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https://github.com/EQEmu/Server.git
synced 2026-04-04 22:42:36 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
471 lines
14 KiB
C++
471 lines
14 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "dynamic_zone_manager.h"
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#include "common/repositories/dynamic_zone_lockouts_repository.h"
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#include "common/rulesys.h"
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#include "world/cliententry.h"
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#include "world/clientlist.h"
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#include "world/dynamic_zone.h"
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#include "world/worlddb.h"
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#include "world/zonelist.h"
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#include "world/zoneserver.h"
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#include "cereal/types/utility.hpp"
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DynamicZoneManager dynamic_zone_manager;
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DynamicZoneManager::DynamicZoneManager() :
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m_process_throttle_timer{ static_cast<uint32_t>(RuleI(DynamicZone, WorldProcessRate)) }
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{
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}
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void DynamicZoneManager::PurgeExpiredDynamicZones()
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{
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// purge when no members, instance is expired, or instance doesn't exist.
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// this prevents characters remaining members of dzs that expired while
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// server was offline but delayed instance purging hasn't cleaned yet
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auto dz_ids = DynamicZonesRepository::GetStaleIDs(database);
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if (!dz_ids.empty())
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{
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LogDynamicZones("Purging [{}] dynamic zone(s)", dz_ids.size());
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DynamicZoneLockoutsRepository::DeleteWhere(database,
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fmt::format("dynamic_zone_id IN ({})", fmt::join(dz_ids, ",")));
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DynamicZoneMembersRepository::DeleteWhere(database,
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fmt::format("dynamic_zone_id IN ({})", Strings::Join(dz_ids, ",")));
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DynamicZonesRepository::DeleteWhere(database,
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fmt::format("id IN ({})", Strings::Join(dz_ids, ",")));
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}
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}
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DynamicZone* DynamicZoneManager::TryCreate(DynamicZone& dz_request, const std::vector<DynamicZoneMember>& members)
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{
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// this creates a new dz instance and saves it to both db and cache
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uint32_t dz_id = dz_request.Create();
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if (dz_id == 0)
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{
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LogDynamicZones("Failed to create dynamic zone for zone [{}]", dz_request.GetZoneID());
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return nullptr;
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}
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auto dz = std::make_unique<DynamicZone>(dz_request);
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dz->SaveMembers(members);
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dz->CacheMemberStatuses();
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LogDynamicZones("Created new dz [{}] for zone [{}]", dz_id, dz_request.GetZoneID());
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auto pack = dz->CreateServerPacket(0, 0);
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ZSList::Instance()->SendPacket(pack.get());
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auto inserted = dynamic_zone_cache.emplace(dz_id, std::move(dz));
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return inserted.first->second.get();
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}
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void DynamicZoneManager::CacheNewDynamicZone(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCreate_Struct*>(pack->pBuffer);
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auto new_dz = std::make_unique<DynamicZone>();
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new_dz->Unserialize({ buf->cereal_data, buf->cereal_size });
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new_dz->CacheMemberStatuses();
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// reserialize with member statuses cached before forwarding (restore origin zone)
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auto repack = new_dz->CreateServerPacket(buf->origin_zone_id, buf->origin_instance_id);
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dynamic_zone_cache.emplace(buf->dz_id, std::move(new_dz));
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LogDynamicZones("Cached new dynamic zone [{}]", buf->dz_id);
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ZSList::Instance()->SendPacket(repack.get());
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}
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void DynamicZoneManager::CacheAllFromDatabase()
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{
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BenchTimer bench;
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auto dzs = DynamicZonesRepository::AllWithInstanceNotExpired(database);
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auto members = DynamicZoneMembersRepository::AllWithNames(database);
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auto lockouts = DynamicZoneLockoutsRepository::All(database);
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dynamic_zone_cache.clear();
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dynamic_zone_cache.reserve(dzs.size());
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for (auto& entry : dzs)
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{
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uint32_t dz_id = entry.id;
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auto dz = std::make_unique<DynamicZone>(std::move(entry));
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for (auto& member : members)
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{
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if (member.dynamic_zone_id == dz_id)
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{
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dz->AddMemberFromRepositoryResult(std::move(member));
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}
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}
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for (auto& lockout : lockouts)
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{
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if (lockout.dynamic_zone_id == dz->GetID())
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{
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dz->m_lockouts.emplace_back(dz->GetName(), std::move(lockout));
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}
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}
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// note leader status won't be updated here until leader is set by owning system (expeditions)
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dz->CacheMemberStatuses();
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dynamic_zone_cache.emplace(dz_id, std::move(dz));
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}
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LogDynamicZones("Caching [{}] dynamic zone(s) took [{}s]", dynamic_zone_cache.size(), bench.elapsed());
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}
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void DynamicZoneManager::Process()
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{
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if (!m_process_throttle_timer.Check())
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{
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return;
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}
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std::vector<uint32_t> dynamic_zone_ids;
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for (const auto& dz_iter : dynamic_zone_cache)
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{
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DynamicZone* dz = dz_iter.second.get();
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// dynamic zone is not deleted until its zone has no clients to prevent exploits
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// clients should be removed by zone-based kick timers if expired but not empty
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DynamicZoneStatus status = dz->Process();
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if (status == DynamicZoneStatus::ExpiredEmpty)
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{
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LogDynamicZones("[{}] expired with [{}] members, notifying zones and deleting", dz->GetID(), dz->GetMemberCount());
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dynamic_zone_ids.emplace_back(dz->GetID());
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dz->SendZonesDynamicZoneDeleted(); // delete dz from zone caches
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}
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}
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if (!dynamic_zone_ids.empty())
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{
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for (const auto& dz_id : dynamic_zone_ids)
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{
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dynamic_zone_cache.erase(dz_id);
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}
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DynamicZoneLockoutsRepository::DeleteWhere(database,
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fmt::format("dynamic_zone_id IN ({})", fmt::join(dynamic_zone_ids, ",")));
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DynamicZoneMembersRepository::DeleteWhere(database,
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fmt::format("dynamic_zone_id IN ({})", fmt::join(dynamic_zone_ids, ",")));
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DynamicZonesRepository::DeleteWhere(database,
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fmt::format("id IN ({})", Strings::Join(dynamic_zone_ids, ",")));
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}
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}
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void DynamicZoneManager::LoadTemplates()
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{
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m_dz_templates.clear();
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auto dz_templates = DynamicZoneTemplatesRepository::All(content_db);
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for (const auto& dz_template : dz_templates)
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{
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m_dz_templates[dz_template.id] = dz_template;
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}
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}
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void DynamicZoneManager::SendBulkMemberStatuses(uint32_t zone_id, uint16_t inst_id)
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{
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std::vector<std::pair<uint32_t, std::vector<DynamicZoneMember>>> dzs;
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dzs.reserve(dynamic_zone_cache.size());
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for (const auto& [dz_id, dz] : dynamic_zone_cache)
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{
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dzs.emplace_back(dz_id, dz->GetMembers());
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}
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std::ostringstream ss;
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{
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cereal::BinaryOutputArchive archive(ss);
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archive(dzs);
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}
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std::string_view sv = ss.view();
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size_t size = sizeof(ServerDzCerealData_Struct) + sv.size();
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ServerPacket pack(ServerOP_DzGetBulkMemberStatuses, static_cast<uint32_t>(size));
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auto buf = reinterpret_cast<ServerDzCerealData_Struct*>(pack.pBuffer);
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buf->cereal_size = static_cast<uint32_t>(sv.size());
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memcpy(buf->cereal_data, sv.data(), sv.size());
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ZSList::Instance()->SendPacket(zone_id, inst_id, &pack);
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}
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void DynamicZoneManager::HandleZoneMessage(ServerPacket* pack)
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{
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switch (pack->opcode)
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{
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case ServerOP_DzCreated:
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{
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CacheNewDynamicZone(pack);
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break;
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}
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case ServerOP_DzAddPlayer:
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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ClientListEntry* cle = ClientList::Instance()->FindCharacter(buf->target_name);
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if (cle && cle->Server())
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{
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// continue in the add target's zone
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buf->is_char_online = true;
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cle->Server()->SendPacket(pack);
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}
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else
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{
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// add target not online, return to inviter
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ClientListEntry* inviter_cle = ClientList::Instance()->FindCharacter(buf->requester_name);
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if (inviter_cle && inviter_cle->Server())
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{
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inviter_cle->Server()->SendPacket(pack);
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}
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}
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break;
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}
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case ServerOP_DzSaveInvite:
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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if (ClientListEntry* cle = ClientList::Instance()->FindCharacter(buf->target_name))
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{
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// store packet on cle and re-send it when client requests it
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buf->is_char_online = true;
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pack->opcode = ServerOP_DzAddPlayer;
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cle->SetPendingDzInvite(pack);
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}
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break;
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}
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case ServerOP_DzRequestInvite:
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{
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auto buf = reinterpret_cast<ServerCharacterID_Struct*>(pack->pBuffer);
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if (ClientListEntry* cle = ClientList::Instance()->FindCLEByCharacterID(buf->char_id))
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{
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auto invite_pack = cle->GetPendingDzInvite();
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if (invite_pack && cle->Server())
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{
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cle->Server()->SendPacket(invite_pack.get());
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}
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}
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break;
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}
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case ServerOP_DzMakeLeader:
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{
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auto buf = reinterpret_cast<ServerDzCommandMakeLeader_Struct*>(pack->pBuffer);
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// notify requester (old leader) and new leader of the result
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ZoneServer* new_leader_zs = nullptr;
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ClientListEntry* leader_cle = ClientList::Instance()->FindCharacter(buf->new_leader_name);
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if (leader_cle && leader_cle->Server())
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{
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auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id);
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if (dz && dz->GetLeaderID() == buf->requester_id)
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{
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buf->is_success = dz->SetNewLeader(leader_cle->CharID());
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}
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buf->is_online = true;
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new_leader_zs = leader_cle->Server();
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new_leader_zs->SendPacket(pack);
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}
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// if old and new leader are in the same zone only send one message
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ClientListEntry* requester_cle = ClientList::Instance()->FindCLEByCharacterID(buf->requester_id);
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if (requester_cle && requester_cle->Server() && requester_cle->Server() != new_leader_zs)
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{
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requester_cle->Server()->SendPacket(pack);
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}
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break;
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}
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case ServerOP_DzSetCompass:
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case ServerOP_DzSetSafeReturn:
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case ServerOP_DzSetZoneIn:
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{
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auto buf = reinterpret_cast<ServerDzLocation_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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if (pack->opcode == ServerOP_DzSetCompass)
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{
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dz->SetCompass(buf->zone_id, buf->x, buf->y, buf->z, false);
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}
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else if (pack->opcode == ServerOP_DzSetSafeReturn)
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{
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dz->SetSafeReturn(buf->zone_id, buf->x, buf->y, buf->z, buf->heading, false);
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}
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else if (pack->opcode == ServerOP_DzSetZoneIn)
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{
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dz->SetZoneInLocation(buf->x, buf->y, buf->z, buf->heading, false);
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}
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzSetSwitchID:
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{
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auto buf = reinterpret_cast<ServerDzSwitchID_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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dz->ProcessSetSwitchID(buf->dz_switch_id);
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzAddRemoveMember:
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{
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auto buf = reinterpret_cast<ServerDzMember_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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auto status = static_cast<DynamicZoneMemberStatus>(buf->character_status);
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dz->ProcessMemberAddRemove({ buf->character_id, buf->character_name, status }, buf->removed);
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzSwapMembers:
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{
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auto buf = reinterpret_cast<ServerDzMemberSwap_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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// we add first in world so new member can be chosen if leader is removed
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auto status = static_cast<DynamicZoneMemberStatus>(buf->add_character_status);
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dz->ProcessMemberAddRemove({ buf->add_character_id, buf->add_character_name, status }, false);
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dz->ProcessMemberAddRemove({ buf->remove_character_id, buf->remove_character_name }, true);
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzRemoveAllMembers:
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{
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auto buf = reinterpret_cast<ServerDzID_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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dz->ProcessRemoveAllMembers();
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzSetSecondsRemaining:
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{
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auto buf = reinterpret_cast<ServerDzSetDuration_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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dz->SetSecondsRemaining(buf->seconds);
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}
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break;
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}
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case ServerOP_DzGetMemberStatuses:
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{
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auto buf = reinterpret_cast<ServerDzID_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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dz->SendZoneMemberStatuses(buf->sender_zone_id, buf->sender_instance_id);
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}
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break;
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}
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case ServerOP_DzGetBulkMemberStatuses:
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{
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auto buf = reinterpret_cast<ServerDzCerealData_Struct*>(pack->pBuffer);
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if (buf->zone_id != 0 && !dynamic_zone_cache.empty())
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{
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SendBulkMemberStatuses(buf->zone_id, buf->inst_id);
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}
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break;
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}
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case ServerOP_DzUpdateMemberStatus:
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{
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auto buf = reinterpret_cast<ServerDzMemberStatus_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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auto status = static_cast<DynamicZoneMemberStatus>(buf->status);
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dz->ProcessMemberStatusChange(buf->character_id, status);
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzMovePC:
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{
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auto buf = reinterpret_cast<ServerDzMovePC_Struct*>(pack->pBuffer);
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auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id);
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if (dz && dz->HasMember(buf->character_id))
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{
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ZSList::Instance()->SendPacket(buf->sender_zone_id, buf->sender_instance_id, pack);
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}
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break;
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}
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case ServerOP_DzLock:
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{
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auto buf = reinterpret_cast<ServerDzLock_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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dz->SetLocked(buf->lock);
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzReplayOnJoin:
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{
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auto buf = reinterpret_cast<ServerDzBool_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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dz->SetReplayOnJoin(buf->enabled);
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzLockout:
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{
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auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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DzLockout lockout{ dz->GetUUID(), dz->GetName(), buf->event_name, buf->expire_time, buf->duration };
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dz->HandleLockoutUpdate(lockout, buf->remove, buf->members_only);
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzLockoutDuration:
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{
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auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
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if (auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id))
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{
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DzLockout lockout{ dz->GetUUID(), dz->GetName(), buf->event_name, buf->expire_time, buf->duration };
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dz->HandleLockoutDuration(lockout, buf->seconds, buf->members_only, false);
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}
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ZSList::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_DzCharacterLockout:
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{
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auto buf = reinterpret_cast<ServerDzCharacterLockout_Struct*>(pack->pBuffer);
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auto cle = ClientList::Instance()->FindCLEByCharacterID(buf->char_id);
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if (cle && cle->Server())
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{
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cle->Server()->SendPacket(pack);
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}
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break;
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}
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default:
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break;
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};
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}
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