eqemu-server/zone/gm_commands/camerashake.cpp
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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Executable File

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
#include "zone/worldserver.h"
extern WorldServer worldserver;
void command_camerashake(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1) || !sep->IsNumber(2)) {
c->Message(Chat::Red, "Usage: #camerashake [Duration (Milliseconds)] [Intensity (1-10)]");
return;
}
auto duration = Strings::ToInt(sep->arg[1]);
auto intensity = Strings::ToInt(sep->arg[2]);
auto pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
ServerCameraShake_Struct *camera_shake = (ServerCameraShake_Struct *) pack->pBuffer;
camera_shake->duration = duration;
camera_shake->intensity = intensity;
worldserver.SendPacket(pack);
c->Message(
Chat::White,
fmt::format(
"Sending camera shake to world with a duration of {} ({}) and an intensity of {}.",
Strings::MillisecondsToTime(duration),
duration,
intensity
).c_str()
);
safe_delete(pack);
}