eqemu-server/zone/expedition_request.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

67 lines
2.4 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/dynamic_zone_lockout.h"
#include "zone/dynamic_zone.h"
#include <cstdint>
#include <string>
#include <vector>
class Client;
class Group;
class Raid;
class ExpeditionRequest
{
public:
ExpeditionRequest(const DynamicZone& dz, Client& client, bool silent = false);
bool Validate();
Client* GetLeaderClient() const { return m_leader; }
uint32_t GetLeaderID() const { return m_leader_id; }
const std::string& GetLeaderName() const { return m_leader_name; }
const std::vector<DynamicZoneMember>& GetMembers() const { return m_members; }
const std::vector<DzLockout>& GetLockouts() const { return m_lockouts; }
bool IsRaid() const { return m_is_raid; }
private:
bool CanMembersJoin(const std::vector<std::string>& member_names);
bool CanRaidRequest(Raid* raid);
bool CanGroupRequest(Group* group);
bool CheckMembersForConflicts(const std::vector<std::string>& member_names);
bool IsPlayerCountValidated();
bool SaveLeaderLockouts(const std::vector<DzLockout>& leader_lockouts);
void SendLeaderMemberInExpedition(const std::string& name, bool is_solo);
void SendLeaderMemberReplayLockout(const std::string& name, const DzLockout& lockout, bool is_solo);
void SendLeaderMemberEventLockout(const std::string& name, const DzLockout& lockout);
void SendLeaderMessage(uint16_t chat_type, uint32_t string_id, std::initializer_list<std::string> args = {});
const DynamicZone* m_dz = nullptr;
Client* m_requester = nullptr;
Client* m_leader = nullptr;
uint32_t m_leader_id = 0;
bool m_silent = false;
bool m_is_raid = false;
std::string m_leader_name;
std::vector<DynamicZoneMember> m_members;
std::vector<DzLockout> m_lockouts;
};