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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
274 lines
8.0 KiB
C++
Executable File
274 lines
8.0 KiB
C++
Executable File
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/client.h"
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void command_ai(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #ai consider [Mob Name] - Show how an NPC considers to a mob");
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c->Message(Chat::White, "Usage: #ai faction [Faction ID] - Set an NPC's Faction ID");
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c->Message(Chat::White, "Usage: #ai guard - Save an NPC's guard spot to their current location");
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c->Message(Chat::White, "Usage: #ai roambox [Distance] [Min X] [Max X] [Min Y] [Max Y] [Delay] [Minimum Delay] - Set an NPC's roambox using X and Y coordinates");
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c->Message(Chat::White, "Usage: #ai roambox [Distance] [Roam Distance] [Delay] [Minimum Delay] - Set an NPC's roambox using roam distance");
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c->Message(Chat::White, "Usage: #ai spells [Spell List ID] - Set an NPC's Spell List ID");
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return;
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}
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if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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auto target = c->GetTarget()->CastToNPC();
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bool is_consider = !strcasecmp(sep->arg[1], "consider");
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bool is_faction = !strcasecmp(sep->arg[1], "faction");
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bool is_guard = !strcasecmp(sep->arg[1], "guard");
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bool is_roambox = !strcasecmp(sep->arg[1], "roambox");
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bool is_spells = !strcasecmp(sep->arg[1], "spells");
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if (
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!is_consider &&
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!is_faction &&
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!is_guard &&
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!is_roambox &&
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!is_spells
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) {
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c->Message(Chat::White, "Usage: #ai consider [Mob Name] - Show how an NPC considers to a mob");
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c->Message(Chat::White, "Usage: #ai faction [Faction ID] - Set an NPC's Faction ID");
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c->Message(Chat::White, "Usage: #ai guard - Save an NPC's guard spot to their current location");
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c->Message(Chat::White, "Usage: #ai roambox [Distance] [Min X] [Max X] [Min Y] [Max Y] [Delay] [Minimum Delay] - Set an NPC's roambox using X and Y coordinates");
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c->Message(Chat::White, "Usage: #ai roambox [Distance] [Roam Distance] [Delay] [Minimum Delay] - Set an NPC's roambox using roam distance");
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c->Message(Chat::White, "Usage: #ai spells [Spell List ID] - Set an NPC's Spell List ID");
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return;
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}
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if (is_consider) {
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if (arguments == 2) {
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auto mob_name = sep->arg[2];
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auto mob_to_consider = entity_list.GetMob(mob_name);
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if (mob_to_consider) {
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auto consider_level = static_cast<uint8>(mob_to_consider->GetReverseFactionCon(target));
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c->Message(
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Chat::White,
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fmt::format(
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"{} considers {} as {} ({}).",
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c->GetTargetDescription(target),
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c->GetTargetDescription(mob_to_consider),
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EQ::constants::GetConsiderLevelName(consider_level),
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consider_level
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).c_str()
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);
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}
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} else {
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c->Message(Chat::White, "Usage: #ai consider [Mob Name] - Show how an NPC considers a mob");
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}
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} else if (is_faction) {
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if (sep->IsNumber(2)) {
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auto faction_id = Strings::ToInt(sep->arg[2]);
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auto faction_name = content_db.GetFactionName(faction_id);
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target->SetNPCFactionID(faction_id);
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c->Message(
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Chat::White,
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fmt::format(
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"{} is now on Faction {}.",
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c->GetTargetDescription(target),
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(
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faction_name.empty() ?
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std::to_string(faction_id) :
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fmt::format(
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"{} ({})",
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faction_name,
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faction_id
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)
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)
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).c_str()
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);
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} else {
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c->Message(Chat::White, "Usage: #ai faction [Faction ID] - Set an NPC's Faction ID");
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}
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} else if (is_guard) {
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auto target_position = target->GetPosition();
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target->SaveGuardSpot(target_position);
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c->Message(
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Chat::White,
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fmt::format(
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"{} now has a guard spot of {:.2f}, {:.2f}, {:.2f} with a heading of {:.2f}.",
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c->GetTargetDescription(target),
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target_position.x,
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target_position.y,
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target_position.z,
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target_position.w
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).c_str()
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);
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} else if (is_roambox) {
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if (target->IsAIControlled()) {
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if (
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arguments >= 6 &&
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arguments <= 8 &&
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sep->IsNumber(2) &&
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sep->IsNumber(3) &&
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sep->IsNumber(4) &&
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sep->IsNumber(5) &&
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sep->IsNumber(6)
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) {
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auto distance = Strings::ToFloat(sep->arg[2]);
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auto min_x = Strings::ToFloat(sep->arg[3]);
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auto max_x = Strings::ToFloat(sep->arg[4]);
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auto min_y = Strings::ToFloat(sep->arg[5]);
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auto max_y = Strings::ToFloat(sep->arg[6]);
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uint32 delay = 2500;
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uint32 minimum_delay = 2500;
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if (sep->IsNumber(7)) {
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delay = Strings::ToUnsignedInt(sep->arg[7]);
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}
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if (sep->IsNumber(8)) {
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minimum_delay = Strings::ToUnsignedInt(sep->arg[8]);
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}
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target->CastToNPC()->AI_SetRoambox(
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distance,
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max_x,
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min_x,
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max_y,
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min_y,
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delay,
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minimum_delay
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} now has a roambox from {}, {} to {}, {} with {} and {} and a distance of {}.",
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c->GetTargetDescription(target),
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min_x,
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min_y,
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max_x,
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max_y,
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(
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delay ?
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fmt::format(
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"a delay of {} ({})",
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Strings::MillisecondsToTime(delay),
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delay
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):
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"no delay"
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),
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(
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minimum_delay ?
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fmt::format(
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"a minimum delay of {} ({})",
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Strings::MillisecondsToTime(minimum_delay),
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minimum_delay
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):
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"no minimum delay"
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),
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distance
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).c_str()
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);
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} else if (
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arguments >= 3 &&
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arguments <= 4 &&
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sep->IsNumber(2) &&
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sep->IsNumber(3)
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) {
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auto max_distance = Strings::ToFloat(sep->arg[2]);
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auto roam_distance_variance = Strings::ToFloat(sep->arg[3]);
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uint32 delay = 2500;
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uint32 minimum_delay = 2500;
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if (sep->IsNumber(4)) {
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delay = Strings::ToUnsignedInt(sep->arg[4]);
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}
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if (sep->IsNumber(5)) {
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minimum_delay = Strings::ToUnsignedInt(sep->arg[5]);
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}
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target->CastToNPC()->AI_SetRoambox(
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max_distance,
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roam_distance_variance,
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delay,
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minimum_delay
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} now has a roambox with a max distance of {} and a roam distance variance of {} with {} and {}.",
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c->GetTargetDescription(target),
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max_distance,
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roam_distance_variance,
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(
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delay ?
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fmt::format(
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"a delay of {} ({})",
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delay,
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Strings::MillisecondsToTime(delay)
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):
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"no delay"
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),
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(
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minimum_delay ?
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fmt::format(
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"a minimum delay of {} ({})",
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minimum_delay,
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Strings::MillisecondsToTime(delay)
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):
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"no minimum delay"
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)
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).c_str()
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);
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} else {
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c->Message(Chat::White, "Usage: #ai roambox [Distance] [Min X] [Max X] [Min Y] [Max Y] [Delay] [Minimum Delay] - Set an NPC's roambox using X and Y coordinates");
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c->Message(Chat::White, "Usage: #ai roambox [Distance] [Roam Distance] [Delay] [Minimum Delay] - Set an NPC's roambox using roam distance");
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}
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} else {
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c->Message(Chat::White, "You must target an NPC with AI.");
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}
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} else if (is_spells) {
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if (sep->IsNumber(2)) {
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auto spell_list_id = Strings::ToUnsignedInt(sep->arg[2]);
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if (spell_list_id >= 0) {
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target->CastToNPC()->AI_AddNPCSpells(spell_list_id);
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c->Message(
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Chat::White,
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fmt::format(
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"{} is now using Spell List {}.",
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c->GetTargetDescription(target),
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spell_list_id
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).c_str()
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);
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} else {
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c->Message(Chat::White, "Spell List ID must be greater than or equal to 0.");
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}
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} else {
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c->Message(Chat::White, "Usage: #ai spells [Spell List ID] - Set an NPC's Spell List ID");
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}
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}
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}
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