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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
343 lines
7.5 KiB
C++
Executable File
343 lines
7.5 KiB
C++
Executable File
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/client.h"
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#include "zone/command.h"
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#include "zone/corpse.h"
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#include "zone/doors.h"
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#include "zone/object.h"
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struct UniqueEntity {
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uint16 entity_id;
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std::string entity_name;
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uint32 unique_id;
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glm::vec4 position;
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};
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void command_list(Client *c, const Seperator *sep)
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{
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const uint16 arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #list [bots|corpses|doors|npcs|objects|players] [search]");
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c->Message(Chat::White, "Example: #list npcs (Blank for all)");
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return;
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}
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const bool can_kill = c->Admin() >= GetCommandStatus("kill");
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const bool is_bots = !strcasecmp(sep->arg[1], "bots");
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const bool is_corpses = !strcasecmp(sep->arg[1], "corpses");
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const bool is_doors = !strcasecmp(sep->arg[1], "doors");
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const bool is_npcs = !strcasecmp(sep->arg[1], "npcs");
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const bool is_objects = !strcasecmp(sep->arg[1], "objects");
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const bool is_players = !strcasecmp(sep->arg[1], "players");
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if (
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!is_bots &&
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!is_corpses &&
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!is_doors &&
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!is_npcs &&
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!is_objects &&
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!is_players
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) {
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c->Message(Chat::White, "Usage: #list [bots|corpses|doors|npcs|objects|players] [search]");
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c->Message(Chat::White, "Example: #list npcs (Blank for all)");
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return;
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}
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std::string search_type;
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std::string unique_type;
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if (is_bots) {
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search_type = "bot";
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unique_type = "Bot ID";
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} else if (is_corpses) {
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search_type = "corpse";
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unique_type = "Corpse ID";
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} else if (is_doors) {
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search_type = "door";
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unique_type = "Door ID";
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} else if (is_npcs) {
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search_type = "NPC";
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unique_type = "NPC ID";
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} else if (is_objects) {
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search_type = "object";
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unique_type = "Object ID";
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} else if (is_players) {
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search_type = "player";
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unique_type = "Character ID";
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}
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uint32 entity_count = 0;
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uint32 found_count = 0;
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const std::string &search_string = sep->arg[2] ? Strings::ToLower(sep->arg[2]) : std::string();
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std::vector<UniqueEntity> unique_entities;
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if (is_bots) {
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const auto& l = entity_list.GetBotList();
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for (const auto& e : l) {
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Bot* entity = e.second;
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entity_count++;
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const std::string& entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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unique_entities.emplace_back(
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UniqueEntity{
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.entity_id = entity->GetID(),
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.entity_name = entity->GetName(),
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.unique_id = entity->GetBotID(),
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.position = entity->GetPosition()
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}
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);
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found_count++;
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}
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} else if (is_corpses) {
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const auto& l = entity_list.GetCorpseList();
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for (const auto& e: l) {
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Corpse* entity = e.second;
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entity_count++;
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const std::string& entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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unique_entities.emplace_back(
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UniqueEntity{
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.entity_id = entity->GetID(),
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.entity_name = entity->GetName(),
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.unique_id = entity->GetCorpseDBID(),
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.position = entity->GetPosition()
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}
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);
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found_count++;
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}
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} else if (is_doors) {
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const auto& l = entity_list.GetDoorsList();
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for (const auto& e: l) {
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Doors* entity = e.second;
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entity_count++;
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const std::string& entity_name = Strings::ToLower(entity->GetDoorName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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unique_entities.emplace_back(
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UniqueEntity{
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.entity_id = entity->GetID(),
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.entity_name = entity->GetDoorName(),
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.unique_id = entity->GetDoorID(),
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.position = entity->GetPosition()
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}
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);
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found_count++;
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}
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} else if (is_npcs) {
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const auto& l = entity_list.GetMobList();
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for (const auto& e: l) {
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Mob* entity = e.second;
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if (!entity->IsNPC()) {
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continue;
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}
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entity_count++;
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const std::string& entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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unique_entities.emplace_back(
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UniqueEntity{
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.entity_id = entity->GetID(),
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.entity_name = entity->GetName(),
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.unique_id = entity->GetNPCTypeID(),
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.position = entity->GetPosition()
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}
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);
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found_count++;
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}
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} else if (is_objects) {
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const auto& l = entity_list.GetObjectList();
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for (const auto& e: l) {
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Object* entity = e.second;
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entity_count++;
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const std::string& entity_name = Strings::ToLower(entity->GetModelName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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unique_entities.emplace_back(
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UniqueEntity{
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.entity_id = entity->GetID(),
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.entity_name = entity->GetModelName(),
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.unique_id = entity->GetDBID(),
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.position = glm::vec4(entity->GetX(), entity->GetY(), entity->GetZ(), 0.0f)
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}
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);
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found_count++;
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}
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} else if (is_players) {
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const auto& l = entity_list.GetClientList();
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for (const auto& e: l) {
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Client* entity = e.second;
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entity_count++;
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const std::string& entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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unique_entities.emplace_back(
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UniqueEntity{
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.entity_id = entity->GetID(),
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.entity_name = entity->GetName(),
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.unique_id = entity->CharacterID(),
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.position = entity->GetPosition()
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}
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);
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found_count++;
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}
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}
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if (!found_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"Could not find any {}{}.",
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search_type,
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(
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!search_string.empty() ?
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fmt::format(
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" matching '{}'",
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search_string
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) :
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""
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)
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).c_str()
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);
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return;
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}
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std::sort(
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unique_entities.begin(),
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unique_entities.end(),
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[](UniqueEntity a, UniqueEntity b) {
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if (a.entity_id && b.entity_id) {
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return a.entity_id < b.entity_id;
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} else {
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return a.unique_id < b.unique_id;
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}
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}
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);
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for (const auto& e : unique_entities) {
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const std::string& saylink = Saylink::Silent(
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fmt::format(
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"#goto {:.2f} {:.2f} {:.2f}",
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e.position.x,
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e.position.y,
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e.position.z
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),
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"Goto"
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);
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c->Message(
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Chat::White,
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fmt::format(
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"| {}{}{} | {} |{}",
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saylink,
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(
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e.entity_id ?
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fmt::format(
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" | ID {}",
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e.entity_id
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) :
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""
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),
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(
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e.unique_id ?
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fmt::format(
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" | {} {}",
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unique_type,
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e.unique_id
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) :
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""
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),
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e.entity_name,
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(
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(can_kill && (is_bots || is_npcs || is_players)) ?
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fmt::format(
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" {} |",
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Saylink::Silent(
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fmt::format(
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"#kill {}",
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e.entity_id
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),
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"Kill"
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)
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) :
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""
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)
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).c_str()
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);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Found {} {}{}{}, {} total.",
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found_count,
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search_type,
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found_count != 1 ? "s" : "",
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(
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!search_string.empty() ?
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fmt::format(
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" matching '{}'",
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search_string
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) :
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""
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),
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entity_count
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).c_str()
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);
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}
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