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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/dynamic_zone_lockout.h"
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#include "zone/dynamic_zone.h"
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#include <cstdint>
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#include <string>
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#include <vector>
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class Client;
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class Group;
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class Raid;
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class ExpeditionRequest
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{
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public:
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ExpeditionRequest(const DynamicZone& dz, Client& client, bool silent = false);
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bool Validate();
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Client* GetLeaderClient() const { return m_leader; }
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uint32_t GetLeaderID() const { return m_leader_id; }
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const std::string& GetLeaderName() const { return m_leader_name; }
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const std::vector<DynamicZoneMember>& GetMembers() const { return m_members; }
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const std::vector<DzLockout>& GetLockouts() const { return m_lockouts; }
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bool IsRaid() const { return m_is_raid; }
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private:
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bool CanMembersJoin(const std::vector<std::string>& member_names);
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bool CanRaidRequest(Raid* raid);
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bool CanGroupRequest(Group* group);
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bool CheckMembersForConflicts(const std::vector<std::string>& member_names);
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bool IsPlayerCountValidated();
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bool SaveLeaderLockouts(const std::vector<DzLockout>& leader_lockouts);
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void SendLeaderMemberInExpedition(const std::string& name, bool is_solo);
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void SendLeaderMemberReplayLockout(const std::string& name, const DzLockout& lockout, bool is_solo);
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void SendLeaderMemberEventLockout(const std::string& name, const DzLockout& lockout);
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void SendLeaderMessage(uint16_t chat_type, uint32_t string_id, std::initializer_list<std::string> args = {});
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const DynamicZone* m_dz = nullptr;
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Client* m_requester = nullptr;
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Client* m_leader = nullptr;
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uint32_t m_leader_id = 0;
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bool m_silent = false;
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bool m_is_raid = false;
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std::string m_leader_name;
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std::vector<DynamicZoneMember> m_members;
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std::vector<DzLockout> m_lockouts;
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};
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