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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
74 lines
2.7 KiB
C++
Executable File
74 lines
2.7 KiB
C++
Executable File
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/client.h"
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void command_interrogateinv(Client *c, const Seperator *sep)
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{
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// 'command_interrogateinv' is an in-memory inventory interrogation tool only.
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//
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// it does not verify against actual database entries..but, the output can be
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// used to verify that something has been corrupted in a player's inventory.
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// any error condition should be assumed that the item in question will be
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// lost when the player logs out or zones (or incurrs any action that will
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// consume the Client-Inventory object instance in question.)
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//
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// any item instances located at a greater depth than a reported error should
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// be treated as an error themselves regardless of whether they report as the
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// same or not.
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if (strcasecmp(sep->arg[1], "help") == 0) {
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c->Message(Chat::White, "Usage: #interrogateinv [log] [silent]");
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c->Message(
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Chat::White,
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" Displays your or your Player target inventory's current in-memory nested storage references"
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);
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c->Message(Chat::White, " [log] - Logs interrogation to file");
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c->Message(Chat::White, " [silent] - Omits the in-game message portion of the interrogation");
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}
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Client *target = nullptr;
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std::map<int16, const EQ::ItemInstance *> instmap;
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bool log = false;
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bool silent = false;
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bool error = false;
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bool allowtrip = false;
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if (c->GetTarget() == nullptr) {
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target = c;
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} else if (c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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} else {
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c->Message(Chat::Default, "Use of this command is limited to Client entities");
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return;
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}
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if (strcasecmp(sep->arg[1], "log") == 0) {
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log = true;
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}
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if (strcasecmp(sep->arg[2], "silent") == 0) {
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silent = true;
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}
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bool success = target->InterrogateInventory(c, log, silent, allowtrip, error);
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if (!success) {
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c->Message(Chat::Red, "An unknown error occurred while processing Client::InterrogateInventory()");
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}
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}
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