Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
#include "zone/corpse.h"
void command_save(Client *c, const Seperator *sep)
{
if (
!c->GetTarget() ||
(
c->GetTarget() &&
!c->GetTarget()->IsClient() &&
!c->GetTarget()->IsPlayerCorpse()
)
) {
c->Message(Chat::White, "You must target a player or player corpse to use this command.");
return;
}
auto target = c->GetTarget();
if (target->IsClient()) {
c->Message(
Chat::White,
fmt::format(
"{} {} been {} saved.",
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
c == target ? "have" : "has",
target->CastToClient()->Save(2) ? "successfully" : "failed to be"
).c_str()
);
} else if (target->IsPlayerCorpse()) {
c->Message(
Chat::White,
fmt::format(
"{} has been {} saved.",
c->GetTargetDescription(target),
target->CastToMob()->Save() ? "successfully" : "failed to be"
).c_str()
);
}
}