Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/data_verification.h"
#include "zone/client.h"
void command_wc(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (
arguments < 2 ||
!sep->IsNumber(1) ||
!sep->IsNumber(2)
) {
c->Message(Chat::White, "Usage: #wc [Slot ID] [Material]");
c->Message(Chat::White, "Usage: #wc [Slot ID] [Material] [Hero Forge Model] [Elite Material]");
return;
}
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
const uint8 slot_id = Strings::ToUnsignedInt(sep->arg[1]);
const uint32 texture = Strings::ToUnsignedInt(sep->arg[2]);
uint32 hero_forge_model = 0;
uint32 elite_material = 0;
if (arguments >= 3 && sep->IsNumber(3)) {
hero_forge_model = Strings::ToUnsignedInt(sep->arg[3]);
if (EQ::ValueWithin(hero_forge_model, 1, 999)) { // Shorthand Hero Forge ID. Otherwise use the value the user entered.
hero_forge_model = (hero_forge_model * 100) + slot_id;
}
}
if (arguments >= 4 && sep->IsNumber(4)) {
elite_material = Strings::ToUnsignedInt(sep->arg[4]);
}
t->SendTextureWC(
slot_id,
texture,
hero_forge_model,
elite_material
);
}