mirror of
https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
272 lines
7.2 KiB
C++
272 lines
7.2 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EQWX_BASE__H
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#define EQWX_BASE__H
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#include <wx/frame.h>
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#include <wx/textctrl.h>
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#include <wx/notebook.h>
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#include <mysql.h>
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#include "ErrorLog.h"
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#include "tasks.h"
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#include "items.h"
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#include <vector>
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#define TASK_MASTER_VERSION "1.0.8"
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class MainApp: public wxApp
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{
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public:
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virtual bool OnInit();
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};
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class MainFrame: public wxFrame
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{
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public:
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MainFrame( const wxString& title, const wxPoint& pos, const wxSize& size );
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wxTextCtrl *MainEditBox;
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wxMenuBar *MainMenu;
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//various elements
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wxBoxSizer* BoxSizer1;
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wxListBox *ItemSelectionList;
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wxNotebook *MainNotebookBack;
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wxPanel *MainPanel1;
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/*General Panel Controls*/
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wxStaticText *mTaskNameLabel;
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wxTextCtrl *mTaskName;
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wxStaticText *mTaskDescLabel;
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wxTextCtrl *mTaskDesc;
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wxStaticText *mTaskMinLvlLabel;
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wxTextCtrl *mTaskMinLvl;
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wxStaticText *mTaskMaxLvlLabel;
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wxTextCtrl *mTaskMaxLvl;
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wxStaticText *mTaskDurationLabel;
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wxTextCtrl *mTaskDuration;
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wxStaticBox *mRewardsBox;
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wxStaticText *mRewardNameLabel;
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wxTextCtrl *mRewardName;
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wxStaticText *mRewardIDLabel;
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wxTextCtrl *mRewardID;
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wxStaticText *mRewardCashLabel;
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wxTextCtrl *mRewardCash;
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wxStaticText *mRewardXPLabel;
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wxTextCtrl *mRewardXP;
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wxStaticText *mRewardMethodLabel;
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wxChoice *mRewardMethod;
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wxListBox *ShowRewardItems;
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wxButton *RefreshItems;
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wxStaticText *mStartZoneLabel;
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wxChoice *mStartZone;
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wxCheckBox *mTaskRepeatable;
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/*General Panel Controls End*/
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wxPanel *MainPanel2;
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/*Activities Panel Controls*/
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wxListBox *ActivitiesSelectionList;
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wxStaticText *mActText1Label;
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wxTextCtrl *mActText1;
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wxStaticText *mActText2Label;
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wxTextCtrl *mActText2;
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wxStaticText *mActText3Label;
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wxTextCtrl *mActText3;
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wxStaticText *mActivityZoneLabel;
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wxChoice *mActivityZone;
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wxCheckBox *mActivityOptional;
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wxStaticText *mActIDLabel;
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wxTextCtrl *mActID;
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wxStaticText *mActStepLabel;
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wxTextCtrl *mActStep;
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wxStaticText *mActTypeLabel;
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wxChoice *mActType;
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wxStaticBox *mActInfo;
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wxStaticText *mActInfoText;
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wxStaticText *mActDeliverLabel;
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wxTextCtrl *mActDeliver;
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wxStaticText *mActMethodLabel;
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wxChoice *mActMethod;
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wxStaticText *mActGoalIDLabel;
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wxTextCtrl *mActGoalID;
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wxStaticText *mActGoalCountLabel;
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wxTextCtrl *mActGoalCount;
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/*Activities Panel Controls End*/
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wxPanel *MainPanel3;
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/*Goals Panel Control Start*/
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wxListBox *GoalsSelectionList;
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wxListBox *GoalsValuesList;
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wxButton *mGoalsNewValueButton;
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wxButton *mGoalsDeleteValueButton;
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wxButton *mGoalsChangeValueButton;
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/*Goals Panel Control End*/
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wxPanel *MainPanel4;
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/*Proximity Panel Control Start*/
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wxListBox *ProximitySelectionList;
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wxStaticText *mProxIdLabel;
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wxTextCtrl *mProxId;
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wxStaticText *mProxMinxLabel;
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wxTextCtrl *mProxMinx;
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wxStaticText *mProxMaxxLabel;
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wxTextCtrl *mProxMaxx;
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wxStaticText *mProxMinyLabel;
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wxTextCtrl *mProxMiny;
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wxStaticText *mProxMaxyLabel;
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wxTextCtrl *mProxMaxy;
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wxStaticText *mProxMinzLabel;
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wxTextCtrl *mProxMinz;
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wxStaticText *mProxMaxzLabel;
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wxTextCtrl *mProxMaxz;
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wxStaticText *mProxZoneLabel;
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wxChoice *mProxZone;
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/*Proximity Panel Control End*/
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wxPanel *MainPanel5;
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/*Task Set Panel Control Start*/
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/*Task Set Panel Control End*/
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//error
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EQEmuErrorLog *mErrorLog;
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/*database stuff*/
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MYSQL *mMysql;
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char server[256];
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char user[256];
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char password[256];
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char database[256];
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bool GetDatabaseSettings();
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bool LoadTasks();
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bool LoadGoals();
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bool LoadActivities();
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bool LoadItems();
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bool LoadZones();
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bool LoadProximity();
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//I use vectors for everything speed of adding/removing isn't an issue for me.
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//Could use list for task, goals and activities if wanted.
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std::vector<eqtask> taskList;
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std::vector<eqtask_goallist> goalTaskList;
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std::vector<eqitem> itemList;
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std::vector<eqtask_activities> taskActivitiesList;
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std::vector<eqtask_zones> taskZoneList;
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std::vector<eqtask_proximity> taskProximityList;
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int selectedIndex;
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int openedIndex;
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unsigned int highestIndex;
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eqtask_activity_id openedActivity;
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int openedGoal;
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eqtask_prox openedProximity;
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void Connect(wxCommandEvent& event);
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void Save(wxCommandEvent& event);
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void Quit(wxCommandEvent& event);
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void NewTask(wxCommandEvent& event);
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void DeleteTask(wxCommandEvent& event);
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void SaveTask(wxCommandEvent& event);
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void About(wxCommandEvent& event);
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void NewActivity(wxCommandEvent& event);
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void DeleteActivity(wxCommandEvent& event);
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void SaveActivity(wxCommandEvent& event);
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void ListBoxDoubleClick(wxCommandEvent& event);
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void ListBoxSimpleSelect(wxCommandEvent& event);
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void OnRewardButton(wxCommandEvent& event);
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void ActivitiesListBoxSimpleSelect(wxCommandEvent& event);
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void ActivitiesListBoxDoubleClick(wxCommandEvent& event);
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void ActivityChoiceChange(wxCommandEvent& event);
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void PopulateActivities();
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void FillActivity(int id, int activityid, int step);
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void GoalsListBoxDoubleClick(wxCommandEvent& event);
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void PopulateGoals();
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void PopulateGoalValues(unsigned int goalid);
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void ClearGoalValues();
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void NewGoal(wxCommandEvent& event);
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void DeleteGoal(wxCommandEvent& event);
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void NewGoalValue(wxCommandEvent& event);
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void DeleteGoalValue(wxCommandEvent& event);
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void ChangeGoalValue(wxCommandEvent& event);
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void ProximityListBoxDoubleClick(wxCommandEvent& event);
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void NewProximity(wxCommandEvent& event);
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void DeleteProximity(wxCommandEvent& event);
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void SaveProximity(wxCommandEvent& event);
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void PopulateProximity();
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void FillProximityValues(unsigned int zone, unsigned int explore);
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void ShowRewardChange(int rewardType, int rewardId);
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void SetZoneSelectionById(int zid);
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void SetZoneSelectionByIdActivity(int zid);
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void SetZoneSelectionByIdProximity(int zid);
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wxString MakeStringSQLSafe(const char * c);
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void ContextClick(wxContextMenuEvent& event);
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void ContextMenuTaskList();
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void ContextMenuActivityList();
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void ContextMenuGoalList();
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void ContextMenuGoalValueList();
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void ContextMenuProximity();
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//we need to free the memory used when we change activites becase we attach it to
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//the items in our activities table and don't have any other way to track them so
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//Free it up before we call ActivitiesSelectionList->Clear();
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void ClearActivities();
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DECLARE_EVENT_TABLE()
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};
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enum
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{
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TEXT_Main = wxID_HIGHEST + 1,
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MENU_Connect,
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MENU_Quit,
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MENU_NewTask,
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MENU_DeleteTask,
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MENU_SaveTask,
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LIST_Click,
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BUTTON_Reward,
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LIST_Click_Activities,
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MENU_NewActivity,
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MENU_DeleteActivity,
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MENU_SaveActivity,
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CHOICE_ActivityChoiceChange,
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MENU_About,
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LIST_Click_Goals,
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MENU_NewGoal,
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MENU_DeleteGoal,
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MENU_AddGoalItem,
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MENU_DeleteGoalItem,
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MENU_ModifyGoalItem,
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BUTTON_AddGoalItem,
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BUTTON_DeleteGoalItem,
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BUTTON_ModifyGoalItem,
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MENU_NewProximity,
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MENU_DeleteProximity,
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MENU_SaveProximity,
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LIST_Click_Proximity,
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};
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#endif |