eqemu-server/zone/gm_commands/set/set_server_locked.cpp
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

51 lines
1.6 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
#include "zone/worldserver.h"
extern WorldServer worldserver;
void SetServerLocked(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2) {
c->Message(Chat::White, "Usage: #set server_locked [on|off]");
return;
}
bool is_locked = Strings::ToBool(sep->arg[2]);
if (c->EntityVariableExists("old_command")) {
const std::string& old_command = c->GetEntityVariable("old_command");
if (old_command == "lock" || old_command == "serverlock") {
is_locked = true;
} else if (old_command == "unlock" || old_command == "serverunlock") {
is_locked = false;
}
}
auto pack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct));
auto l = (ServerLock_Struct *) pack->pBuffer;
strn0cpy(l->character_name, c->GetCleanName(), sizeof(l->character_name));
l->is_locked = is_locked;
worldserver.SendPacket(pack);
safe_delete(pack);
}