eqemu-server/eqlaunch/zone_launch.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/proc_launcher.h"
#include "common/timer.h"
#include <string>
class WorldServer;
class EQEmuConfig;
class ZoneLaunch : protected ProcLauncher::EventHandler {
public:
ZoneLaunch(WorldServer *world, const char *launcher_name,
const char *zone_name, uint16 port, const EQEmuConfig *config);
virtual ~ZoneLaunch();
void Stop(bool graceful = true);
void Restart();
bool Process();
void SendStatus() const;
const char *GetZone() const { return(m_zone.c_str()); }
protected:
bool IsRunning() const { return(m_state == StateStarted || m_state == StateStopPending || m_state == StateRestartPending); }
void Start();
void OnTerminate(const ProcLauncher::ProcRef &ref, const ProcLauncher::Spec *spec);
enum {
StateStartPending,
StateStarted,
StateRestartPending,
StateStopPending,
StateStopped
} m_state;
WorldServer *const m_world;
const std::string m_zone;
const char *const m_launcherName;
const EQEmuConfig *const m_config;
const uint16 m_port;
Timer m_timer;
ProcLauncher::ProcRef m_ref;
uint32 m_startCount;
uint32 m_killFails;
private:
static int s_running;
static Timer s_startTimer;
};