mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-05 19:32:25 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
263 lines
9.0 KiB
C++
263 lines
9.0 KiB
C++
/* EQEmu: EQEmulator
|
|
|
|
Copyright (C) 2001-2026 EQEmu Development Team
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include "zone/client.h"
|
|
|
|
void command_feature(Client *c, const Seperator *sep)
|
|
{
|
|
std::string command = sep->arg[0] ? sep->arg[0] : "";
|
|
const bool is_size_alias = sep->arg[0] && Strings::Contains(command, "#size");
|
|
const bool is_nested_alias = is_size_alias;
|
|
|
|
const auto arguments = sep->argnum;
|
|
if ((arguments < 2 || !sep->IsNumber(2)) && !is_nested_alias) {
|
|
SendFeatureSubCommands(c);
|
|
return;
|
|
}
|
|
|
|
Mob* t = c;
|
|
if (c->GetTarget()) {
|
|
t = c->GetTarget();
|
|
}
|
|
|
|
const bool is_beard = !strcasecmp(sep->arg[1], "beard");
|
|
const bool is_beard_color = !strcasecmp(sep->arg[1], "beardcolor");
|
|
const bool is_details = !strcasecmp(sep->arg[1], "details");
|
|
const bool is_eyes = !strcasecmp(sep->arg[1], "eyes");
|
|
const bool is_face = !strcasecmp(sep->arg[1], "face");
|
|
const bool is_gender = !strcasecmp(sep->arg[1], "gender");
|
|
const bool is_hair = !strcasecmp(sep->arg[1], "hair");
|
|
const bool is_hair_color = !strcasecmp(sep->arg[1], "haircolor");
|
|
const bool is_helm = !strcasecmp(sep->arg[1], "helm");
|
|
const bool is_heritage = !strcasecmp(sep->arg[1], "heritage");
|
|
const bool is_race = !strcasecmp(sep->arg[1], "race");
|
|
const bool is_size = !strcasecmp(sep->arg[1], "size") || is_size_alias;
|
|
const bool is_tattoo = !strcasecmp(sep->arg[1], "tattoo");
|
|
const bool is_texture = !strcasecmp(sep->arg[1], "texture");
|
|
|
|
if (
|
|
!is_beard &&
|
|
!is_beard_color &&
|
|
!is_details &&
|
|
!is_eyes &&
|
|
!is_face &&
|
|
!is_gender &&
|
|
!is_hair &&
|
|
!is_hair_color &&
|
|
!is_helm &&
|
|
!is_heritage &&
|
|
!is_race &&
|
|
!is_size &&
|
|
!is_tattoo &&
|
|
!is_texture
|
|
) {
|
|
SendFeatureSubCommands(c);
|
|
return;
|
|
}
|
|
|
|
FaceChange_Struct f{
|
|
.haircolor = t->GetHairColor(),
|
|
.beardcolor = t->GetBeardColor(),
|
|
.eyecolor1 = t->GetEyeColor1(),
|
|
.eyecolor2 = t->GetEyeColor2(),
|
|
.hairstyle = t->GetHairStyle(),
|
|
.beard = t->GetBeard(),
|
|
.face = t->GetLuclinFace(),
|
|
.drakkin_heritage = t->GetDrakkinHeritage(),
|
|
.drakkin_tattoo = t->GetDrakkinTattoo(),
|
|
.drakkin_details = t->GetDrakkinDetails(),
|
|
};
|
|
|
|
uint8 gender = t->GetGender();
|
|
uint8 helm_texture = t->GetHelmTexture();
|
|
uint16 race = t->GetModel();
|
|
float size = t->GetSize();
|
|
uint8 texture = t->GetTexture();
|
|
|
|
std::string feature_changed;
|
|
float value_changed = 0.0f;
|
|
|
|
if (is_beard) {
|
|
f.beard = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Beard";
|
|
value_changed = f.beard;
|
|
} else if (is_beard_color) {
|
|
f.beardcolor = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Beard Color";
|
|
value_changed = f.beardcolor;
|
|
} else if (is_details) {
|
|
if (t->GetRace() != Race::Drakkin) {
|
|
c->Message(Chat::White, "You must target a Drakkin to use this command.");
|
|
return;
|
|
}
|
|
|
|
f.drakkin_details = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Drakkin Details";
|
|
value_changed = static_cast<float>(f.drakkin_details);
|
|
} else if (is_eyes) {
|
|
f.eyecolor1 = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Eyes";
|
|
value_changed = f.eyecolor1; // eyecolor2 isn't used
|
|
} else if (is_face) {
|
|
f.face = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Face";
|
|
value_changed = f.face;
|
|
} else if (is_gender) {
|
|
gender = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Gender";
|
|
value_changed = gender;
|
|
} else if (is_hair) {
|
|
f.hairstyle = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Hair";
|
|
value_changed = f.hairstyle;
|
|
} else if (is_hair_color) {
|
|
f.haircolor = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Hair Color";
|
|
value_changed = f.haircolor;
|
|
} else if (is_helm) {
|
|
helm_texture = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Helmet Texture";
|
|
value_changed = helm_texture;
|
|
} else if (is_heritage) {
|
|
if (t->GetRace() != Race::Drakkin) {
|
|
c->Message(Chat::White, "You must target a Drakkin to use this command.");
|
|
return;
|
|
}
|
|
|
|
f.drakkin_heritage = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Drakkin Heritage";
|
|
value_changed = static_cast<float>(f.drakkin_heritage);
|
|
} else if (is_race) {
|
|
race = static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Race";
|
|
value_changed = race;
|
|
} else if (is_size) {
|
|
// handle aliased input
|
|
if (is_size_alias) {
|
|
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size temporarily (Valid values are 0 to 255, decimal increments are allowed.)");
|
|
if (sep->arg[1] && Strings::IsFloat(sep->arg[1])) {
|
|
size = Strings::ToFloat(sep->arg[1]);
|
|
}
|
|
}
|
|
else {
|
|
size = Strings::ToFloat(sep->arg[2]);
|
|
}
|
|
|
|
if (size < 0 || size > 255) {
|
|
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size temporarily (Valid values are 0 to 255, decimal increments are allowed.)");
|
|
return;
|
|
}
|
|
|
|
feature_changed = "Size";
|
|
value_changed = size;
|
|
} else if (is_tattoo) {
|
|
if (t->GetRace() != Race::Drakkin) {
|
|
c->Message(Chat::White, "You must target a Drakkin to use this command.");
|
|
return;
|
|
}
|
|
|
|
f.drakkin_tattoo = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Drakkin Tattoos";
|
|
value_changed = static_cast<float>(f.drakkin_tattoo);
|
|
} else if (is_texture) {
|
|
texture = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
|
|
feature_changed = "Texture";
|
|
value_changed = texture;
|
|
}
|
|
|
|
// For now face number is not set through SetFace. This is because the
|
|
// client may not update face features after being set to an invalid face
|
|
// until a specific valid face number is re-sent (needs more research)
|
|
if (
|
|
!is_face &&
|
|
!is_gender &&
|
|
!is_helm &&
|
|
!is_race &&
|
|
!is_size &&
|
|
!is_texture
|
|
) {
|
|
t->SetFaceAppearance(f);
|
|
} else {
|
|
t->SendIllusionPacket(
|
|
AppearanceStruct{
|
|
.beard = f.beard,
|
|
.beard_color = f.beardcolor,
|
|
.drakkin_details = f.drakkin_details,
|
|
.drakkin_heritage = f.drakkin_heritage,
|
|
.drakkin_tattoo = f.drakkin_tattoo,
|
|
.eye_color_one = t->GetEyeColor1(),
|
|
.eye_color_two = t->GetEyeColor2(),
|
|
.face = f.face,
|
|
.gender_id = gender,
|
|
.hair = f.hairstyle,
|
|
.hair_color = f.haircolor,
|
|
.helmet_texture = helm_texture,
|
|
.race_id = race,
|
|
.size = size,
|
|
.texture = texture,
|
|
}
|
|
);
|
|
}
|
|
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} set for {} to {}.",
|
|
feature_changed,
|
|
c->GetTargetDescription(t),
|
|
(
|
|
is_size ?
|
|
fmt::format(
|
|
"{:.2f}",
|
|
value_changed
|
|
) :
|
|
fmt::format(
|
|
"{}",
|
|
static_cast<uint8>(value_changed)
|
|
)
|
|
)
|
|
).c_str()
|
|
);
|
|
}
|
|
|
|
void SendFeatureSubCommands(Client *c)
|
|
{
|
|
const std::string& feature_save_link = Saylink::Silent("#npcedit featuresave");
|
|
|
|
c->Message(Chat::White, "Usage: #feature beard [Beard] - Change your or your target's Beard");
|
|
c->Message(Chat::White, "Usage: #feature beardcolor [Beard Color] - Change your or your target's Beard Color");
|
|
c->Message(Chat::White, "Usage: #feature details [Details] - Change your or your target's Drakkin Details");
|
|
c->Message(Chat::White, "Usage: #feature eyes [Eye Color] - Change your or your target's Eyes");
|
|
c->Message(Chat::White, "Usage: #feature face [Face] - Change your or your target's Face");
|
|
c->Message(Chat::White, "Usage: #feature gender [Gender] - Change your or your target's Gender");
|
|
c->Message(Chat::White, "Usage: #feature hair [Hair] - Change your or your target's Hair");
|
|
c->Message(Chat::White, "Usage: #feature haircolor [Hair Color] - Change your or your target's Hair Color");
|
|
c->Message(Chat::White, "Usage: #feature helm [Helmet Texture] - Change your or your target's Helmet Texture");
|
|
c->Message(Chat::White, "Usage: #feature heritage [Heritage] - Change your or your target's Drakkin Heritage");
|
|
c->Message(Chat::White, "Usage: #feature race [Race ID] - Change your or your target's Race");
|
|
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size (Valid values are 0 to 255, decimal increments are allowed.)");
|
|
c->Message(Chat::White, "Usage: #feature tattoo [Tattoo] - Change your or your target's Drakkin Tattoos");
|
|
c->Message(Chat::White, "Usage: #feature texture [Texture] - Change your or your target's Texture");
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Note: All features are temporary. If your target is an NPC, you can save these features to the database using {}.",
|
|
feature_save_link
|
|
).c_str()
|
|
);
|
|
}
|