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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
345 lines
9.4 KiB
C++
345 lines
9.4 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/bot_command.h"
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void bot_command_item_use(Client* c, const Seperator* sep)
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{
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: [%s empty] will display only bots that can use the item in an empty slot.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s caster] will display only caster bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s hybrid] will display only hybrid bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s melee] will display only melee bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s wiscaster] will display only Wisdom-based Caster bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s intcaster] will display only Intelligence-based Caster bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s plate] will display only Plate-wearing bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s chain] will display only Chain-wearing bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s leather] will display only Leather-wearing bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s cloth] will display only Cloth-wearing bots that can use the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: [%s haste] will display bots that have no or lesser haste than the item.", sep->arg[0]);
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c->Message(Chat::White, "usage: You can also use empty or haste as an argument to narrow down further, for example [%s caster empty], [%s plate haste] or even [%s empty haste]", sep->arg[0], sep->arg[0], sep->arg[0]);
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return;
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}
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bool empty_only = false;
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int8 class_mask = 0;
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bool caster_only = false;
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bool hybrid_only = false;
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bool melee_only = false;
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bool wis_caster_only = false;
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bool int_caster_only = false;
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bool plate_only = false;
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bool chain_only = false;
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bool leather_only = false;
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bool cloth_only = false;
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bool haste_only = false;
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int haste_value = 0;
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int ab_arg = 2;
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std::string arg1 = sep->arg[1];
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std::string arg2 = sep->arg[2];
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if (arg1.compare("empty") == 0 || arg2.compare("empty") == 0) {
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empty_only = true;
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if (arg2.compare("empty") == 0) {
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++ab_arg;
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}
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}
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if (arg1.compare("haste") == 0 || arg2.compare("haste") == 0) {
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haste_only = true;
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if (arg2.compare("haste") == 0) {
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++ab_arg;
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}
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}
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if (arg1.compare("caster") == 0) {
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caster_only = true;
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}
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else if (arg1.compare("hybrid") == 0) {
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hybrid_only = true;
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}
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else if (arg1.compare("melee") == 0) {
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melee_only = true;
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}
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else if (arg1.compare("wiscaster") == 0) {
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wis_caster_only = true;
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}
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else if (arg1.compare("intcaster") == 0) {
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int_caster_only = true;
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}
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else if (arg1.compare("plate") == 0) {
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plate_only = true;
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}
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else if (arg1.compare("chain") == 0) {
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chain_only = true;
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}
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else if (arg1.compare("leather") == 0) {
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leather_only = true;
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}
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else if (arg1.compare("cloth") == 0) {
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cloth_only = true;
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}
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else {
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if (arg1.empty()) {
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--ab_arg;
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}
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else {
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if (!(arg1.compare("empty") == 0) && !(arg1.compare("haste") == 0)) {
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c->Message(Chat::White, "Please choose the correct subtype. For help use %s help.", sep->arg[0]);
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return;
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}
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}
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}
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const auto item_instance = c->GetInv().GetItem(EQ::invslot::slotCursor);
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if (!item_instance) {
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c->Message(Chat::Yellow, "No item found on cursor! For help use %s help.", sep->arg[0]);
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return;
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}
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auto item_data = item_instance->GetItem();
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if (!item_data) {
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c->Message(Chat::Yellow, "No data found for cursor item!");
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return;
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}
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if (item_data->ItemClass != EQ::item::ItemClassCommon || item_data->Slots == 0) {
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c->Message(Chat::Yellow, "'%s' is not an equipable item!", item_data->Name);
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return;
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}
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std::vector<int16> equipable_slot_list;
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for (int16 equipable_slot = EQ::invslot::EQUIPMENT_BEGIN; equipable_slot <= EQ::invslot::EQUIPMENT_END; ++equipable_slot) {
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if (item_data->Slots & (1 << equipable_slot)) {
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equipable_slot_list.emplace_back(equipable_slot);
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}
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}
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const int ab_mask = ActionableBots::ABM_Type1;
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std::string actionable_arg = sep->arg[ab_arg];
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if (actionable_arg.empty()) {
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actionable_arg = "spawned";
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}
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std::string class_race_arg = sep->arg[ab_arg];
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bool class_race_check = false;
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if (!class_race_arg.compare("byclass") || !class_race_arg.compare("byrace")) {
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class_race_check = true;
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}
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std::vector<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, actionable_arg, sbl, ab_mask, !class_race_check ? sep->arg[ab_arg + 1] : nullptr, class_race_check ? atoi(sep->arg[ab_arg + 1]) : 0) == ActionableBots::ABT_None) {
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return;
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}
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sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkItemData);
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for (const auto& bot_iter : sbl) {
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if (!bot_iter) {
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continue;
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}
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if (caster_only && !IsCasterClass(bot_iter->GetClass())) {
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continue;
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}
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if (hybrid_only && !IsSpellFighterClass(bot_iter->GetClass())) {
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continue;
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}
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if (melee_only && !IsNonSpellFighterClass(bot_iter->GetClass())) {
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continue;
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}
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if (wis_caster_only && !IsWISCasterClass(bot_iter->GetClass())) {
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continue;
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}
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if (int_caster_only && !IsINTCasterClass(bot_iter->GetClass())) {
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continue;
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}
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if (plate_only && !IsPlateClass(bot_iter->GetClass())) {
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continue;
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}
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if (chain_only && !IsChainClass(bot_iter->GetClass())) {
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continue;
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}
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if (leather_only && !IsLeatherClass(bot_iter->GetClass())) {
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continue;
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}
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if (cloth_only && !IsClothClass(bot_iter->GetClass())) {
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continue;
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}
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if (
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(!RuleB(Bots, AllowBotEquipAnyRaceGear) && ((~item_data->Races) & GetPlayerRaceBit(bot_iter->GetRace()))) ||
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(!RuleB(Bots, AllowBotEquipAnyClassGear) && ((~item_data->Classes) & GetPlayerClassBit(bot_iter->GetClass())))
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) {
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continue;
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}
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std::list<int16> refined_equipable_slot_list;
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bool skip_bot = false;
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const EQ::ItemData* equipped_item = nullptr;
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const EQ::ItemInstance* equipped_inst = nullptr;
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for (const auto& slot_iter : equipable_slot_list) {
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// needs more failure criteria - this should cover the bulk for now
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if (slot_iter == EQ::invslot::slotSecondary && item_data->Damage && !bot_iter->CanThisClassDualWield()) {
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continue;
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}
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if (item_data->ReqLevel > bot_iter->GetLevel()) {
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continue;
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}
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haste_value = 0;
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equipped_item = nullptr;
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equipped_inst = nullptr;
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for (int16 equipable_slot = EQ::invslot::EQUIPMENT_BEGIN; equipable_slot <= EQ::invslot::EQUIPMENT_END; ++equipable_slot) {
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equipped_inst = bot_iter->GetInv()[equipable_slot];
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if (equipped_inst && equipped_inst->GetItem()) {
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equipped_item = equipped_inst->GetItem();
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if (item_data->CheckLoreConflict(equipped_item)) {
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skip_bot = true;
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break;
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}
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if (haste_only) {
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if (equipped_item->Haste > haste_value) {
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haste_value = equipped_item->Haste;
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}
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}
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}
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}
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if (skip_bot) {
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break;
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}
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if (haste_only && item_data->Haste < haste_value) {
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continue;
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}
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equipped_inst = bot_iter->GetInv()[slot_iter];
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if (equipped_inst && empty_only) {
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continue;
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}
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refined_equipable_slot_list.push_back(slot_iter);
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}
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if (skip_bot) {
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continue;
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}
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if (refined_equipable_slot_list.empty()) {
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continue;
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}
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for (auto slot_iter : refined_equipable_slot_list) {
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equipped_item = nullptr;
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equipped_inst = nullptr;
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equipped_inst = bot_iter->GetInv()[slot_iter];
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if (equipped_inst && equipped_inst->GetItem()) {
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equipped_item = equipped_inst->GetItem();
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}
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if (equipped_item) {
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linker.SetItemData(equipped_item);
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c->Message(
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Chat::Say,
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fmt::format(
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"{} says, 'I can use that for my {} instead of my {}! Would you like to {}?'",
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Saylink::Silent(
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fmt::format(
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"^inventorygive byname {}",
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bot_iter->GetCleanName()
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),
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bot_iter->GetCleanName()
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),
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EQ::invslot::GetInvPossessionsSlotName(slot_iter),
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linker.GenerateLink(),
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Saylink::Silent(
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fmt::format(
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"^inventoryremove {} byname {}",
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slot_iter,
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bot_iter->GetCleanName()
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),
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"remove my item"
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)
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).c_str()
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);
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}
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else {
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c->Message(
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Chat::Say,
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fmt::format(
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"{} says, 'I can use that for my {}! Would you like to {}?'",
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Saylink::Silent(
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fmt::format(
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"^inventorygive byname {}",
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bot_iter->GetCleanName()
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),
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bot_iter->GetCleanName()
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),
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EQ::invslot::GetInvPossessionsSlotName(slot_iter),
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Saylink::Silent(
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fmt::format(
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"^inventorygive byname {}",
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bot_iter->GetCleanName()
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),
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"give it to me"
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)
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).c_str()
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);
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}
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if (RuleB(Bots, DoResponseAnimations)) {
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bot_iter->DoAnim(29);
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}
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}
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}
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}
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