eqemu-server/zone/gm_commands/worldshutdown.cpp
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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3.1 KiB
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Executable File

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
#include "zone/worldserver.h"
extern WorldServer worldserver;
void command_worldshutdown(Client *c, const Seperator *sep)
{
// GM command to shutdown world server and all zone servers
uint32 time = 0;
uint32 interval = 0;
if (worldserver.Connected()) {
if (
sep->IsNumber(1) &&
sep->IsNumber(2) &&
((time = Strings::ToInt(sep->arg[1])) > 0) &&
((interval = Strings::ToInt(sep->arg[2])) > 0)
) {
int time_minutes = (time / 60);
quest_manager.WorldWideMessage(
Chat::System,
fmt::format(
"[SYSTEM] World will be shutting down in {} minutes.",
time_minutes
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"World will be shutting down in {} minutes, notifying every {} seconds",
time_minutes,
interval
).c_str()
);
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct *wsd = (WorldShutDown_Struct *) pack->pBuffer;
wsd->time = (time * 1000);
wsd->interval = (interval * 1000);
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if (!strcasecmp(sep->arg[1], "now")) {
quest_manager.WorldWideMessage(
Chat::Yellow,
"[SYSTEM] World is shutting down now."
);
c->Message(Chat::White, "World is shutting down now.");
auto pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size = 0;
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if (!strcasecmp(sep->arg[1], "disable")) {
c->Message(Chat::White, "World shutdown has been aborted.");
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct *wsd = (WorldShutDown_Struct *) pack->pBuffer;
wsd->time = 0;
wsd->interval = 0;
worldserver.SendPacket(pack);
safe_delete(pack);
}
else {
c->Message(Chat::White, "#worldshutdown - Shuts down the server and all zones.");
c->Message(Chat::White, "Usage: #worldshutdown now - Shuts down the server and all zones immediately.");
c->Message(
Chat::White,
"Usage: #worldshutdown disable - Stops the server from a previously scheduled shut down."
);
c->Message(
Chat::White,
"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and notifies players every [interval] seconds."
);
}
}
else {
c->Message(Chat::White, "Error: World server is disconnected.");
}
}