Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
void command_resetaa(Client *c, const Seperator *sep)
{
Client* t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
const uint16 arguments = sep->argnum;
const bool is_aa = !strcasecmp(sep->arg[1], "aa");
const bool is_leadership = !strcasecmp(sep->arg[1], "leadership");
if (!arguments || (!is_aa && !is_leadership)) {
c->Message(Chat::White, "Usage: #resetaa aa - Resets and refunds a player's AAs");
c->Message(Chat::White, "Usage: #resetaa leadership - Resets a player's Leadership AAs");
return;
}
if (is_aa) {
t->ResetAA();
} else if (is_leadership) {
t->ResetLeadershipAA();
}
c->Message(
Chat::White,
fmt::format(
"Successfully reset all{} AAs for {}.",
is_aa ? "" : " Leadership",
c->GetTargetDescription(t)
).c_str()
);
}