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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
81 lines
3.7 KiB
C++
81 lines
3.7 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/eq_stream_intf.h"
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#include "common/net/reliable_stream_connection.h"
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#include "common/opcodemgr.h"
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#include "common/random.h"
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#include "common/repositories/login_accounts_repository.h"
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#include "loginserver/login_types.h"
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#include <memory>
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class Client {
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public:
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Client(std::shared_ptr<EQStreamInterface> c, LSClientVersion v);
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~Client() {}
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bool Process();
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void HandleSessionReady(const char *data, unsigned int size);
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void HandleLogin(const char *data, unsigned int size);
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// Sends the expansion data packet
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// Titanium uses the encrypted data block to contact the expansion (You own xxx:) and the max expansions (of yyy)
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// Rof uses a separate data packet specifically for the expansion data
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// Live, as of July 2021 uses a similar but slightly different seperate data packet
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void SendExpansionPacketData(PlayerLoginReply &plrs);
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void SendPlayToWorld(const char *data);
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void SendServerListPacket(uint32 seq);
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void SendPlayResponse(EQApplicationPacket *outapp);
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void GenerateRandomLoginKey();
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unsigned int GetAccountID() const { return m_account_id; }
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std::string GetLoginServerName() const { return m_loginserver_name; }
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std::string GetAccountName() const { return m_account_name; }
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std::string GetClientLoggingDescription();
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std::string GetLoginKey() const { return m_key; }
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unsigned int GetSelectedPlayServerID() const { return m_selected_play_server_id; }
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unsigned int GetCurrentPlaySequence() const { return m_play_sequence_id; }
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LSClientVersion GetClientVersion() const { return m_client_version; }
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std::shared_ptr<EQStreamInterface> GetConnection() { return m_connection; }
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void AttemptLoginAccountCreation(LoginAccountContext c);
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void SendFailedLogin();
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bool VerifyAndUpdateLoginHash(LoginAccountContext c, const LoginAccountsRepository::LoginAccounts& a);
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void DoSuccessfulLogin(LoginAccountsRepository::LoginAccounts& a);
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private:
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EQ::Random m_random;
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std::shared_ptr<EQStreamInterface> m_connection;
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LSClientVersion m_client_version;
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LSClientStatus m_client_status;
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std::string m_account_name;
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unsigned int m_account_id;
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std::string m_loginserver_name;
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unsigned int m_selected_play_server_id;
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unsigned int m_play_sequence_id;
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std::string m_key;
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std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_login_connection_manager;
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std::shared_ptr<EQ::Net::ReliableStreamConnection> m_login_connection;
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LoginBaseMessage m_login_base_message;
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std::string m_stored_username;
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std::string m_stored_password;
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static bool ProcessHealthCheck(std::string username) {
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return username == "healthcheckuser";
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}
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};
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