eqemu-server/world/launcher_link.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

79 lines
2.5 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/event/timer.h"
#include "common/net/servertalk_server_connection.h"
#include "common/timer.h"
#include <map>
#include <memory>
#include <string>
#include <vector>
class ServerPacket;
class LauncherLink {
public:
LauncherLink(int id, std::shared_ptr<EQ::Net::ServertalkServerConnection> tcpc);
~LauncherLink();
void Process(EQ::Timer *t);
void ProcessMessage(uint16 opcode, EQ::Net::Packet &p);
void SendPacket(ServerPacket* pack) { tcpc->SendPacket(pack); }
int GetID() const { return(ID); }
void Disconnect() { if (tcpc->Handle()) { tcpc->Handle()->Disconnect(); } }
inline bool HasName() const { return(m_name.length() > 0); }
inline std::string GetIP() const { return tcpc->Handle() ? tcpc->Handle()->RemoteIP() : 0; }
inline uint16 GetPort() const { return tcpc->Handle() ? tcpc->Handle()->RemotePort() : 0; }
inline std::string GetUUID() const { return tcpc->GetUUID(); }
inline const char * GetName() const { return(m_name.c_str()); }
bool ContainsZone(const char *short_name) const;
//commands
void Shutdown();
void BootZone(const char *short_name, uint16 port);
void StartZone(const char *short_name);
void StartZone(const char *short_name, uint16 port);
void RestartZone(const char *short_name);
void StopZone(const char *short_name);
void BootDynamics(uint8 new_total);
void GetZoneList(std::vector<std::string> &list);
void GetZoneDetails(const char *short_name, std::map<std::string,std::string> &result);
protected:
const int ID;
std::shared_ptr<EQ::Net::ServertalkServerConnection> tcpc;
std::unique_ptr<EQ::Timer> m_process_timer;
std::string m_name;
Timer m_bootTimer;
uint8 m_dynamicCount;
typedef struct {
bool up;
uint32 starts; //number of times this zone has started
uint16 port; //the port this zone wants to use (0=pick one)
} ZoneState;
std::map<std::string, ZoneState> m_states;
};