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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
216 lines
6.6 KiB
C++
216 lines
6.6 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/bot_command.h"
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void bot_command_pickpocket(Client *c, const Seperator *sep)
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{
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if (helper_command_disabled(c, RuleB(Bots, AllowPickpocketCommand), "pickpocket")) {
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return;
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}
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if (helper_command_alias_fail(c, "bot_command_pickpocket", sep->arg[0], "pickpocket")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: <enemy_target>", sep->arg[0]);
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return;
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}
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std::vector<Bot*> sbl;
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MyBots::PopulateSBL_BySpawnedBots(c, sbl);
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// Check for capable rogue
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ActionableBots::Filter_ByClasses(c, sbl, player_class_bitmasks[Class::Rogue]);
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Bot *my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 7, Class::Rogue);
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if (!my_bot) {
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c->Message(Chat::White, "No bots are capable of performing this action");
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return;
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}
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// Make sure a mob is targetted and a valid NPC
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Mob *target_mob = ActionableTarget::AsSingle_ByAttackable(c);
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if (!target_mob || !target_mob->IsNPC()) {
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c->Message(Chat::White, "You must <target> an enemy to use this command");
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return;
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}
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NPC *target_npc = ActionableTarget::AsSingle_ByAttackable(c)->CastToNPC();
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// Check if mob is close enough
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glm::vec4 mob_distance = (c->GetPosition() - target_mob->GetPosition());
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float mob_xy_distance = ((mob_distance.x * mob_distance.x) + (mob_distance.y * mob_distance.y));
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float mob_z_distance = (mob_distance.z * mob_distance.z);
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float z_offset_diff = target_mob->GetZOffset() - c->GetZOffset();
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if (mob_z_distance >= (35-z_offset_diff) || mob_xy_distance > 250) {
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c->Message(Chat::White, "You must be closer to an enemy to use this command");
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return;
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}
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// Adapted from pickpock skill in npc.cpp
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// Make sure we are allowed to target them
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uint8 over_level = target_mob->GetLevel();
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if (over_level > (my_bot->GetLevel() + THIEF_PICKPOCKET_OVER)) {
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c->Message(Chat::Red, "You are too inexperienced to pick pocket this target");
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return;
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}
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// Random fail roll
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if (zone->random.Roll(5)) {
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if (zone->CanDoCombat()) {
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target_mob->AddToHateList(c, 50);
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}
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target_mob->Say("Stop thief!");
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c->Message(Chat::Red, "You are noticed trying to steal!");
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return;
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}
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// Setup variables for calcs
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bool steal_skill = my_bot->GetSkill(EQ::skills::SkillPickPockets);
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bool steal_chance = steal_skill * 100 / (5 * over_level + 5);
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// Determine whether to steal money or an item.
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uint32 money[6] = {
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0,
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((steal_skill >= 125) ? (target_npc->GetPlatinum()) : (0)),
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((steal_skill >= 60) ? (target_npc->GetGold()) : (0)),
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target_npc->GetSilver(),
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target_npc->GetCopper(),
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0
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};
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bool has_coin = ((money[PickPocketPlatinum] | money[PickPocketGold] | money[PickPocketSilver] | money[PickPocketCopper]) != 0);
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bool steal_item = (steal_skill >= steal_chance && (zone->random.Roll(50) || !has_coin));
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// Steal item
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while (steal_item) {
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std::vector<std::pair<const EQ::ItemData *, uint16>> loot_selection; // <const ItemData*, charges>
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for (auto item_iter: target_npc->GetLootItems()) {
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if (!item_iter || !item_iter->item_id) {
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continue;
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}
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auto item_test = database.GetItem(item_iter->item_id);
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if (item_test->Magic || !item_test->NoDrop || item_test->IsClassBag() || c->CheckLoreConflict(item_test) ||
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item_iter->equip_slot != EQ::invslot::SLOT_INVALID) {
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continue;
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}
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loot_selection.emplace_back(
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std::make_pair(
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item_test,
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((item_test->Stackable) ? (1) : (item_iter->charges))
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)
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);
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}
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if (loot_selection.empty()) {
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steal_item = false;
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break;
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}
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int random = zone->random.Int(0, (loot_selection.size() - 1));
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int16 slot_id = c->GetInv().FindFreeSlot(
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false,
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true,
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(loot_selection[random].first->Size),
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(loot_selection[random].first->ItemType == EQ::item::ItemTypeArrow)
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);
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if (slot_id == INVALID_INDEX) {
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steal_item = false;
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break;
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}
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auto item_inst = database.CreateItem(loot_selection[random].first, loot_selection[random].second);
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if (item_inst == nullptr) {
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steal_item = false;
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break;
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}
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// Successful item pickpocket
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if (item_inst->IsStackable() && RuleB(Character, UseStackablePickPocketing)) {
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if (!c->TryStacking(item_inst, ItemPacketTrade, false, false)) {
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c->PutItemInInventory(slot_id, *item_inst);
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c->SendItemPacket(slot_id, item_inst, ItemPacketTrade);
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}
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}
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else {
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c->PutItemInInventory(slot_id, *item_inst);
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c->SendItemPacket(slot_id, item_inst, ItemPacketTrade);
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}
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target_npc->RemoveItem(item_inst->GetID());
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c->Message(Chat::White, "You stole an item.");
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safe_delete(item_inst);
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return;
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}
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// no items, try money
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while (!steal_item && has_coin) {
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uint32 coin_amount = zone->random.Int(1, (steal_skill / 25) + 1);
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int coin_type = PickPocketPlatinum;
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while (coin_type <= PickPocketCopper) {
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if (money[coin_type]) {
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if (coin_amount > money[coin_type]) {
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coin_amount = money[coin_type];
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}
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break;
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}
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++coin_type;
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}
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if (coin_type > PickPocketCopper) {
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break;
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}
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memset(money, 0, (sizeof(int) * 6));
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money[coin_type] = coin_amount;
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if (zone->random.Roll(steal_chance)) { // Successful coin pickpocket
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switch (coin_type) {
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case PickPocketPlatinum:
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target_npc->SetPlatinum(target_npc->GetPlatinum() - coin_amount);
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break;
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case PickPocketGold:
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target_npc->SetGold(target_npc->GetGold() - coin_amount);
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break;
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case PickPocketSilver:
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target_npc->SetSilver(target_npc->GetSilver() - coin_amount);
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break;
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case PickPocketCopper:
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target_npc->SetCopper(target_npc->GetCopper() - coin_amount);
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break;
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default: // has_coin..but, doesn't have coin?
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c->Message(Chat::Red, "You failed to pickpocket.");
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return;
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}
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c->Message(Chat::White, "You stole money.");
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c->AddMoneyToPP(
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money[PickPocketCopper],
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money[PickPocketSilver],
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money[PickPocketGold],
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money[PickPocketPlatinum],
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true
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);
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return;
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}
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c->Message(Chat::Red, "You failed to pickpocket.");
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return;
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}
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c->Message(Chat::White, "This target's pockets are empty");
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}
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