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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
305 lines
8.3 KiB
C++
Executable File
305 lines
8.3 KiB
C++
Executable File
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/client.h"
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void SendFixMobSubCommands(Client* c)
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{
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c->Message(Chat::White, "Usage: #fixmob beard [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob beard_color [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob drakkin_details [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob drakkin_heritage [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob drakkin_tattoo [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob face [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob gender [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob hair [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob hair_color [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob helm [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob race [Next|Previous]");
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c->Message(Chat::White, "Usage: #fixmob texture [Next|Previous]");
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}
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void command_fixmob(Client *c, const Seperator *sep)
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{
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const int arguments = sep->argnum;
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if (arguments < 2) {
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SendFixMobSubCommands(c);
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return;
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}
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const std::string& type = sep->arg[1];
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const std::string& move_type = Strings::ToLower(sep->arg[2]);
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std::string change_type;
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std::string change_value;
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const bool is_next = move_type[0] == 'n';
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const bool is_previous = move_type[0] == 'p';
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const uint32 adjustment = is_next ? 1 : -1;
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uint16 race_id = t->GetRace();
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uint8 gender_id = t->GetGender();
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uint8 texture = UINT8_MAX;
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uint8 helm_texture = UINT8_MAX;
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uint8 hair_color = t->GetHairColor();
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uint8 beard_color = t->GetBeardColor();
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uint8 eye_color_1 = t->GetEyeColor1();
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uint8 eye_color_2 = t->GetEyeColor2();
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uint8 hair_style = t->GetHairStyle();
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uint8 face = t->GetLuclinFace();
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uint8 beard_style = t->GetBeard();
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uint8 drakkin_heritage = t->GetDrakkinHeritage();
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uint8 drakkin_tattoo = t->GetDrakkinTattoo();
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uint8 drakkin_details = t->GetDrakkinDetails();
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const bool is_beard = Strings::EqualFold(type, "beard");
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const bool is_beard_color = Strings::EqualFold(type, "beard_color");
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const bool is_drakkin_details = Strings::EqualFold(type, "drakkin_details");
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const bool is_drakkin_heritage = Strings::EqualFold(type, "drakkin_heritage");
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const bool is_drakkin_tattoo = Strings::EqualFold(type, "drakkin_tattoo");
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const bool is_face = Strings::EqualFold(type, "face");
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const bool is_gender = Strings::EqualFold(type, "gender");
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const bool is_hair = Strings::EqualFold(type, "hair");
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const bool is_hair_color = Strings::EqualFold(type, "hair_color");
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const bool is_helm = Strings::EqualFold(type, "helm");
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const bool is_race = Strings::EqualFold(type, "race");
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const bool is_texture = Strings::EqualFold(type, "texture");
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if (
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!is_beard &&
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!is_beard_color &&
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!is_drakkin_details &&
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!is_drakkin_heritage &&
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!is_drakkin_tattoo &&
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!is_face &&
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!is_gender &&
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!is_hair &&
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!is_hair_color &&
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!is_helm &&
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!is_race &&
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!is_texture
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) {
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SendFixMobSubCommands(c);
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return;
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}
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if (is_race) {
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if (race_id == Race::Human && is_previous) {
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race_id = RuleI(NPC, MaxRaceID);
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} else if (race_id >= RuleI(NPC, MaxRaceID) && is_next) {
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race_id = Race::Human;
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} else {
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race_id += adjustment;
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}
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change_type = "Race";
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change_value = std::to_string(race_id);
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} else if (is_gender) {
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if (gender_id == Gender::Male && is_previous) {
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gender_id = Gender::Neuter;
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} else if (gender_id >= Gender::Neuter && is_next) {
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gender_id = Gender::Male;
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} else {
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gender_id += adjustment;
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}
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change_type = "Gender";
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change_value = std::to_string(gender_id);
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} else if (is_texture) {
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texture = t->GetTexture();
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if (texture == 0 && is_previous) {
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texture = 25;
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} else if (texture >= 25 && is_next) {
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texture = 0;
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} else {
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texture += adjustment;
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}
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change_type = "Texture";
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change_value = std::to_string(texture);
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} else if (is_helm) {
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helm_texture = t->GetHelmTexture();
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if (helm_texture == 0 && is_previous) {
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helm_texture = 25;
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} else if (helm_texture >= 25 && is_next) {
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helm_texture = 0;
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} else {
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helm_texture += adjustment;
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}
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change_type = "Helm Texture";
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change_value = std::to_string(helm_texture);
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} else if (is_face) {
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if (face == 0 && is_previous) {
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face = 87;
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} else if (face >= 87 && is_next) {
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face = 0;
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} else {
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face += adjustment;
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}
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change_type = "Face";
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change_value = std::to_string(face);
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} else if (is_hair) {
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if (hair_style == 0 && is_previous) {
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hair_style = 8;
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} else if (hair_style >= 8 && is_next) {
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hair_style = 0;
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} else {
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hair_style += adjustment;
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}
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change_type = "Hair Style";
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change_value = std::to_string(hair_style);
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} else if (is_hair_color) {
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if (hair_color == 0 && is_previous) {
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hair_color = 24;
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} else if (hair_color >= 24 && is_next) {
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hair_color = 0;
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} else {
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hair_color += adjustment;
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}
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change_type = "Hair Color";
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change_value = std::to_string(hair_color);
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} else if (is_beard) {
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if (beard_style == 0 && is_previous) {
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beard_style = 11;
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} else if (beard_style >= 11 && is_next) {
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beard_style = 0;
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} else {
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beard_style += adjustment;
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}
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change_type = "Beard Style";
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change_value = std::to_string(beard_style);
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} else if (is_beard_color) {
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if (beard_color == 0 && is_previous) {
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beard_color = 24;
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} else if (beard_color >= 24 && is_next) {
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beard_color = 0;
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} else {
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beard_color += adjustment;
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}
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change_type = "Beard Color";
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change_value = std::to_string(beard_color);
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} else if (is_drakkin_heritage) {
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if (drakkin_heritage == 0 && is_previous) {
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drakkin_heritage = 6;
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} else if (drakkin_heritage >= 6 && is_next) {
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drakkin_heritage = 0;
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} else {
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drakkin_heritage += adjustment;
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}
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change_type = "Drakkin Heritage";
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change_value = std::to_string(drakkin_heritage);
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} else if (is_drakkin_tattoo) {
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if (drakkin_tattoo == 0 && is_previous) {
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drakkin_tattoo = 8;
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} else if (drakkin_tattoo >= 8 && is_next) {
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drakkin_tattoo = 0;
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} else {
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drakkin_tattoo += adjustment;
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}
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change_type = "Drakkin Tattoo";
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change_value = std::to_string(drakkin_tattoo);
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} else if (is_drakkin_details) {
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if (drakkin_details == 0 && is_previous) {
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drakkin_details = 7;
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} else if (drakkin_details >= 7 && is_next) {
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drakkin_details = 0;
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} else {
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drakkin_details += adjustment;
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}
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change_type = "Drakkin Details";
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change_value = std::to_string(drakkin_details);
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}
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switch (race_id) {
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case Race::Barbarian: {
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if (face > 10) {
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face -= ((drakkin_tattoo - 1) * 10);
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}
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face += (drakkin_tattoo * 10);
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break;
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}
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case Race::Erudite: {
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if (face > 10) {
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face -= ((hair_style - 1) * 10);
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}
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face += (hair_style * 10);
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break;
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}
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case Race::HighElf:
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case Race::DarkElf:
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case Race::HalfElf: {
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if (face > 10) {
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face -= ((beard_style - 1) * 10);
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}
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face += (beard_style * 10);
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break;
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}
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default: {
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break;
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}
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}
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t->SendIllusionPacket(
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AppearanceStruct{
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.beard = beard_style,
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.beard_color = beard_color,
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.drakkin_details = drakkin_details,
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.drakkin_heritage = drakkin_heritage,
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.drakkin_tattoo = drakkin_tattoo,
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.eye_color_one = eye_color_1,
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.eye_color_two = eye_color_2,
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.face = face,
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.gender_id = gender_id,
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.hair = hair_style,
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.hair_color = hair_color,
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.helmet_texture = helm_texture,
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.race_id = race_id,
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.texture = texture,
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}
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Appearance for {} | Type: {} Value: {}",
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c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
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change_type,
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change_value
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).c_str()
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);
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}
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