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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
193 lines
5.6 KiB
C++
Executable File
193 lines
5.6 KiB
C++
Executable File
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/client.h"
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void command_worldwide(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #worldwide cast [Spell ID] [Disable Message] - Cast a spell worldwide, use 1 for Disable Message to not send a global message");
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c->Message(Chat::White, "Usage: #worldwide message [Message] - Send a message worldwide");
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c->Message(Chat::White, "Usage: #worldwide move [Zone ID|Zone Short Name] - Move all players worldwide to specified zone");
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c->Message(Chat::White, "Usage: #worldwide moveinstance [Instance ID] - Move all players worldwide to specified instance");
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c->Message(Chat::White, "Usage: #worldwide remove [Spell ID] - Remove a spell worldwide");
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return;
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}
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bool is_cast = !strcasecmp(sep->arg[1], "cast");
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bool is_remove = !strcasecmp(sep->arg[1], "remove");
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bool is_message = !strcasecmp(sep->arg[1], "message");
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bool is_move = !strcasecmp(sep->arg[1], "move");
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bool is_moveinstance = !strcasecmp(sep->arg[1], "moveinstance");
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if (
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!is_cast &&
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!is_message &&
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!is_move &&
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!is_moveinstance &&
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!is_remove
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) {
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c->Message(Chat::White, "Usage: #worldwide cast [Spell ID] [Disable Message] - Cast a spell worldwide, use 1 for Disable Message to not send a global message");
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c->Message(Chat::White, "Usage: #worldwide message [Message] - Send a message worldwide");
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c->Message(Chat::White, "Usage: #worldwide move [Zone ID|Zone Short Name] - Move all players worldwide to specified zone");
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c->Message(Chat::White, "Usage: #worldwide moveinstance [Instance ID] - Move all players worldwide to specified instance");
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c->Message(Chat::White, "Usage: #worldwide remove [Spell ID] - Remove a spell worldwide");
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return;
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}
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if (is_cast) {
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if (sep->IsNumber(2)) {
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uint8 update_type = WWSpellUpdateType_Cast;
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auto spell_id = Strings::ToUnsignedInt(sep->arg[2]);
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bool disable_message = false;
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if (sep->IsNumber(3)) {
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disable_message = Strings::ToInt(sep->arg[3]) ? true : false;
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}
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if (!IsValidSpell(spell_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell ID {} could not be found.",
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spell_id
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"World Wide Cast Spell | Spell: {} ({})",
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GetSpellName(spell_id),
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spell_id
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).c_str()
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);
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quest_manager.WorldWideSpell(update_type, spell_id);
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if (!disable_message) {
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quest_manager.WorldWideMessage(
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Chat::Yellow,
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fmt::format(
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"[SYSTEM] A GM has cast [{}] world-wide!",
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GetSpellName(spell_id)
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).c_str()
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);
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}
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} else {
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c->Message(Chat::White, "Usage: #worldwide cast [Spell ID] [Disable Message] - Cast a spell worldwide, use 1 for Disable Message to not send a global message");
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}
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} else if (is_message) {
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std::string message = sep->argplus[2];
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if (!message.empty()) {
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quest_manager.WorldWideMessage(
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Chat::White,
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fmt::format(
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"{}",
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message
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).c_str()
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);
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} else {
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c->Message(Chat::White, "Usage: #worldwide message [Message] - Send a message worldwide");
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}
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} else if (is_move) {
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uint8 update_type = WWMoveUpdateType_MoveZone;
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auto zone_id = (
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sep->IsNumber(2) ?
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static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[2])) :
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static_cast<uint16>(ZoneID(sep->arg[2]))
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);
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auto zone_short_name = ZoneName(zone_id);
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if (!zone_id || !zone_short_name) {
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c->Message(
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Chat::White,
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fmt::format(
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"Zone ID {} could not be found.",
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zone_id
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"World Wide Zone | Zone: {} ({}) ID: {}",
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ZoneLongName(
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zone_id
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),
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zone_short_name,
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zone_id
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).c_str()
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);
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quest_manager.WorldWideMove(update_type, zone_short_name);
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}
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else if (is_moveinstance) {
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if (sep->IsNumber(2)) {
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uint8 update_type = WWMoveUpdateType_MoveZoneInstance;
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const char *zone_short_name = "";
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auto instance_id = static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[2]));
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c->Message(
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Chat::White,
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fmt::format(
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"World Wide Zone Instance | Instance ID: {}",
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instance_id
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).c_str()
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);
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quest_manager.WorldWideMove(update_type, zone_short_name, instance_id);
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} else {
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c->Message(Chat::White, "Usage: #worldwide moveinstance [Instance ID] - Move all players worldwide to specified instance");
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}
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} else if (is_remove) {
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if (sep->IsNumber(2)) {
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uint8 update_type = WWSpellUpdateType_Remove;
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auto spell_id = Strings::ToUnsignedInt(sep->arg[2]);
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if (!IsValidSpell(spell_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell ID {} could not be found.",
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spell_id
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"World Wide Remove Spell | Spell: {} ({})",
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GetSpellName(spell_id),
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spell_id
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).c_str()
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);
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quest_manager.WorldWideSpell(update_type, spell_id);
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} else {
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c->Message(Chat::White, "Usage: #worldwide remove [Spell ID] - Remove a spell worldwide");
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}
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}
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}
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