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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
397 lines
9.4 KiB
C++
397 lines
9.4 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/bot_command.h"
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void bot_command_inventory(Client *c, const Seperator *sep)
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{
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std::vector<const char*> subcommand_list = {
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"inventorygive",
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"inventorylist",
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"inventoryremove",
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"inventorywindow"
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};
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if (helper_command_alias_fail(c, "bot_command_inventory", sep->arg[0], "inventory"))
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return;
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helper_send_available_subcommands(c, "bot inventory", subcommand_list);
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}
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void bot_command_inventory_give(Client* c, const Seperator* sep)
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{
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if (helper_command_alias_fail(c, "bot_command_inventory_give", sep->arg[0], "inventorygive")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(
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Chat::White,
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fmt::format(
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"Usage: {} ([actionable: target | byname] ([actionable_name])) [optional: slot ID]",
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sep->arg[0]
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).c_str()
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);
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return;
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}
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int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_ByName);
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int ab_arg = 1;
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int slot_arg = 1;
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int16 chosen_slot = INVALID_INDEX;
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bool byname = false;
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std::string byname_arg = sep->arg[ab_arg];
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if (!byname_arg.compare("byname")) {
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byname = true;
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slot_arg = ab_arg + 2;
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}
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if (sep->IsNumber(slot_arg)) {
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chosen_slot = atoi(sep->arg[slot_arg]);
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if (!EQ::ValueWithin(chosen_slot, EQ::invslot::EQUIPMENT_BEGIN, EQ::invslot::EQUIPMENT_END)) {
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c->Message(Chat::Yellow, "Please enter a valid inventory slot.");
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return;
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}
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if (!byname) {
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++ab_arg;
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}
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}
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std::vector<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, sep->arg[ab_arg], sbl, ab_mask, sep->arg[ab_arg + 1]) == ActionableBots::ABT_None) {
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return;
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}
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auto my_bot = sbl.front();
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if (!my_bot) {
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c->Message(Chat::Yellow, "ActionableBots returned 'nullptr'");
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return;
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}
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my_bot->FinishTrade(c, Bot::BotTradeClientNoDropNoTrade, chosen_slot);
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}
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void bot_command_inventory_list(Client* c, const Seperator* sep)
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{
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if (helper_command_alias_fail(c, "bot_command_inventory_list", sep->arg[0], "inventorylist")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(
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Chat::White,
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fmt::format(
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"Usage: {} ([actionable: target | byname] ([actionable_name]))",
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sep->arg[0]
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).c_str()
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);
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return;
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}
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int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_ByName);
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std::vector<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None) {
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return;
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}
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auto my_bot = sbl.front();
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if (!my_bot) {
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c->Message(Chat::White, "ActionableBots returned 'nullptr'");
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return;
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}
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const EQ::ItemInstance* inst = nullptr;
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const EQ::ItemData * item = nullptr;
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bool is_2h_weapon = false;
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkItemInst);
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uint32 inventory_count = 0;
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for (uint16 slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
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if (slot_id == EQ::invslot::slotSecondary && is_2h_weapon) {
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continue;
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}
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inst = my_bot->CastToBot()->GetBotItem(slot_id);
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if (!inst || !inst->GetItem()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Slot {} ({}) | Empty",
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slot_id,
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EQ::invslot::GetInvPossessionsSlotName(slot_id)
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).c_str()
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);
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continue;
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}
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item = inst->GetItem();
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if (slot_id == EQ::invslot::slotPrimary && item->IsType2HWeapon()) {
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is_2h_weapon = true;
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}
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linker.SetItemInst(inst);
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c->Message(
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Chat::White,
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fmt::format(
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"Slot {} ({}) | {} | {}",
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slot_id,
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EQ::invslot::GetInvPossessionsSlotName(slot_id),
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linker.GenerateLink(),
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Saylink::Silent(
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fmt::format("^inventoryremove {}", slot_id),
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"Remove"
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)
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).c_str()
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);
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++inventory_count;
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}
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uint32 database_count = 0;
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database.botdb.QueryInventoryCount(my_bot->GetBotID(), database_count);
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if (inventory_count != database_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"Inventory-database item count mismatch, inventory has {} item{} and the database has {} item{}.",
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inventory_count,
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inventory_count != 1 ? "s" : "",
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database_count,
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database_count != 1 ? "s" : ""
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).c_str()
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);
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}
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}
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void bot_command_inventory_remove(Client* c, const Seperator* sep)
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{
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if (helper_command_alias_fail(c, "bot_command_inventory_remove", sep->arg[0], "inventoryremove")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(
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Chat::White,
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fmt::format(
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"Usage: {} [Slot ID: 0-22] ([actionable: target | byname] ([actionable_name]))",
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sep->arg[0]
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).c_str()
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);
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return;
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}
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int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_ByName);
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if (c->GetTradeskillObject() || (c->trade->state == Trading)) {
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c->MessageString(Chat::Tell, MERCHANT_BUSY);
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return;
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}
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std::vector<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, sep->arg[2], sbl, ab_mask, sep->arg[3]) == ActionableBots::ABT_None) {
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return;
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}
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auto my_bot = sbl.front();
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if (!my_bot) {
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c->Message(Chat::White, "ActionableBots returned 'nullptr'");
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return;
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}
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if (!sep->IsNumber(1)) {
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c->Message(Chat::White, "Slot ID must be a number.");
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return;
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}
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auto slot_id = static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[1]));
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if (slot_id > EQ::invslot::EQUIPMENT_END || slot_id < EQ::invslot::EQUIPMENT_BEGIN) {
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c->Message(Chat::White, "Valid slots are 0 to 22.");
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return;
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}
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auto* inst = my_bot->GetBotItem(slot_id);
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if (!inst) {
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std::string slot_message = "is";
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switch (slot_id) {
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case EQ::invslot::slotShoulders:
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case EQ::invslot::slotArms:
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case EQ::invslot::slotHands:
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case EQ::invslot::slotLegs:
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case EQ::invslot::slotFeet:
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slot_message = "are";
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break;
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default:
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break;
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}
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my_bot->OwnerMessage(
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fmt::format(
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"My {} (Slot {}) {} already unequipped.",
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EQ::invslot::GetInvPossessionsSlotName(slot_id),
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slot_id,
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slot_message
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)
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);
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return;
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}
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const auto* itm = inst->GetItem();
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkItemInst);
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linker.SetItemInst(inst);
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if (inst && itm && c->CheckLoreConflict(itm)) {
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c->Message(
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Chat::White,
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fmt::format(
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"You cannot pick up {} because it is a lore item you already possess.",
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linker.GenerateLink()
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).c_str()
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);
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return;
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}
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for (int m = EQ::invaug::SOCKET_BEGIN; m <= EQ::invaug::SOCKET_END; ++m) {
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EQ::ItemInstance* augment = inst->GetAugment(m);
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if (!augment) {
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continue;
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}
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if (!c->CheckLoreConflict(augment->GetItem())) {
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continue;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"You cannot pick up {} because it is a lore item you already possess.",
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linker.GenerateLink()
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).c_str()
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);
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return;
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}
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if (itm) {
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkItemInst);
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linker.SetItemInst(inst);
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c->PushItemOnCursor(*inst, true);
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if (
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slot_id == EQ::invslot::slotRange ||
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slot_id == EQ::invslot::slotAmmo
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) {
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my_bot->SetBotRangedSetting(false);
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}
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my_bot->RemoveBotItemBySlot(slot_id);
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my_bot->BotRemoveEquipItem(slot_id);
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my_bot->CalcBotStats(c->GetBotOption(Client::booStatsUpdate));
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my_bot->OwnerMessage(
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fmt::format(
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"I have unequipped {} from my {} (Slot {}).",
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linker.GenerateLink(),
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EQ::invslot::GetInvPossessionsSlotName(slot_id),
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slot_id
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)
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);
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if (parse->BotHasQuestSub(EVENT_UNEQUIP_ITEM_BOT)) {
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const auto& export_string = fmt::format(
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"{} {}",
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inst->IsStackable() ? inst->GetCharges() : 1,
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slot_id
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);
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std::vector<std::any> args = { inst };
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parse->EventBot(EVENT_UNEQUIP_ITEM_BOT, my_bot, nullptr, export_string, inst->GetID(), &args);
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}
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}
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}
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void bot_command_inventory_window(Client* c, const Seperator* sep)
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{
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if (helper_command_alias_fail(c, "bot_command_inventory_window", sep->arg[0], "inventorywindow")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(
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Chat::White,
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fmt::format(
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"Usage: {} [actionable: target]",
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sep->arg[0]
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).c_str()
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);
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return;
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}
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int ab_mask = ActionableBots::ABM_Target;
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std::vector<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None) {
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return;
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}
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auto my_bot = sbl.front();
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if (!my_bot) {
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c->Message(Chat::White, "ActionableBots returned 'nullptr'");
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return;
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}
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std::string window_title = fmt::format(
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"{}'s Inventory",
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my_bot->GetCleanName()
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);
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std::string window_text = "<table>";
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for (uint16 slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
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const EQ::ItemData * item = nullptr;
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const EQ::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(slot_id);
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if (inst) {
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item = inst->GetItem();
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}
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window_text.append(
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fmt::format(
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"<tr><td>{}</td><td>{}{}</c></td></tr>",
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EQ::invslot::GetInvPossessionsSlotName(slot_id),
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item ? "<c \"#00FF00\">" : "<c \"#FFFF00\">",
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item ? item->Name : "Empty"
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)
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);
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}
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window_text.append("</table>");
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c->SendPopupToClient(
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window_title.c_str(),
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window_text.c_str()
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);
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}
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