eqemu-server/world/cli/cli_mercs_enable.cpp
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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2.2 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "world/world_server_cli.h"
#include "common/database_schema.h"
#include "world/worlddb.h"
void WorldserverCLI::MercsEnable(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Enables mercenaries";
if (cmd[{"-h", "--help"}]) {
return;
}
// bootstrap merc tables if they don't exist
if (!database.DoesTableExist("merc_types")) {
LogInfo("Bootstrapping merc tables");
database.SourceSqlFromUrl(
"https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/merc_tables_bootstrap.sql"
);
}
else {
LogInfo("Merc tables already exist, skipping bootstrap");
}
uint32 expansions_setting = RuleManager::Instance()->GetIntRule(RuleManager::Int__ExpansionSettings);
uint32 expansions_setting_before = expansions_setting;
bool update_expansions = false;
if (expansions_setting != -1 && !(expansions_setting & EQ::expansions::ExpansionBitmask::bitSoD)) {
expansions_setting += EQ::expansions::ExpansionBitmask::bitSoD;
update_expansions = true;
}
LogInfo("Enabling Mercenaries");
LogInfo("Setting rule Mercs:AllowMercs to true");
RuleManager::Instance()->SetRule("Mercs:AllowMercs", "true", &database, true, true);
if (update_expansions) {
LogInfo(
"Updating World:ExpansionSettings from [{}] to [{}] to enable Mercenary Liaison spawns",
expansions_setting_before,
expansions_setting
);
RuleManager::Instance()->SetRule(
"World:ExpansionSettings",
std::to_string(expansions_setting),
&database,
true,
true
);
}
LogInfo("Mercenaries enabled");
}