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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
340 lines
10 KiB
C++
340 lines
10 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/events/player_event_logs.h"
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#include "zone/client.h"
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#include "zone/queryserv.h"
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#include "zone/string_ids.h"
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#include "zone/worldserver.h"
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extern QueryServ *QServ;
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extern WorldServer worldserver;
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void SendParcelsSubCommands(Client *c)
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{
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c->Message(Chat::White, "#parcels listdb [Character Name]");
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c->Message(Chat::White, "#parcels listmemory [Character Name] (Must be in the same zone)");
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c->Message(
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Chat::White,
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"#parcels add [Character Name] [item id] [quantity] [note]. To send money use item id of 99990. Quantity is valid for stackable items, charges on an item, or amount of copper."
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);
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c->Message(Chat::White, "#parcels details [Character Name]");
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}
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void command_parcels(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (!arguments) {
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SendParcelsSubCommands(c);
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return;
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}
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bool is_listdb = !strcasecmp(sep->arg[1], "listdb");
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bool is_listmemory = !strcasecmp(sep->arg[1], "listmemory");
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bool is_details = !strcasecmp(sep->arg[1], "details");
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bool is_add = !strcasecmp(sep->arg[1], "add");
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if (!is_listdb && !is_listmemory && !is_details && !is_add) {
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SendParcelsSubCommands(c);
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return;
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}
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if (is_listdb) {
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auto player_name = std::string(sep->arg[2]);
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #parcels listdb [Character Name]");
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}
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if (player_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format("You must provide a player name.").c_str());
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return;
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}
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auto player_id = CharacterParcelsRepository::GetParcelCountAndCharacterName(database, player_name);
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if (!player_id.at(0).char_id) {
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c->MessageString(Chat::Yellow, CANT_FIND_PLAYER, player_name.c_str());
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return;
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}
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auto results = CharacterParcelsRepository::GetWhere(
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database,
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fmt::format("char_id = '{}' ORDER BY slot_id ASC", player_id.at(0).char_id)
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);
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if (results.empty()) {
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c->Message(Chat::White, fmt::format("No parcels could be found for {}", player_name).c_str());
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return;
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}
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c->Message(Chat::Yellow, fmt::format("Found {} parcels for {}.", results.size(), player_name).c_str());
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for (auto const &p: results) {
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Slot [{:02}] has item id [{:10}] with quantity [{}].",
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p.slot_id,
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p.item_id,
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p.quantity
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).c_str()
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);
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}
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}
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if (is_listmemory) {
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auto player_name = std::string(sep->arg[2]);
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auto player = entity_list.GetClientByName(player_name.c_str());
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #parcels listmemory [Character Name] (Must be in the same zone)");
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}
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if (!player) {
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c->Message(
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Chat::White,
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fmt::format(
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"Player {} could not be found in this zone. Ensure you are in the same zone as the player.",
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player_name
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).c_str()
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);
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return;
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}
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auto parcels = player->GetParcels();
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if (parcels.empty()) {
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c->Message(Chat::White, fmt::format("No parcels could be found for {}", player_name).c_str());
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return;
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}
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c->Message(Chat::Yellow, fmt::format("Found {} parcels for {}.", parcels.size(), player_name).c_str());
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for (auto const &p: parcels) {
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Slot [{:02}] has item id [{:10}] with quantity [{}].",
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p.second.slot_id,
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p.second.item_id,
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p.second.quantity
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).c_str()
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);
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}
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}
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if (is_add) {
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if (arguments < 4) {
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SendParcelsSubCommands(c);
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return;
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}
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if (!Strings::IsNumber(sep->arg[3]) || !Strings::IsNumber(sep->arg[4])) {
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SendParcelsSubCommands(c);
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return;
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}
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auto to_name = std::string(sep->arg[2]);
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auto item_id = Strings::ToUnsignedInt(sep->arg[3]);
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auto quantity = Strings::ToUnsignedInt(sep->arg[4]);
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auto note = std::string(sep->argplus[5]);
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auto send_to_client = CharacterParcelsRepository::GetParcelCountAndCharacterName(
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database,
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to_name
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);
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if (send_to_client.at(0).character_name.empty()) {
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c->MessageString(Chat::Yellow, CANT_FIND_PLAYER, to_name.c_str());
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return;
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}
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auto next_slot = c->FindNextFreeParcelSlot(send_to_client.at(0).char_id);
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if (next_slot == INVALID_INDEX) {
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Unfortunately, {} cannot accept any more parcels at this time. Please try again later.",
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send_to_client.at(0).character_name
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).c_str()
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);
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return;
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}
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if (item_id == PARCEL_MONEY_ITEM_ID) {
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if (quantity > INT32_MAX) {
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c->Message(
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Chat::Yellow,
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"Your quantity of {} copper pieces was too large. Set to max quantity of {}.",
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quantity,
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INT32_MAX
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);
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quantity = INT32_MAX;
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}
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auto item = database.GetItem(PARCEL_MONEY_ITEM_ID);
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if (!item) {
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c->Message(Chat::Yellow, "Could not find item with id {}", item_id);
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return;
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}
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std::unique_ptr<EQ::ItemInstance> inst(database.CreateItem(item, 1));
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if (!inst) {
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c->Message(Chat::Yellow, "Could not find item with id {}", item_id);
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return;
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}
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auto parcel_out = CharacterParcelsRepository::NewEntity();
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parcel_out.from_name = c->GetName();
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parcel_out.note = note;
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parcel_out.sent_date = time(nullptr);
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parcel_out.quantity = quantity == 0 ? 1 : quantity;
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parcel_out.item_id = PARCEL_MONEY_ITEM_ID;
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parcel_out.char_id = send_to_client.at(0).char_id;
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parcel_out.slot_id = next_slot;
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parcel_out.id = 0;
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auto result = CharacterParcelsRepository::InsertOne(database, parcel_out);
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if (!result.id) {
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LogError(
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"Failed to add parcel to database. From {} to {} item {} quantity {}",
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parcel_out.from_name,
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send_to_client.at(0).character_name,
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parcel_out.item_id,
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parcel_out.quantity
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);
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c->Message(
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Chat::Yellow,
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"Unable to save parcel to the database. Please contact an administrator."
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);
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return;
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}
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c->MessageString(
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Chat::Yellow,
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PARCEL_DELIVERY,
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c->GetCleanName(),
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"Money",
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send_to_client.at(0).character_name.c_str()
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);
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if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
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PlayerEvent::ParcelSend e{};
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e.from_player_name = parcel_out.from_name;
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e.to_player_name = send_to_client.at(0).character_name;
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e.item_id = parcel_out.item_id;
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e.augment_1_id = inst->GetAugmentItemID(0);
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e.augment_2_id = inst->GetAugmentItemID(1);
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e.augment_3_id = inst->GetAugmentItemID(2);
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e.augment_4_id = inst->GetAugmentItemID(3);
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e.augment_5_id = inst->GetAugmentItemID(4);
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e.augment_6_id = inst->GetAugmentItemID(5);
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e.quantity = parcel_out.quantity;
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e.sent_date = parcel_out.sent_date;
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RecordPlayerEventLogWithClient (c, PlayerEvent::PARCEL_SEND, e);
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}
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Parcel_Struct ps{};
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ps.item_slot = parcel_out.slot_id;
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strn0cpy(ps.send_to, send_to_client.at(0).character_name.c_str(), sizeof(ps.send_to));
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c->SendParcelDeliveryToWorld(ps);
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}
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else {
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auto item = database.GetItem(item_id);
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if (!item) {
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c->Message(Chat::Yellow, "Could not find an item with id {}", item_id);
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return;
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}
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std::unique_ptr<EQ::ItemInstance> inst(
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database.CreateItem(
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item,
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quantity > INT16_MAX ? INT16_MAX : (int16) quantity
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)
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);
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if (!inst) {
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c->Message(Chat::Yellow, "Could not find an item with id {}", item_id);
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return;
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}
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if (inst->IsStackable()) {
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quantity = quantity > inst->GetItem()->StackSize
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? inst->GetItem()->StackSize : (int16) quantity;
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}
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else if (inst->GetItem()->MaxCharges > 0) {
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quantity = quantity >= inst->GetItem()->MaxCharges
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? inst->GetItem()->MaxCharges : (int16) quantity;
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}
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auto parcel_out = CharacterParcelsRepository::NewEntity();
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parcel_out.from_name = c->GetName();
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parcel_out.note = note.empty() ? "" : note;
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parcel_out.sent_date = time(nullptr);
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parcel_out.quantity = quantity;
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parcel_out.item_id = item_id;
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parcel_out.char_id = send_to_client.at(0).char_id;
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parcel_out.slot_id = next_slot;
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parcel_out.id = 0;
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auto result = CharacterParcelsRepository::InsertOne(database, parcel_out);
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if (!result.id) {
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LogError(
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"Failed to add parcel to database. From {} to {} item {} quantity {}",
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parcel_out.from_name,
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send_to_client.at(0).character_name,
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parcel_out.item_id,
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parcel_out.quantity
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);
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c->Message(
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Chat::Yellow,
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"Unable to save parcel to the database. Please contact an administrator."
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);
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return;
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}
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c->MessageString(
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Chat::Yellow,
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PARCEL_DELIVERY,
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c->GetCleanName(),
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inst->GetItem()->Name,
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send_to_client.at(0).character_name.c_str()
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);
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if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
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PlayerEvent::ParcelSend e{};
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e.from_player_name = parcel_out.from_name;
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e.to_player_name = send_to_client.at(0).character_name;
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e.item_id = parcel_out.item_id;
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e.augment_1_id = inst->GetAugmentItemID(0);
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e.augment_2_id = inst->GetAugmentItemID(1);
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e.augment_3_id = inst->GetAugmentItemID(2);
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e.augment_4_id = inst->GetAugmentItemID(3);
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e.augment_5_id = inst->GetAugmentItemID(4);
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e.augment_6_id = inst->GetAugmentItemID(5);
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e.quantity = parcel_out.quantity;
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e.sent_date = parcel_out.sent_date;
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RecordPlayerEventLogWithClient (c, PlayerEvent::PARCEL_SEND, e);
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}
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Parcel_Struct ps{};
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ps.item_slot = parcel_out.slot_id;
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strn0cpy(ps.send_to, send_to_client.at(0).character_name.c_str(), sizeof(ps.send_to));
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c->SendParcelDeliveryToWorld(ps);
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}
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}
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}
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