mirror of
https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
417 lines
11 KiB
C++
Executable File
417 lines
11 KiB
C++
Executable File
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/client.h"
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void command_invsnapshot(Client *c, const Seperator *sep)
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{
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if (!c) {
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return;
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}
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if (sep->argnum == 0 || strcmp(sep->arg[1], "help") == 0) {
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std::string window_title = "Inventory Snapshot Argument Help Menu";
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std::string window_text =
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"<table>"
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"<tr>"
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"<td><c \"#FFFFFF\">Usage:</td>"
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"<td></td>"
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"<td>#invsnapshot arguments<br>(<c \"#00FF00\">required <c \"#FFFF00\">optional<c \"#FFFFFF\">)</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#FFFF00\">help</td>"
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"<td></td>"
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"<td><c \"#AAAAAA\">this menu</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">capture</td>"
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"<td></td>"
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"<td><c \"#AAAAAA\">takes snapshot of character inventory</td>"
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"</tr>";
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window_text.append(
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"<tr>"
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"<td><c \"#00FF00\">gcount</td>"
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"<td></td>"
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"<td><c \"#AAAAAA\">returns global snapshot count</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">gclear</td>"
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"<td><c \"#FFFF00\"><br>now</td>"
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"<td><c \"#AAAAAA\">delete all snapshots - rule<br>delete all snapshots - now</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">count</td>"
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"<td></td>"
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"<td><c \"#AAAAAA\">returns character snapshot count</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">clear</td>"
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"<td><c \"#FFFF00\"><br>now</td>"
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"<td><c \"#AAAAAA\">delete character snapshots - rule<br>delete character snapshots - now</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">list</td>"
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"<td><br><c \"#FFFF00\">count</td>"
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"<td><c \"#AAAAAA\">lists entry ids for current character<br>limits to count</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">parse</td>"
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"<td><c \"#00FF00\">tstmp</td>"
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"<td><c \"#AAAAAA\">displays slots and items in snapshot</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">compare</td>"
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"<td><c \"#00FF00\">tstmp</td>"
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"<td><c \"#AAAAAA\">compares inventory against snapshot</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">restore</td>"
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"<td><c \"#00FF00\">tstmp</td>"
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"<td><c \"#AAAAAA\">restores slots and items in snapshot</td>"
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"</tr>"
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);
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window_text.append(
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"</table>"
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);
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c->SendPopupToClient(window_title.c_str(), window_text.c_str());
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return;
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}
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if (strcmp(sep->arg[1], "gcount") == 0) {
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auto is_count = database.CountInvSnapshots();
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c->Message(
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Chat::White,
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"There %s %i inventory snapshot%s.",
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(is_count == 1 ? "is" : "are"),
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is_count,
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(is_count == 1 ? "" : "s"));
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return;
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}
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if (strcmp(sep->arg[1], "gclear") == 0) {
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if (strcmp(sep->arg[2], "now") == 0) {
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database.ClearInvSnapshots(true);
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c->Message(Chat::White, "Inventory snapshots cleared using current time.");
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} else {
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database.ClearInvSnapshots();
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c->Message(
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Chat::White, "Inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
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RuleI(Character, InvSnapshotHistoryD), (RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
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}
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return;
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}
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if (!c->GetTarget() || !c->GetTarget()->IsClient()) {
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c->Message(Chat::White, "Target must be a client.");
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return;
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}
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auto tc = (Client *) c->GetTarget();
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if (strcmp(sep->arg[1], "capture") == 0) {
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if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
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tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
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c->Message(
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Chat::White,
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"Successful inventory snapshot taken of %s - setting next interval for %i minute%s.",
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tc->GetName(),
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RuleI(Character, InvSnapshotMinIntervalM),
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(RuleI(Character, InvSnapshotMinIntervalM) == 1 ? "" : "s"));
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} else {
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tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
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c->Message(
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Chat::White,
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"Failed to take inventory snapshot of %s - retrying in %i minute%s.",
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tc->GetName(),
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RuleI(Character, InvSnapshotMinRetryM),
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(RuleI(Character, InvSnapshotMinRetryM) == 1 ? "" : "s"));
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}
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return;
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}
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if (strcmp(sep->arg[1], "count") == 0) {
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auto is_count = database.CountCharacterInvSnapshots(tc->CharacterID());
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c->Message(
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Chat::White,
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"%s (id: %u) has %i inventory snapshot%s.",
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tc->GetName(),
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tc->CharacterID(),
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is_count,
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(is_count == 1 ? "" : "s"));
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return;
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}
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if (strcmp(sep->arg[1], "clear") == 0) {
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if (strcmp(sep->arg[2], "now") == 0) {
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database.ClearCharacterInvSnapshots(tc->CharacterID(), true);
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c->Message(
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Chat::White,
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"%s\'s (id: %u) inventory snapshots cleared using current time.",
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tc->GetName(),
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tc->CharacterID());
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} else {
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database.ClearCharacterInvSnapshots(tc->CharacterID());
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c->Message(
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Chat::White,
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"%s\'s (id: %u) inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
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tc->GetName(),
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tc->CharacterID(),
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RuleI(Character, InvSnapshotHistoryD),
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(RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
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}
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return;
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}
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if (strcmp(sep->arg[1], "list") == 0) {
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std::list<std::pair<uint32, int>> is_list;
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database.ListCharacterInvSnapshots(tc->CharacterID(), is_list);
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if (is_list.empty()) {
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c->Message(Chat::White, "No inventory snapshots for %s (id: %u)", tc->GetName(), tc->CharacterID());
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return;
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}
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auto list_count = 0;
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if (sep->IsNumber(2)) {
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list_count = Strings::ToInt(sep->arg[2]);
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}
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if (list_count < 1 || list_count > is_list.size()) {
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list_count = is_list.size();
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}
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std::string window_title = StringFormat("Snapshots for %s", tc->GetName());
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std::string window_text =
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"<table>"
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"<tr>"
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"<td>Timestamp</td>"
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"<td>Entry Count</td>"
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"</tr>";
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for (auto iter: is_list) {
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if (!list_count) {
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break;
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}
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window_text.append(
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StringFormat(
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"<tr>"
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"<td>%u</td>"
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"<td>%i</td>"
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"</tr>",
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iter.first,
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iter.second
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));
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--list_count;
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}
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window_text.append(
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"</table>"
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);
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c->SendPopupToClient(window_title.c_str(), window_text.c_str());
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return;
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}
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if (strcmp(sep->arg[1], "parse") == 0) {
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "A timestamp is required to use this option.");
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return;
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}
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uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
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if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
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c->Message(
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Chat::White,
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"No inventory snapshots for %s (id: %u) exist at %u.",
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tc->GetName(),
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tc->CharacterID(),
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timestamp
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);
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return;
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}
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std::list<std::pair<int16, uint32>> parse_list;
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database.ParseCharacterInvSnapshot(tc->CharacterID(), timestamp, parse_list);
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std::string window_title = StringFormat("Snapshot Parse for %s @ %u", tc->GetName(), timestamp);
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std::string window_text = "Slot: ItemID - Description<br>";
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for (auto iter: parse_list) {
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auto item_data = database.GetItem(iter.second);
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std::string window_line = StringFormat(
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"%i: %u - %s<br>",
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iter.first,
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iter.second,
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(item_data ? item_data->Name : "[error]"));
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if (window_text.length() + window_line.length() < 4095) {
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window_text.append(window_line);
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} else {
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c->Message(Chat::White, "Too many snapshot entries to list...");
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break;
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}
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}
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c->SendPopupToClient(window_title.c_str(), window_text.c_str());
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return;
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}
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if (strcmp(sep->arg[1], "compare") == 0) {
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "A timestamp is required to use this option.");
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return;
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}
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uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
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if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
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c->Message(
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Chat::White,
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"No inventory snapshots for %s (id: %u) exist at %u.",
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tc->GetName(),
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tc->CharacterID(),
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timestamp
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);
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return;
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}
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std::list<std::pair<int16, uint32>> inv_compare_list;
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database.DivergeCharacterInventoryFromInvSnapshot(tc->CharacterID(), timestamp, inv_compare_list);
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std::list<std::pair<int16, uint32>> iss_compare_list;
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database.DivergeCharacterInvSnapshotFromInventory(tc->CharacterID(), timestamp, iss_compare_list);
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std::string window_title = StringFormat("Snapshot Comparison for %s @ %u", tc->GetName(), timestamp);
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std::string window_text = "Slot: (action) Snapshot -> Inventory<br>";
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auto inv_iter = inv_compare_list.begin();
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auto iss_iter = iss_compare_list.begin();
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while (true) {
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std::string window_line;
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if (inv_iter == inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
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break;
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} else if (inv_iter != inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
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window_line = StringFormat("%i: (delete) [empty] -> %u<br>", inv_iter->first, inv_iter->second);
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++inv_iter;
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} else if (inv_iter == inv_compare_list.end() && iss_iter != iss_compare_list.end()) {
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window_line = StringFormat("%i: (insert) %u -> [empty]<br>", iss_iter->first, iss_iter->second);
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++iss_iter;
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} else {
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if (inv_iter->first < iss_iter->first) {
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window_line = StringFormat(
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"%i: (delete) [empty] -> %u<br>",
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inv_iter->first,
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inv_iter->second
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);
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++inv_iter;
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} else if (inv_iter->first > iss_iter->first) {
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window_line = StringFormat(
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"%i: (insert) %u -> [empty]<br>",
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iss_iter->first,
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iss_iter->second
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);
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++iss_iter;
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} else {
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window_line = StringFormat(
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"%i: (replace) %u -> %u<br>",
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iss_iter->first,
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iss_iter->second,
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inv_iter->second
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);
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++inv_iter;
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++iss_iter;
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}
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}
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if (window_text.length() + window_line.length() < 4095) {
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window_text.append(window_line);
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} else {
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c->Message(Chat::White, "Too many comparison entries to list...");
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break;
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}
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}
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c->SendPopupToClient(window_title.c_str(), window_text.c_str());
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return;
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}
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if (strcmp(sep->arg[1], "restore") == 0) {
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "A timestamp is required to use this option.");
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return;
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}
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uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
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if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
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c->Message(
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Chat::White,
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"No inventory snapshots for %s (id: %u) exist at %u.",
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tc->GetName(),
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tc->CharacterID(),
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timestamp
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);
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return;
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}
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if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
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tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
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} else {
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c->Message(
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Chat::Red, "Failed to take pre-restore inventory snapshot of %s (id: %u).",
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tc->GetName(), tc->CharacterID());
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return;
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}
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if (database.RestoreCharacterInvSnapshot(tc->CharacterID(), timestamp)) {
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// cannot delete all valid item slots from client..so, we worldkick
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tc->WorldKick(); // self restores update before the 'kick' is processed
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c->Message(
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Chat::White, "Successfully applied snapshot %u to %s's (id: %u) inventory.",
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timestamp, tc->GetName(), tc->CharacterID());
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} else {
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c->Message(
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Chat::Red, "Failed to apply snapshot %u to %s's (id: %u) inventory.",
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timestamp, tc->GetName(), tc->CharacterID());
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}
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return;
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}
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}
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