Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

98 lines
2.2 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
void FindClass(Client *c, const Seperator *sep)
{
if (sep->IsNumber(2)) {
const auto class_id = Strings::ToInt(sep->arg[2]);
if (EQ::ValueWithin(class_id, Class::Warrior, Class::Berserker)) {
const std::string& class_name = GetClassIDName(class_id);
c->Message(
Chat::White,
fmt::format(
"Class {} | {}{}",
class_id,
class_name,
(
IsPlayerClass(class_id) ?
fmt::format(
" ({})",
Strings::Commify(GetPlayerClassBit(class_id))
) :
""
)
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"Class ID {} was not found.",
class_id
).c_str()
);
return;
}
const auto& search_criteria = Strings::ToLower(sep->argplus[2]);
auto found_count = 0;
for (uint16 class_id = Class::Warrior; class_id <= Class::MercenaryLiaison; class_id++) {
const std::string& class_name = GetClassIDName(class_id);
const auto& class_name_lower = Strings::ToLower(class_name);
if (!Strings::Contains(class_name_lower, search_criteria)) {
continue;
}
c->Message(
Chat::White,
fmt::format(
"Class {} | {}{}",
class_id,
class_name,
(
IsPlayerClass(class_id) ?
fmt::format(
" ({})",
Strings::Commify(GetPlayerClassBit(class_id))
) :
""
)
).c_str()
);
found_count++;
}
c->Message(
Chat::White,
fmt::format(
"{} Class{} found matching '{}'.",
found_count,
found_count != 1 ? "es" : "",
sep->argplus[2]
).c_str()
);
}