eqemu-server/ucs/database.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

61 lines
2.6 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/database.h"
#include "common/database.h"
#include "common/linked_list.h"
#include "common/shareddb.h"
#include "common/types.h"
#include "ucs/chatchannel.h"
#include "ucs/clientlist.h"
#include <map>
#include <string>
#include <vector>
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
class UCSDatabase : public Database {
public:
int FindAccount(const char *CharacterName, Client *c);
int FindCharacter(const char *CharacterName);
bool VerifyMailKey(const std::string& characterName, int IPAddress, const std::string& MailKey);
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool LoadChatChannels();
void LoadReservedNamesFromDB();
void LoadFilteredNamesFromDB();
bool CheckChannelNameFilter(const std::string& channel_name);
void SaveChatChannel(const std::string& channel_name, const std::string& channel_owner, const std::string& channel_password, const uint16& min_status);
void DeleteChatChannel(const std::string& channel_name);
int CurrentPlayerChannelCount(const std::string& player_name);
std::vector<std::string> CurrentPlayerChannels(const std::string& player_name);
void GetAccountStatus(Client *c);
void SetChannelPassword(const std::string& channel_name, const std::string& password);
void SetChannelOwner(const std::string& channel_name, const std::string& owner);
void SendHeaders(Client *c);
void SendBody(Client *c, const int& message_number);
bool SendMail(const std::string& recipient, const std::string& from, const std::string& subject, const std::string& body, const std::string& recipients_string);
void SetMessageStatus(const int& message_number, const int& Status);
void ExpireMail();
void AddFriendOrIgnore(const int& char_id, const int& type, const std::string& name);
void RemoveFriendOrIgnore(const int& char_id, const int& type, const std::string& name);
void GetFriendsAndIgnore(const int& char_id, std::vector<std::string> &Friends, std::vector<std::string> &Ignorees);
};