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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
237 lines
6.0 KiB
C++
237 lines
6.0 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "shared_memory/items.h"
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#include "shared_memory/spells.h"
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#include "common/content/world_content_service.h"
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#include "common/crash.h"
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#include "common/eqemu_config.h"
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#include "common/eqemu_exception.h"
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#include "common/eqemu_logsys.h"
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#include "common/events/player_event_logs.h"
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#include "common/evolving_items.h"
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#include "common/path_manager.h"
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#include "common/platform.h"
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#include "common/rulesys.h"
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#include "common/shareddb.h"
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#include "common/strings.h"
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#include "common/zone_store.h"
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#include <cstdio>
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#ifdef _WINDOWS
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include <sys/stat.h>
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inline bool MakeDirectory(const std::string &directory_name)
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{
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#ifdef _WINDOWS
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struct _stat st;
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if (_stat(directory_name.c_str(), &st) == 0) {
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return false;
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}
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else {
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_mkdir(directory_name.c_str());
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return true;
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}
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#else
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struct stat st;
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if (stat(directory_name.c_str(), &st) == 0) {
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return false;
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}
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else {
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mkdir(directory_name.c_str(), 0755);
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return true;
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}
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#endif
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return false;
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}
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int main(int argc, char **argv)
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{
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RegisterExecutablePlatform(ExePlatformSharedMemory);
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EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
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set_exception_handler();
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PathManager::Instance()->Init();
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LogInfo("Shared Memory Loader Program");
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if (!EQEmuConfig::LoadConfig()) {
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LogError("Unable to load configuration file");
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return 1;
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}
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auto Config = EQEmuConfig::get();
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SharedDatabase database;
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SharedDatabase content_db;
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LogInfo("Connecting to database");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort
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)) {
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LogError("Unable to connect to the database, cannot continue without a database connection");
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return 1;
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}
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/**
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* Multi-tenancy: Content database
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*/
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if (!Config->ContentDbHost.empty()) {
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if (!content_db.Connect(
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Config->ContentDbHost.c_str() ,
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Config->ContentDbUsername.c_str(),
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Config->ContentDbPassword.c_str(),
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Config->ContentDbName.c_str(),
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Config->ContentDbPort
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)) {
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LogError("Cannot continue without a content database connection");
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return 1;
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}
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} else {
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content_db.SetMySQL(database);
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}
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EQEmuLogSys::Instance()->SetDatabase(&database)
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->SetLogPath(PathManager::Instance()->GetLogPath())
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->LoadLogDatabaseSettings()
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->StartFileLogs();
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std::string shared_mem_directory = Config->SharedMemDir;
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if (MakeDirectory(shared_mem_directory)) {
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LogInfo("Shared Memory folder doesn't exist, so we created it [{}]", shared_mem_directory.c_str());
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}
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database.LoadVariables();
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/* If we're running shared memory and hotfix has no custom name, we probably want to start from scratch... */
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std::string db_hotfix_name;
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if (database.GetVariable("hotfix_name", db_hotfix_name)) {
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if (!db_hotfix_name.empty() && strcasecmp("hotfix_", db_hotfix_name.c_str()) == 0) {
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LogInfo("Current hotfix in variables is the default [{}], clearing out variable", db_hotfix_name.c_str());
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std::string query = StringFormat("UPDATE `variables` SET `value`='' WHERE (`varname`='hotfix_name')");
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database.QueryDatabase(query);
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}
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}
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/**
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* Rules: TODO: Remove later
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*/
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{
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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LogInfo("Loading rule set [{}]", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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LogError("Failed to load ruleset [{}], falling back to defaults", tmp.c_str());
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}
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}
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else {
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if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
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}
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}
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EQ::InitializeDynamicLookups();
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}
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WorldContentService::Instance()->SetCurrentExpansion(RuleI(Expansion, CurrentExpansion));
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WorldContentService::Instance()->SetDatabase(&database)
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->SetContentDatabase(&content_db)
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->SetExpansionContext()
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->ReloadContentFlags();
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LogInfo(
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"Current expansion is [{}] ({})",
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WorldContentService::Instance()->GetCurrentExpansion(),
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WorldContentService::Instance()->GetCurrentExpansionName()
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);
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std::string hotfix_name = "";
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bool load_all = true;
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bool load_items = false;
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bool load_loot = false;
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bool load_spells = false;
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if (argc > 1) {
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for (int i = 1; i < argc; ++i) {
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switch (argv[i][0]) {
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case 'i':
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if (strcasecmp("items", argv[i]) == 0) {
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load_items = true;
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load_all = false;
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}
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break;
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case 's':
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if (strcasecmp("spells", argv[i]) == 0) {
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load_spells = true;
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load_all = false;
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}
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break;
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case '-': {
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auto split = Strings::Split(argv[i], '=');
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if (split.size() >= 2) {
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auto command = split[0];
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auto argument = split[1];
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if (strcasecmp("-hotfix", command.c_str()) == 0) {
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hotfix_name = argument;
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load_all = true;
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}
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}
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break;
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}
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}
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}
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}
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if (hotfix_name.length() > 0) {
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LogInfo("Writing data for hotfix [{}]", hotfix_name.c_str());
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}
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if (load_all || load_items) {
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LogInfo("Loading items");
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try {
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LoadItems(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_spells) {
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LogInfo("Loading spells");
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try {
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LoadSpells(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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EQEmuLogSys::Instance()->CloseFileLogs();
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return 0;
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}
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