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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
389 lines
9.6 KiB
C++
389 lines
9.6 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "cliententry.h"
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#include "world/clientlist.h"
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#include "world/login_server_list.h"
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#include "world/login_server.h"
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#include "world/shared_task_manager.h"
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#include "world/world_config.h"
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#include "world/worlddb.h"
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#include "world/zoneserver.h"
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extern uint32 numplayers;
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extern volatile bool RunLoops;
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ClientListEntry::ClientListEntry(
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uint32 id,
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uint32 login_server_id,
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const char *login_server_name,
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const char *account_name,
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const char *login_key,
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int16 is_world_admin,
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uint32 ip_address,
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uint8 local
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)
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: m_id(id)
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{
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ClearVars(true);
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LogDebug(
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"id [{}] loginserver_id [{}] loginserver_name [{}] login_name [{}] login_key [{}] is_world_admin [{}] ip [{}] local [{}]",
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id,
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login_server_id,
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login_server_name,
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account_name,
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login_key,
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is_world_admin,
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ip_address,
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local
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);
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m_ip_address = ip_address;
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m_login_server_id = login_server_id;
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if (login_server_id > 0) {
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m_account_id = database.GetAccountIDFromLSID(
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login_server_name,
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login_server_id,
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m_account_name,
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&m_admin
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);
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}
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strn0cpy(m_login_account_name, account_name, sizeof(m_login_account_name));
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strn0cpy(m_key, login_key, sizeof(m_key));
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strn0cpy(m_source_loginserver, login_server_name, sizeof(m_source_loginserver));
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m_world_admin = is_world_admin;
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m_is_local = (local == 1);
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memset(m_lfg_comments, 0, 64);
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}
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ClientListEntry::ClientListEntry(uint32 in_id, ZoneServer *z, ServerClientList_Struct *scl, CLE_Status online)
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: m_id(in_id)
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{
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ClearVars(true);
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m_ip_address = 0;
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m_login_server_id = scl->LSAccountID;
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strn0cpy(m_login_account_name, scl->name, sizeof(m_login_account_name));
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strn0cpy(m_key, scl->lskey, sizeof(m_key));
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m_world_admin = 0;
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m_account_id = scl->AccountID;
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strn0cpy(m_account_name, scl->AccountName, sizeof(m_account_name));
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m_admin = scl->Admin;
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m_instance = 0;
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m_lfg_from_level = 0;
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m_lfg_to_level = 0;
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m_lfg_match_filter = false;
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memset(m_lfg_comments, 0, 64);
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if (online >= CLE_Status::Zoning) {
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Update(z, scl, online);
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}
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else {
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SetOnline(online);
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}
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}
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ClientListEntry::~ClientListEntry()
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{
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if (RunLoops) {
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Camp(); // updates zoneserver's numplayers
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ClientList::Instance()->RemoveCLEReferances(this);
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}
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for (auto &elem: m_tell_queue) {
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safe_delete_array(elem);
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}
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m_tell_queue.clear();
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}
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void ClientListEntry::SetChar(uint32 iCharID, const char *iCharName)
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{
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m_char_id = iCharID;
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strn0cpy(m_char_name, iCharName, sizeof(m_char_name));
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}
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void ClientListEntry::SetOnline(CLE_Status iOnline)
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{
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LogClientLogin(
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"Online status [{}] ({}) status [{}] ({})",
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AccountName(),
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AccountID(),
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CLEStatusString[iOnline],
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static_cast<int>(iOnline)
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);
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if (iOnline >= CLE_Status::Online && m_online < CLE_Status::Online) {
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numplayers++;
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}
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else if (iOnline < CLE_Status::Online && m_online >= CLE_Status::Online) {
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numplayers--;
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}
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if (iOnline != CLE_Status::Online || m_online < CLE_Status::Online) {
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m_online = iOnline;
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}
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if (iOnline < CLE_Status::Zoning) {
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Camp();
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}
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if (m_online >= CLE_Status::Online) {
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m_stale = 0;
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}
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}
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void ClientListEntry::LSUpdate(ZoneServer *iZS)
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{
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_LSZoneInfo;
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pack->size = sizeof(LoginserverZoneInfoUpdate);
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pack->pBuffer = new uchar[pack->size];
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auto *zone = (LoginserverZoneInfoUpdate *) pack->pBuffer;
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zone->count = iZS->NumPlayers();
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zone->zone = iZS->GetZoneID();
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zone->zone_wid = iZS->GetID();
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LoginServerList::Instance()->SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ClientListEntry::LSZoneChange(ZoneToZone_Struct *ztz)
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{
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_LSPlayerZoneChange;
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pack->size = sizeof(ServerLSPlayerZoneChange_Struct);
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pack->pBuffer = new uchar[pack->size];
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auto *zonechange = (ServerLSPlayerZoneChange_Struct *) pack->pBuffer;
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zonechange->lsaccount_id = LSID();
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zonechange->from = ztz->current_zone_id;
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zonechange->to = ztz->requested_zone_id;
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LoginServerList::Instance()->SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ClientListEntry::Update(ZoneServer *iZS, ServerClientList_Struct *scl, CLE_Status iOnline)
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{
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if (m_zone_server != iZS) {
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if (m_zone_server) {
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m_zone_server->RemovePlayer();
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LSUpdate(m_zone_server);
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}
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if (iZS) {
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iZS->AddPlayer();
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LSUpdate(iZS);
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}
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}
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m_zone_server = iZS;
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m_zone = scl->zone;
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m_instance = scl->instance_id;
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m_char_id = scl->charid;
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strcpy(m_char_name, scl->name);
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if (m_account_id == 0) {
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m_account_id = scl->AccountID;
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strcpy(m_account_name, scl->AccountName);
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strcpy(m_login_account_name, scl->AccountName);
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m_ip_address = scl->IP;
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m_login_server_id = scl->LSAccountID;
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strn0cpy(m_key, scl->lskey, sizeof(m_key));
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}
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m_admin = scl->Admin;
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m_level = scl->level;
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m_class_ = scl->class_;
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m_race = scl->race;
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m_anon = scl->anon;
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m_tells_off = scl->tellsoff;
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m_guild_id = scl->guild_id;
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m_guild_rank = scl->guild_rank;
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m_guild_tribute_opt_in = scl->guild_tribute_opt_in;
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m_lfg = scl->LFG;
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m_gm = scl->gm;
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m_client_version = scl->ClientVersion;
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// Fields from the LFG Window
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if ((scl->LFGFromLevel != 0) && (scl->LFGToLevel != 0)) {
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m_lfg_from_level = scl->LFGFromLevel;
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m_lfg_to_level = scl->LFGToLevel;
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m_lfg_match_filter = scl->LFGMatchFilter;
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memcpy(m_lfg_comments, scl->LFGComments, sizeof(m_lfg_comments));
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}
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SetOnline(iOnline);
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}
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void ClientListEntry::LeavingZone(ZoneServer *iZS, CLE_Status iOnline)
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{
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if (iZS != 0 && iZS != m_zone_server) {
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return;
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}
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SetOnline(iOnline);
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SharedTaskManager::Instance()->RemoveActiveInvitationByCharacterID(CharID());
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if (m_zone_server) {
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m_zone_server->RemovePlayer();
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LSUpdate(m_zone_server);
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}
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m_zone_server = 0;
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m_zone = 0;
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}
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void ClientListEntry::ClearVars(bool iAll)
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{
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if (iAll) {
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m_online = CLE_Status::Never;
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m_stale = 0;
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m_login_server_id = 0;
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memset(m_login_account_name, 0, sizeof(m_login_account_name));
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memset(m_key, 0, sizeof(m_key));
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m_world_admin = 0;
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m_account_id = 0;
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memset(m_account_name, 0, sizeof(m_account_name));
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m_admin = AccountStatus::Player;
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}
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m_zone_server = 0;
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m_zone = 0;
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m_char_id = 0;
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memset(m_char_name, 0, sizeof(m_char_name));
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m_level = 0;
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m_class_ = 0;
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m_race = 0;
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m_anon = 0;
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m_tells_off = 0;
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m_guild_id = GUILD_NONE;
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m_guild_rank = 0;
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m_lfg = 0;
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m_gm = 0;
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m_client_version = 0;
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for (auto &elem: m_tell_queue) {
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safe_delete_array(elem);
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}
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m_tell_queue.clear();
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}
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void ClientListEntry::Camp(ZoneServer *iZS)
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{
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if (iZS != 0 && iZS != m_zone_server) {
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return;
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}
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if (m_zone_server) {
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m_zone_server->RemovePlayer();
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LSUpdate(m_zone_server);
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}
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ClearVars();
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m_stale = 0;
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}
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bool ClientListEntry::CheckStale()
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{
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m_stale++;
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if (m_stale > 20) {
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if (m_online > CLE_Status::Offline) {
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SetOnline(CLE_Status::Offline);
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}
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return true;
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}
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return false;
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}
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bool ClientListEntry::CheckAuth(uint32 loginserver_account_id, const char *key_password)
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{
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LogDebug(
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"ls_account_id [{}] key_password [{}] key [{}]",
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loginserver_account_id,
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key_password,
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m_key
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);
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if (m_login_server_id == loginserver_account_id && strncmp(m_key, key_password, 10) == 0) {
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LogDebug(
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"ls_account_id [{}] key_password [{}] m_key [{}] lsid [{}] m_account_id [{}]",
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loginserver_account_id,
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key_password,
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m_key,
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LSID(),
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m_account_id
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);
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// create account if it doesn't exist
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if (m_account_id == 0 && LSID() > 0) {
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int16 default_account_status = WorldConfig::get()->DefaultStatus;
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m_account_id = database.CreateAccount(
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m_login_account_name,
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std::string(),
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default_account_status,
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m_source_loginserver,
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LSID()
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);
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if (!m_account_id) {
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LogError(
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"Error adding local account for LS login [{}] [{}], duplicate name",
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m_source_loginserver,
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m_login_account_name
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);
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return false;
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}
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strn0cpy(m_account_name, m_login_account_name, sizeof(m_account_name));
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m_admin = default_account_status;
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}
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std::string lsworldadmin;
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if (database.GetVariable("honorlsworldadmin", lsworldadmin)) {
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if (Strings::ToInt(lsworldadmin) == 1 && m_world_admin != 0 &&
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(m_admin < m_world_admin || m_admin == AccountStatus::Player)) {
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m_admin = m_world_admin;
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}
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}
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return true;
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}
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return false;
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}
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void ClientListEntry::ProcessTellQueue()
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{
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if (!Server()) {
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return;
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}
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ServerPacket *pack;
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auto it = m_tell_queue.begin();
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while (it != m_tell_queue.end()) {
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pack = new ServerPacket(
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ServerOP_ChannelMessage,
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sizeof(ServerChannelMessage_Struct) + strlen((*it)->message) + 1
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);
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memcpy(pack->pBuffer, *it, pack->size);
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Server()->SendPacket(pack);
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safe_delete(pack);
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safe_delete_array(*it);
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it = m_tell_queue.erase(it);
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}
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}
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