Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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Executable File

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
void command_spawnfix(Client* c, const Seperator* sep)
{
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
auto target = c->GetTarget()->CastToNPC();
auto spawn2 = target->respawn2;
if (!spawn2) {
c->Message(Chat::White, "Failed to fix spawn, the spawn must not exist in the database.");
return;
}
auto client_x = c->GetX();
auto client_y = c->GetY();
auto client_z = target->GetFixedZ(c->GetPosition());
auto client_heading = c->GetHeading();
auto query = fmt::format(
"UPDATE spawn2 SET x = {:.2f}, y = {:.2f}, z = {:.2f}, heading = {:.2f} WHERE id = {}",
client_x,
client_y,
client_z,
client_heading,
spawn2->GetID()
);
auto results = content_db.QueryDatabase(query);
if (!results.Success() || !results.RowsAffected()) {
c->Message(Chat::White, "Failed to fix spawn.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Updated Spawn | NPC: {}",
target->GetCleanName()
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Updated Spawn | NPC ID: {} Spawn2 ID: {}",
target->GetNPCTypeID(),
spawn2->GetID()
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Updated Spawn | Coordinates: {:.2f}, {:.2f}, {:.2f}, {:.2f}",
client_x,
client_y,
client_z,
client_heading
).c_str()
);
target->Depop(false);
}