mirror of
https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
218 lines
5.2 KiB
C++
218 lines
5.2 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/crash.h"
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#include "common/discord/discord_manager.h"
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#include "common/eqemu_logsys.h"
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#include "common/event/event_loop.h"
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#include "common/events/player_event_logs.h"
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#include "common/net/servertalk_client_connection.h"
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#include "common/net/tcp_server.h"
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#include "common/opcodemgr.h"
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#include "common/path_manager.h"
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#include "common/platform.h"
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#include "common/rulesys.h"
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#include "common/servertalk.h"
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#include "common/zone_store.h"
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#include "ucs/chatchannel.h"
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#include "ucs/clientlist.h"
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#include "ucs/database.h"
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#include "ucs/ucsconfig.h"
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#include "ucs/worldserver.h"
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#include <csignal>
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#include <list>
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#include <thread>
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ChatChannelList *ChannelList;
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Clientlist *g_Clientlist;
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UCSDatabase database;
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WorldServer *worldserver = nullptr;
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const ucsconfig *Config;
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std::string WorldShortName;
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uint32 ChatMessagesSent = 0;
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uint32 MailMessagesSent = 0;
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std::string GetMailPrefix() {
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return "SOE.EQ." + WorldShortName + ".";
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}
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void crash_func() {
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std::this_thread::sleep_for(std::chrono::milliseconds(10000));
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int* p=0;
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*p=0;
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}
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void Shutdown() {
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LogInfo("Shutting down...");
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ChannelList->RemoveAllChannels();
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g_Clientlist->CloseAllConnections();
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EQEmuLogSys::Instance()->CloseFileLogs();
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}
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int caught_loop = 0;
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void CatchSignal(int sig_num) {
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LogInfo("Caught signal [{}]", sig_num);
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EQ::EventLoop::Get().Shutdown();
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caught_loop++;
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// when signal handler is incapable of exiting properly
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if (caught_loop > 1) {
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LogInfo("In a signal handler loop and process is incapable of exiting properly, forcefully cleaning up");
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ChannelList->RemoveAllChannels();
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g_Clientlist->CloseAllConnections();
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EQEmuLogSys::Instance()->CloseFileLogs();
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std::exit(0);
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}
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}
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void PlayerEventQueueListener() {
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while (caught_loop == 0) {
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DiscordManager::Instance()->ProcessMessageQueue();
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Sleep(100);
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}
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}
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int main() {
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RegisterExecutablePlatform(ExePlatformUCS);
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EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
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set_exception_handler();
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PathManager::Instance()->Init();
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// Check every minute for unused channels we can delete
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//
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Timer ChannelListProcessTimer(60000);
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Timer ClientConnectionPruneTimer(60000);
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Timer keepalive(INTERSERVER_TIMER); // does auto-reconnect
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LogInfo("Starting EQEmu Universal Chat Server");
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if (!ucsconfig::LoadConfig()) {
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LogInfo("Loading server configuration failed");
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return 1;
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}
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Config = ucsconfig::get();
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WorldShortName = Config->ShortName;
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LogInfo("Connecting to MySQL");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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LogInfo("Cannot continue without a database connection");
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return 1;
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}
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EQEmuLogSys::Instance()
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->SetDatabase(&database)
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->SetLogPath(PathManager::Instance()->GetLogPath())
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->LoadLogDatabaseSettings()
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->StartFileLogs();
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PlayerEventLogs::Instance()->SetDatabase(&database)->Init();
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char tmp[64];
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// ucs has no 'reload rules' handler
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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LogInfo("Loading rule set [{}]", tmp);
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if(!RuleManager::Instance()->LoadRules(&database, tmp, false)) {
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LogInfo("Failed to load ruleset [{}], falling back to defaults", tmp);
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}
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} else {
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if(!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
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}
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}
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EQ::InitializeDynamicLookups();
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database.ExpireMail();
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g_Clientlist = new Clientlist(Config->GetUCSPort());
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ChannelList = new ChatChannelList();
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database.LoadChatChannels();
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std::signal(SIGINT, CatchSignal);
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std::signal(SIGTERM, CatchSignal);
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std::signal(SIGKILL, CatchSignal);
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std::signal(SIGSEGV, CatchSignal);
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std::thread(PlayerEventQueueListener).detach();
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worldserver = new WorldServer;
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// uncomment to simulate timed crash for catching SIGSEV
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// std::thread crash_test(crash_func);
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// crash_test.detach();
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auto loop_fn = [&](EQ::Timer* t) {
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if (keepalive.Check()) {
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keepalive.Start();
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database.ping();
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}
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Timer::SetCurrentTime();
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g_Clientlist->Process();
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if (ChannelListProcessTimer.Check()) {
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ChannelList->Process();
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}
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if (ClientConnectionPruneTimer.Check()) {
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g_Clientlist->CheckForStaleConnectionsAll();
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}
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};
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EQ::Timer process_timer(loop_fn);
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process_timer.Start(32, true);
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EQ::EventLoop::Get().Run();
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Shutdown();
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}
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void UpdateWindowTitle(char* iNewTitle) {
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#ifdef _WINDOWS
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char tmp[500];
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if (iNewTitle) {
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snprintf(tmp, sizeof(tmp), "UCS: %s", iNewTitle);
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}
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else {
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snprintf(tmp, sizeof(tmp), "UCS");
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}
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SetConsoleTitle(tmp);
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#endif
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}
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