mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-05 15:22:37 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
1021 lines
25 KiB
C++
1021 lines
25 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zonelist.h"
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#include "common/content/world_content_service.h"
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#include "common/event_sub.h"
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#include "common/events/player_event_logs.h"
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#include "common/json/json.h"
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#include "common/misc_functions.h"
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#include "common/patches/patches.h"
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#include "common/random.h"
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#include "common/repositories/buyer_repository.h"
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#include "common/repositories/trader_repository.h"
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#include "common/servertalk.h"
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#include "common/skill_caps.h"
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#include "common/strings.h"
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#include "common/zone_store.h"
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#include "world/clientlist.h"
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#include "world/dynamic_zone_manager.h"
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#include "world/queryserv.h"
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#include "world/shared_task_manager.h"
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#include "world/ucs.h"
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#include "world/web_interface.h"
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#include "world/world_boot.h"
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#include "world/world_config.h"
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#include "world/worlddb.h"
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#include "world/zoneserver.h"
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extern uint32 numzones;
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volatile bool UCSServerAvailable_ = false;
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void CatchSignal(int sig_num);
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ZSList::ZSList()
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{
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NextID = 1;
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CurGroupID = 1;
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memset(pLockedZones, 0, sizeof(pLockedZones));
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m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ZSList::OnTick, this, std::placeholders::_1));
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}
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ZSList::~ZSList() {
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}
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void ZSList::ShowUpTime(WorldTCPConnection* con, const char* adminname) {
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uint32 ms = Timer::GetCurrentTime();
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std::string time_string = Strings::MillisecondsToTime(ms);
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con->SendEmoteMessage(
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adminname,
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0,
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AccountStatus::Player,
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Chat::White,
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fmt::format(
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"Worldserver Uptime | {}",
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time_string
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).c_str()
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);
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}
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void ZSList::Add(ZoneServer* zoneserver) {
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zone_server_list.emplace_back(std::unique_ptr<ZoneServer>(zoneserver));
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zoneserver->SendGroupIDs();
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}
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void ZSList::Remove(const std::string &uuid)
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{
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auto iter = zone_server_list.begin();
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while (iter != zone_server_list.end()) {
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if ((*iter)->GetUUID().compare(uuid) == 0) {
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auto port = (*iter)->GetCPort();
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(*iter)->CheckToClearTraderAndBuyerTables();
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zone_server_list.erase(iter);
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if (port != 0) {
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m_ports_free.push_back(port);
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}
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return;
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}
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iter++;
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}
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}
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void ZSList::KillAll() {
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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(*iterator)->Disconnect();
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iterator = zone_server_list.erase(iterator);
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}
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}
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void ZSList::Process() {
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if (shutdowntimer && shutdowntimer->Check()) {
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LogInfo("Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
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auto pack2 = new ServerPacket;
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pack2->opcode = ServerOP_ShutdownAll;
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pack2->size = 0;
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SendPacket(pack2);
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safe_delete(pack2);
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Process();
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CatchSignal(2);
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}
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if (reminder && reminder->Check() && shutdowntimer) {
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SendEmoteMessage(
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0,
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0,
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AccountStatus::Player,
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Chat::System,
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fmt::format(
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"[SYSTEM] World will be shutting down in {} minutes.",
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((shutdowntimer->GetRemainingTime() / 1000) / 60)
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).c_str()
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);
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}
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if (!m_queued_reloads.empty()) {
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m_queued_reloads_mutex.lock();
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for (auto &type : m_queued_reloads) {
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LogInfo("Sending reload of type [{}] to zones", ServerReload::GetName(type));
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SendServerReload(type, nullptr);
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}
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m_queued_reloads.clear();
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m_queued_reloads_mutex.unlock();
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}
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}
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bool ZSList::SendPacket(ServerPacket* pack) {
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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(*iterator)->SendPacket(pack);
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iterator++;
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}
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return true;
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}
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bool ZSList::SendPacket(uint32 ZoneID, ServerPacket* pack) {
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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if ((*iterator)->GetZoneID() == ZoneID) {
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ZoneServer* tmp = (*iterator).get();
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tmp->SendPacket(pack);
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return true;
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}
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iterator++;
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}
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return(false);
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}
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bool ZSList::SendPacket(uint32 ZoneID, uint16 instanceID, ServerPacket* pack) {
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if (instanceID != 0)
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{
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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if ((*iterator)->GetInstanceID() == instanceID) {
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ZoneServer* tmp = (*iterator).get();
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tmp->SendPacket(pack);
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return true;
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}
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iterator++;
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}
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}
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else
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{
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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if ((*iterator)->GetZoneID() == ZoneID
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&& (*iterator)->GetInstanceID() == 0) {
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ZoneServer* tmp = (*iterator).get();
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tmp->SendPacket(pack);
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return true;
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}
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iterator++;
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}
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}
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return(false);
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}
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ZoneServer* ZSList::FindByName(const char* zonename) {
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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if (strcasecmp((*iterator)->GetZoneName(), zonename) == 0) {
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ZoneServer* tmp = (*iterator).get();
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return tmp;
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}
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iterator++;
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}
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return 0;
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}
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ZoneServer* ZSList::FindByID(uint32 ZoneID) {
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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if ((*iterator)->GetID() == ZoneID) {
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ZoneServer* tmp = (*iterator).get();
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return tmp;
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}
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iterator++;
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}
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return 0;
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}
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ZoneServer* ZSList::FindByZoneID(uint32 ZoneID) {
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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ZoneServer* tmp = (*iterator).get();
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if (tmp->GetZoneID() == ZoneID && tmp->GetInstanceID() == 0) {
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return tmp;
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}
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iterator++;
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}
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return 0;
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}
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ZoneServer* ZSList::FindByPort(uint16 port) {
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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if ((*iterator)->GetCPort() == port) {
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ZoneServer* tmp = (*iterator).get();
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return tmp;
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}
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iterator++;
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}
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return 0;
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}
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ZoneServer* ZSList::FindByInstanceID(uint32 InstanceID)
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{
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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if ((*iterator)->GetInstanceID() == InstanceID) {
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ZoneServer* tmp = (*iterator).get();
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return tmp;
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}
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iterator++;
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}
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return 0;
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}
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bool ZSList::SetLockedZone(uint16 iZoneID, bool iLock) {
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for (auto &zone : pLockedZones) {
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if (iLock) {
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if (zone == 0) {
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zone = iZoneID;
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return true;
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}
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}
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else {
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if (zone == iZoneID) {
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zone = 0;
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return true;
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}
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}
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}
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return false;
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}
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void ZSList::Init()
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{
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const WorldConfig* Config = WorldConfig::get();
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for (uint16 i = Config->ZonePortLow; i <= Config->ZonePortHigh; ++i) {
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m_ports_free.push_back(i);
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}
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}
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bool ZSList::IsZoneLocked(uint16 iZoneID) {
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for (auto &zone : pLockedZones) {
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if (zone == iZoneID)
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return true;
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}
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return false;
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}
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void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
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int zone_count = 0;
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for (const auto& zone_id : pLockedZones) {
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if (zone_id) {
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int zone_number = (zone_count + 1);
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connection->SendEmoteMessageRaw(
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to,
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0,
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AccountStatus::Player,
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Chat::White,
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fmt::format(
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"Zone {} | Name: {} ({}) ID: {}",
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zone_number,
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ZoneLongName(zone_id),
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ZoneName(zone_id),
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zone_id
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).c_str()
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);
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zone_count++;
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}
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}
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std::string zone_message = (
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zone_count ?
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fmt::format("{} Zones are locked.", zone_count) :
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"There are no zones locked."
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);
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connection->SendEmoteMessage(
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to,
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0,
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AccountStatus::Player,
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Chat::White,
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zone_message.c_str()
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);
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}
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void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
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char locked[4];
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if (WorldConfig::get()->Locked == true) {
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strcpy(locked, "Yes");
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}
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else {
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strcpy(locked, "No");
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}
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auto out = fmt::memory_buffer();
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if (connection->IsConsole()) {
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fmt::format_to(std::back_inserter(out), "World Locked: {}\r\n", locked);
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}
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else {
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fmt::format_to(std::back_inserter(out), "World Locked: {}^", locked);
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}
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if (connection->IsConsole()) {
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fmt::format_to(std::back_inserter(out), "Zoneservers online:\r\n");
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}
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else {
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fmt::format_to(std::back_inserter(out), "Zoneservers online:^");
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}
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int v = 0, w = 0, x = 0, y = 0, z = 0;
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char is_static_string[2] = { 0, 0 }, zone_data_string[64];
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memset(zone_data_string, 0, sizeof(zone_data_string));
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ZoneServer* zone_server_data = 0;
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auto iterator = zone_server_list.begin();
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while (iterator != zone_server_list.end()) {
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zone_server_data = (*iterator).get();
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auto addr = zone_server_data->GetIP();
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if (zone_server_data->IsStaticZone()) {
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z++;
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}
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else if (zone_server_data->GetZoneID() != 0) {
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w++;
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}
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else if (zone_server_data->GetZoneID() == 0 && !zone_server_data->IsBootingUp()) {
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v++;
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}
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if (zone_server_data->IsStaticZone())
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is_static_string[0] = 'S';
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else
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is_static_string[0] = 'D';
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if (admin >= AccountStatus::GMLeadAdmin) {
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if (zone_server_data->GetZoneID()) {
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snprintf(zone_data_string, sizeof(zone_data_string), "%s (%i)", zone_server_data->GetZoneName(), zone_server_data->GetZoneID());
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}
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else if (zone_server_data->IsBootingUp()) {
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strcpy(zone_data_string, "...");
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}
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else {
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zone_data_string[0] = 0;
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}
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fmt::format_to(std::back_inserter(out),
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"#{:<3} :: {} :: {}:{:<5} :: {:2} :: {}:{} :: {} :: ({})",
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zone_server_data->GetID(),
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is_static_string,
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addr.c_str(),
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zone_server_data->GetPort(),
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zone_server_data->NumPlayers(),
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zone_server_data->GetCAddress(),
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zone_server_data->GetCPort(),
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zone_data_string,
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zone_server_data->GetZoneOSProcessID()
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);
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if (out.size() >= 3584) {
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connection->SendEmoteMessageRaw(
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to,
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0,
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AccountStatus::Player,
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Chat::NPCQuestSay,
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out.data()
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);
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out.clear();
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}
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else {
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if (connection->IsConsole())
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fmt::format_to(std::back_inserter(out), "\r\n");
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else
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fmt::format_to(std::back_inserter(out), "^");
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}
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x++;
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}
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else if (zone_server_data->GetZoneID() != 0) {
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if (zone_server_data->GetZoneID())
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strcpy(zone_data_string, zone_server_data->GetZoneName());
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else
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zone_data_string[0] = 0;
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fmt::format_to(std::back_inserter(out), " #{} {} {}", zone_server_data->GetID(), is_static_string, zone_data_string);
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if (out.size() >= 3584) {
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connection->SendEmoteMessageRaw(
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to,
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0,
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AccountStatus::Player,
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Chat::NPCQuestSay,
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out.data()
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);
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out.clear();
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}
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else {
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if (connection->IsConsole()) {
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fmt::format_to(std::back_inserter(out), "\r\n");
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}
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else {
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fmt::format_to(std::back_inserter(out), "^");
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}
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}
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x++;
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}
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y++;
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iterator++;
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}
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if (connection->IsConsole()) {
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fmt::format_to(std::back_inserter(out), "{} servers listed. {} servers online.\r\n", x, y);
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}
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else {
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fmt::format_to(std::back_inserter(out), "{} servers listed. {} servers online.^", x, y);
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}
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fmt::format_to(std::back_inserter(out), "{} zones are static zones, {} zones are booted zones, {} zones available.", z, w, v);
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connection->SendEmoteMessageRaw(
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to,
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0,
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AccountStatus::Player,
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Chat::NPCQuestSay,
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out.data()
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);
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}
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void ZSList::SendChannelMessage(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...) {
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if (!message)
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return;
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va_list argptr;
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char buffer[1024];
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va_start(argptr, message);
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vsnprintf(buffer, sizeof(buffer), message, argptr);
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va_end(argptr);
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SendChannelMessageRaw(from, to, chan_num, language, buffer);
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}
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void ZSList::SendChannelMessageRaw(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message) {
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if (!message)
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return;
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_ChannelMessage;
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pack->size = sizeof(ServerChannelMessage_Struct) + strlen(message) + 1;
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pack->pBuffer = new uchar[pack->size];
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memset(pack->pBuffer, 0, pack->size);
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ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*)pack->pBuffer;
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if (from == 0) {
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strcpy(scm->from, "WServer");
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scm->noreply = true;
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}
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else if (from[0] == 0) {
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strcpy(scm->from, "WServer");
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scm->noreply = true;
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}
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else
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strcpy(scm->from, from);
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if (to != 0) {
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strcpy((char *)scm->to, to);
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strcpy((char *)scm->deliverto, to);
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}
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else {
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scm->to[0] = 0;
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scm->deliverto[0] = 0;
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}
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scm->language = language;
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scm->lang_skill = 100;
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scm->chan_num = chan_num;
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strcpy(&scm->message[0], message);
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SendPacket(pack);
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delete pack;
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}
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void ZSList::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...) {
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if (!message)
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return;
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va_list argptr;
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char buffer[1024];
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va_start(argptr, message);
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vsnprintf(buffer, sizeof(buffer), message, argptr);
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va_end(argptr);
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SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer);
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|
}
|
|
|
|
void ZSList::SendEmoteMessageRaw(
|
|
const char *to,
|
|
uint32 to_guilddbid,
|
|
int16 to_minstatus,
|
|
uint32 type,
|
|
const char *message
|
|
)
|
|
{
|
|
if (!message) {
|
|
return;
|
|
}
|
|
auto pack = new ServerPacket;
|
|
|
|
pack->opcode = ServerOP_EmoteMessage;
|
|
pack->size = sizeof(ServerEmoteMessage_Struct) + strlen(message) + 1;
|
|
pack->pBuffer = new uchar[pack->size];
|
|
memset(pack->pBuffer, 0, pack->size);
|
|
ServerEmoteMessage_Struct *sem = (ServerEmoteMessage_Struct *) pack->pBuffer;
|
|
|
|
if (to) {
|
|
strcpy((char *) sem->to, to);
|
|
}
|
|
else {
|
|
sem->to[0] = 0;
|
|
}
|
|
|
|
sem->guilddbid = to_guilddbid;
|
|
sem->minstatus = to_minstatus;
|
|
sem->type = type;
|
|
strcpy(&sem->message[0], message);
|
|
char tempto[64] = {0};
|
|
if (to) {
|
|
strn0cpy(tempto, to, 64);
|
|
}
|
|
|
|
if (tempto[0] == 0) {
|
|
if (to_guilddbid > 0) {
|
|
SendPacketToZonesWithGuild(to_guilddbid, pack);
|
|
}
|
|
else if (to_minstatus > 0) {
|
|
SendPacketToZonesWithGMs(pack);
|
|
} else {
|
|
SendPacket(pack);
|
|
}
|
|
}
|
|
else {
|
|
ZoneServer *zs = FindByName(to);
|
|
if (zs) {
|
|
zs->SendPacket(pack);
|
|
}
|
|
else if (to_guilddbid > 0) {
|
|
SendPacketToZonesWithGuild(to_guilddbid, pack);
|
|
}
|
|
else if (to_minstatus > 0) {
|
|
SendPacketToZonesWithGMs(pack);
|
|
}
|
|
else {
|
|
SendPacket(pack);
|
|
}
|
|
}
|
|
delete pack;
|
|
}
|
|
|
|
void ZSList::SendTimeSync() {
|
|
auto pack = new ServerPacket(ServerOP_SyncWorldTime, sizeof(eqTimeOfDay));
|
|
eqTimeOfDay* tod = (eqTimeOfDay*)pack->pBuffer;
|
|
tod->start_eqtime = worldclock.getStartEQTime();
|
|
tod->start_realtime = worldclock.getStartRealTime();
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
|
|
void ZSList::NextGroupIDs(uint32 &start, uint32 &end) {
|
|
start = CurGroupID;
|
|
CurGroupID += 1000; //hand them out 1000 at a time...
|
|
if (CurGroupID < start) { //handle overflow
|
|
start = 1;
|
|
CurGroupID = 1001;
|
|
}
|
|
end = CurGroupID - 1;
|
|
}
|
|
|
|
void ZSList::SOPZoneBootup(const char* adminname, uint32 ZoneServerID, const char* zonename, bool iMakeStatic) {
|
|
ZoneServer* zs = 0;
|
|
ZoneServer* zs2 = 0;
|
|
uint32 zoneid;
|
|
if (!(zoneid = ZoneID(zonename))) {
|
|
SendEmoteMessage(
|
|
adminname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::White,
|
|
fmt::format(
|
|
"Error: SOP_ZoneBootup: Zone '{}' not found in 'zone' table.",
|
|
zonename
|
|
).c_str()
|
|
);
|
|
} else {
|
|
if (ZoneServerID != 0) {
|
|
zs = FindByID(ZoneServerID);
|
|
} else {
|
|
SendEmoteMessage(
|
|
adminname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::White,
|
|
"Error: SOP_ZoneBootup: Server ID must be specified."
|
|
);
|
|
}
|
|
|
|
if (!zs) {
|
|
SendEmoteMessage(
|
|
adminname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::White,
|
|
"Error: SOP_ZoneBootup: Zoneserver not found."
|
|
);
|
|
} else {
|
|
zs2 = FindByName(zonename);
|
|
if (zs2 != 0)
|
|
SendEmoteMessage(
|
|
adminname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::White,
|
|
fmt::format(
|
|
"Error: SOP_ZoneBootup: Zone '{}' already being hosted by Zoneserver ID {}.",
|
|
zonename,
|
|
zs2->GetID()
|
|
).c_str()
|
|
);
|
|
else {
|
|
zs->TriggerBootup(zoneid, 0, adminname, iMakeStatic);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZSList::RebootZone(const char* ip1, uint16 port, const char* ip2, uint32 skipid, uint32 zoneid) {
|
|
// get random zone
|
|
uint32 x = 0;
|
|
auto iterator = zone_server_list.begin();
|
|
while (iterator != zone_server_list.end()) {
|
|
x++;
|
|
iterator++;
|
|
}
|
|
if (x == 0)
|
|
return;
|
|
auto tmp = new ZoneServer *[x];
|
|
uint32 y = 0;
|
|
|
|
iterator = zone_server_list.begin();
|
|
while (iterator != zone_server_list.end()) {
|
|
if (!strcmp((*iterator)->GetCAddress(), ip2) && !(*iterator)->IsBootingUp() && (*iterator)->GetID() != skipid) {
|
|
tmp[y++] = (*iterator).get();
|
|
}
|
|
iterator++;
|
|
}
|
|
if (y == 0) {
|
|
safe_delete_array(tmp);
|
|
return;
|
|
}
|
|
uint32 z = EQ::Random::Instance()->Int(0, y - 1);
|
|
|
|
auto pack = new ServerPacket(ServerOP_ZoneReboot, sizeof(ServerZoneReboot_Struct));
|
|
ServerZoneReboot_Struct* s = (ServerZoneReboot_Struct*)pack->pBuffer;
|
|
// strcpy(s->ip1,ip1);
|
|
strcpy(s->ip2, ip2);
|
|
s->port = port;
|
|
s->zoneid = zoneid;
|
|
if (zoneid != 0)
|
|
LogInfo("Rebooting static zone with the ID of: [{}]", zoneid);
|
|
tmp[z]->SendPacket(pack);
|
|
delete pack;
|
|
safe_delete_array(tmp);
|
|
}
|
|
|
|
uint16 ZSList::GetAvailableZonePort()
|
|
{
|
|
if (m_ports_free.empty()) {
|
|
return 0;
|
|
}
|
|
|
|
auto first = m_ports_free.front();
|
|
m_ports_free.pop_front();
|
|
return first;
|
|
}
|
|
|
|
uint32 ZSList::TriggerBootup(uint32 iZoneID, uint32 iInstanceID) {
|
|
if (iInstanceID > 0)
|
|
{
|
|
auto iterator = zone_server_list.begin();
|
|
while (iterator != zone_server_list.end()) {
|
|
if ((*iterator)->GetInstanceID() == iInstanceID)
|
|
{
|
|
return (*iterator)->GetID();
|
|
}
|
|
iterator++;
|
|
}
|
|
|
|
iterator = zone_server_list.begin();
|
|
while (iterator != zone_server_list.end()) {
|
|
if ((*iterator)->GetZoneID() == 0 && !(*iterator)->IsBootingUp()) {
|
|
ZoneServer* zone = (*iterator).get();
|
|
zone->TriggerBootup(iZoneID, iInstanceID);
|
|
return zone->GetID();
|
|
}
|
|
iterator++;
|
|
}
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
auto iterator = zone_server_list.begin();
|
|
while (iterator != zone_server_list.end()) {
|
|
if ((*iterator)->GetZoneID() == iZoneID && (*iterator)->GetInstanceID() == 0)
|
|
{
|
|
return (*iterator)->GetID();
|
|
}
|
|
iterator++;
|
|
}
|
|
|
|
iterator = zone_server_list.begin();
|
|
while (iterator != zone_server_list.end()) {
|
|
if ((*iterator)->GetZoneID() == 0 && !(*iterator)->IsBootingUp()) {
|
|
ZoneServer* zone = (*iterator).get();
|
|
zone->TriggerBootup(iZoneID);
|
|
return zone->GetID();
|
|
}
|
|
iterator++;
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void ZSList::SendLSZones() {
|
|
auto iterator = zone_server_list.begin();
|
|
while (iterator != zone_server_list.end()) {
|
|
ZoneServer* zs = (*iterator).get();
|
|
zs->LSBootUpdate(zs->GetZoneID(), true);
|
|
iterator++;
|
|
}
|
|
}
|
|
|
|
int ZSList::GetZoneCount() {
|
|
return(zone_server_list.size());
|
|
}
|
|
|
|
void ZSList::GetZoneIDList(std::vector<uint32> &zones) {
|
|
auto iterator = zone_server_list.begin();
|
|
while (iterator != zone_server_list.end()) {
|
|
ZoneServer* zs = (*iterator).get();
|
|
zones.push_back(zs->GetID());
|
|
iterator++;
|
|
}
|
|
}
|
|
|
|
void ZSList::UpdateUCSServerAvailable(bool ucss_available) {
|
|
UCSServerAvailable_ = ucss_available;
|
|
auto outapp = new ServerPacket(ServerOP_UCSServerStatusReply, sizeof(UCSServerStatus_Struct));
|
|
auto ucsss = (UCSServerStatus_Struct*)outapp->pBuffer;
|
|
ucsss->available = (ucss_available ? 1 : 0);
|
|
ucsss->timestamp = Timer::GetCurrentTime();
|
|
SendPacket(outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void ZSList::WorldShutDown(uint32 time, uint32 interval)
|
|
{
|
|
if (time > 0) {
|
|
SendEmoteMessage(
|
|
0,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::System,
|
|
fmt::format(
|
|
"[SYSTEM] World will be shutting down in {} minutes.",
|
|
(time / 60)
|
|
).c_str()
|
|
);
|
|
|
|
time *= 1000;
|
|
interval *= 1000;
|
|
if (interval < 5000) { interval = 5000; }
|
|
|
|
shutdowntimer->SetTimer(time);
|
|
reminder->SetTimer(interval - 1000);
|
|
reminder->SetAtTrigger(interval);
|
|
shutdowntimer->Start();
|
|
reminder->Start();
|
|
}
|
|
else {
|
|
SendEmoteMessage(
|
|
0,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::Yellow,
|
|
"[SYSTEM] World is shutting down."
|
|
);
|
|
auto pack = new ServerPacket;
|
|
pack->opcode = ServerOP_ShutdownAll;
|
|
pack->size = 0;
|
|
SendPacket(pack);
|
|
safe_delete(pack);
|
|
Process();
|
|
CatchSignal(2);
|
|
}
|
|
}
|
|
|
|
void ZSList::DropClient(uint32 lsid, ZoneServer *ignore_zoneserver) {
|
|
ServerPacket packet(ServerOP_DropClient, sizeof(ServerZoneDropClient_Struct));
|
|
auto drop = (ServerZoneDropClient_Struct*)packet.pBuffer;
|
|
drop->lsid = lsid;
|
|
|
|
for (auto &zs : zone_server_list) {
|
|
if (zs.get() != ignore_zoneserver) {
|
|
zs->SendPacket(&packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZSList::OnTick(EQ::Timer *t)
|
|
{
|
|
if (!EventSubscriptionWatcher::Get()->IsSubscribed("EQW::ZoneUpdate")) {
|
|
return;
|
|
}
|
|
|
|
Json::Value out;
|
|
out["event"] = "EQW::ZoneUpdate";
|
|
out["data"] = Json::Value();
|
|
|
|
for (auto &zone : zone_server_list)
|
|
{
|
|
Json::Value outzone;
|
|
|
|
outzone["CAddress"] = zone->GetCAddress();
|
|
outzone["CLocalAddress"] = zone->GetCLocalAddress();
|
|
outzone["CompileTime"] = zone->GetCompileTime();
|
|
outzone["CPort"] = zone->GetCPort();
|
|
outzone["ID"] = zone->GetID();
|
|
outzone["InstanceID"] = zone->GetInstanceID();
|
|
outzone["IP"] = zone->GetIP();
|
|
outzone["LaunchedName"] = zone->GetLaunchedName();
|
|
outzone["LaunchName"] = zone->GetLaunchName();
|
|
outzone["Port"] = zone->GetPort();
|
|
outzone["PrevZoneID"] = zone->GetPrevZoneID();
|
|
outzone["UUID"] = zone->GetUUID();
|
|
outzone["ZoneID"] = zone->GetZoneID();
|
|
outzone["ZoneLongName"] = zone->GetZoneLongName();
|
|
outzone["ZoneName"] = zone->GetZoneName();
|
|
outzone["ZoneOSProcessID"] = zone->GetZoneOSProcessID();
|
|
outzone["NumPlayers"] = zone->NumPlayers();
|
|
outzone["BootingUp"] = zone->IsBootingUp();
|
|
outzone["StaticZone"] = zone->IsStaticZone();
|
|
|
|
out["data"].append(outzone);
|
|
}
|
|
|
|
WebInterfaceList::Instance()->SendEvent(out);
|
|
}
|
|
|
|
const std::list<std::unique_ptr<ZoneServer>> &ZSList::getZoneServerList() const
|
|
{
|
|
return zone_server_list;
|
|
}
|
|
|
|
bool ZSList::SendPacketToBootedZones(ServerPacket* pack)
|
|
{
|
|
for (auto const& z : zone_server_list) {
|
|
auto r = z.get();
|
|
if (r && r->GetZoneID() > 0) {
|
|
r->SendPacket(pack);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZSList::SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket* pack)
|
|
{
|
|
auto servers = ClientList::Instance()->GetGuildZoneServers(guild_id);
|
|
for (auto const& z : zone_server_list) {
|
|
for (auto const& server_id : servers) {
|
|
if (z->GetID() == server_id && z->GetZoneID() > 0) {
|
|
z->SendPacket(pack);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZSList::SendPacketToZonesWithGMs(ServerPacket* pack)
|
|
{
|
|
auto servers = ClientList::Instance()->GetZoneServersWithGMs();
|
|
for (auto const &z: zone_server_list) {
|
|
for (auto const &server_id: servers) {
|
|
if (z->GetID() == server_id && z->GetZoneID() > 0) {
|
|
z->SendPacket(pack);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
|
|
{
|
|
static auto pack = ServerPacket(ServerOP_ServerReloadRequest, sizeof(ServerReload::Request));
|
|
auto r = (ServerReload::Request *) pack.pBuffer;
|
|
|
|
// Copy the packet data if it exists
|
|
if (packet) {
|
|
memcpy(pack.pBuffer, packet, sizeof(ServerReload::Request));
|
|
}
|
|
|
|
r->type = type;
|
|
r->requires_zone_booted = true;
|
|
|
|
LogInfo("Sending reload to all zones for type [{}]", ServerReload::GetName(type));
|
|
|
|
static const std::unordered_set<ServerReload::Type> no_zone_boot_required = {
|
|
ServerReload::Type::Opcodes,
|
|
ServerReload::Type::Rules,
|
|
ServerReload::Type::ContentFlags,
|
|
ServerReload::Type::Logs,
|
|
ServerReload::Type::Commands,
|
|
ServerReload::Type::PerlExportSettings,
|
|
ServerReload::Type::DataBucketsCache,
|
|
ServerReload::Type::Quests,
|
|
ServerReload::Type::QuestsTimerReset,
|
|
ServerReload::Type::WorldRepop,
|
|
ServerReload::Type::WorldWithRespawn
|
|
};
|
|
|
|
// Set requires_zone_booted flag before executing reload logic
|
|
if (no_zone_boot_required.contains(type)) {
|
|
r->requires_zone_booted = false;
|
|
}
|
|
|
|
// reload at the world level
|
|
if (type == ServerReload::Type::Opcodes) {
|
|
ReloadAllPatches();
|
|
} else if (type == ServerReload::Type::Rules) {
|
|
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
|
|
} else if (type == ServerReload::Type::SkillCaps) {
|
|
SkillCaps::Instance()->ReloadSkillCaps();
|
|
} else if (type == ServerReload::Type::ContentFlags) {
|
|
WorldContentService::Instance()->SetExpansionContext()->ReloadContentFlags();
|
|
} else if (type == ServerReload::Type::Logs) {
|
|
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
|
|
PlayerEventLogs::Instance()->ReloadSettings();
|
|
UCSConnection::Instance()->SendPacket(&pack);
|
|
QueryServConnection::Instance()->SendPacket(&pack);
|
|
} else if (type == ServerReload::Type::Tasks) {
|
|
SharedTaskManager::Instance()->LoadTaskData();
|
|
} else if (type == ServerReload::Type::DzTemplates) {
|
|
dynamic_zone_manager.LoadTemplates();
|
|
}
|
|
|
|
// Send the packet to all zones with staggered delays
|
|
// to prevent all zones from reloading at the same time
|
|
// and causing a massive spike in CPU usage
|
|
// This is especially important for large servers
|
|
// with many zones
|
|
// we reload 10 zones every second
|
|
int counter = 0;
|
|
|
|
for (auto &z: zone_server_list) {
|
|
bool is_local = r->zone_server_id != 0;
|
|
|
|
// if the zone reload is local to a specific zone
|
|
if (r->zone_server_id != 0 && r->zone_server_id != z->GetID()) {
|
|
continue;
|
|
}
|
|
|
|
// if the reload is local, we don't need to stagger the reloads
|
|
r->reload_at_unix = is_local ? 0 : (std::time(nullptr) + 1) + (counter / 10);
|
|
z->SendPacket(&pack);
|
|
++counter;
|
|
}
|
|
}
|
|
|
|
void ZSList::QueueServerReload(ServerReload::Type &type)
|
|
{
|
|
m_queued_reloads_mutex.lock();
|
|
m_queued_reloads.emplace_back(type);
|
|
m_queued_reloads_mutex.unlock();
|
|
}
|