Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

109 lines
2.6 KiB
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Executable File

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
void command_goto(Client *c, const Seperator *sep)
{
const uint16 arguments = sep->argnum;
const bool goto_player = arguments > 0 && !sep->IsNumber(1);
const bool goto_position = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
const bool goto_target = !arguments && c->GetTarget();
if (!goto_player && !goto_position && !goto_target) {
c->Message(Chat::White, "Usage: #goto [x y z] [h]");
c->Message(Chat::White, "Usage: #goto [player_name]");
c->Message(Chat::White, "Usage: #goto (Target required)");
return;
}
if (goto_player) {
const std::string& name = sep->arg[1];
Client* t = entity_list.GetClientByName(name.c_str());
if (t) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
t->GetX(),
t->GetY(),
t->GetZ(),
t->GetHeading()
);
c->Message(
Chat::White,
fmt::format(
"Going to player {} in the same zone.",
name
).c_str()
);
} else if (c->GotoPlayer(name)) {
c->Message(
Chat::White,
fmt::format(
"Going to player {} in a different zone.",
name
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"Player {} could not be found.",
name
).c_str()
);
}
} else if (goto_position) {
const glm::vec4& position = glm::vec4(
Strings::ToFloat(sep->arg[1]),
Strings::ToFloat(sep->arg[2]),
Strings::ToFloat(sep->arg[3]),
sep->arg[4] && Strings::IsFloat(sep->arg[4]) ? Strings::ToFloat(sep->arg[4]) : c->GetHeading()
);
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
position.x,
position.y,
position.z,
position.w
);
} else if (goto_target) {
Mob* t = c->GetTarget();
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
t->GetX(),
t->GetY(),
t->GetZ(),
t->GetHeading()
);
c->Message(
Chat::White,
fmt::format(
"Going to {} in the same zone.",
c->GetTargetDescription(t)
).c_str()
);
}
}