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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
731 lines
17 KiB
C++
731 lines
17 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone_store.h"
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#include "common/content/world_content_service.h"
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#include "common/stacktrace/backward.hpp"
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#define DEFAULT_MINIMUM_CLIP 50.0f
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#define DEFAULT_MAXIMUM_CLIP 175.0f
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#define DEFAULT_ZONE_FAST_REGEN 180
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#define DEFAULT_ZONE_GRAVITY 0.4f
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#define DEFAULT_ZONE_MIN_MAX_EXPANSION -1
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#define DEFAULT_ZONE_MAX_AGGRO_DISTANCE 600
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#define DEFAULT_ZONE_MAX_MOVEMENT_UPDATE_RANGE 600
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#define DEFAULT_ZONE_RUNSPEED 0.4f
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#define DEFAULT_ZONE_SHUTDOWN_DELAY 3600000
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#define DEFAULT_ZONE_TYPE 1
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#define FOG_SLOT_ONE 1
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#define FOG_SLOT_TWO 2
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#define FOG_SLOT_THREE 3
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#define FOG_SLOT_FOUR 4
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#define RAIN_SLOT_ONE 1
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#define RAIN_SLOT_TWO 2
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#define RAIN_SLOT_THREE 3
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#define RAIN_SLOT_FOUR 4
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#define SNOW_SLOT_ONE 1
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#define SNOW_SLOT_TWO 2
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#define SNOW_SLOT_THREE 3
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#define SNOW_SLOT_FOUR 4
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ZoneStore::ZoneStore() = default;
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ZoneStore::~ZoneStore() = default;
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// cache record of zones for fast successive retrieval
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void ZoneStore::LoadZones(Database &db)
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{
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m_zones = ZoneRepository::All(db);
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LogInfo("Loaded [{}] zones", m_zones.size());
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}
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/**
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* @param in_zone_name
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* @return
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*/
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uint32 ZoneStore::GetZoneID(const char *in_zone_name)
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{
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if (in_zone_name == nullptr) {
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return 0;
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}
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std::string zone_name = Strings::ToLower(in_zone_name);
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return GetZoneID(zone_name);
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}
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/**
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* @param zone_name
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* @return
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*/
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uint32 ZoneStore::GetZoneID(std::string zone_name)
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{
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for (auto &z: m_zones) {
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if (z.short_name == zone_name) {
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return z.zoneidnumber;
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}
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}
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LogInfo("Failed to get zone_name [{}]", zone_name);
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return 0;
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}
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/**
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* @param zone_id
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* @param error_unknown
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* @return
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*/
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const char *ZoneStore::GetZoneName(uint32 zone_id, bool error_unknown)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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return z.short_name.c_str();
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}
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}
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if (error_unknown) {
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return "UNKNOWN";
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}
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return nullptr;
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}
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/**
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* @param zone_id
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* @param error_unknown
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* @return
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*/
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const char *ZoneStore::GetZoneLongName(uint32 zone_id, bool error_unknown)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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return z.long_name.c_str();
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}
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}
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if (error_unknown) {
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return "UNKNOWN";
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}
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return nullptr;
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}
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/**
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* @param zone_id
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* @return
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*/
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std::string ZoneStore::GetZoneName(uint32 zone_id)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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return z.short_name;
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}
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}
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LogInfo("Failed to get zone long name by zone_id [{}]", zone_id);
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return {};
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}
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/**
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* @param zone_id
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* @return
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*/
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std::string ZoneStore::GetZoneLongName(uint32 zone_id)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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return z.long_name;
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}
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}
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LogInfo("Failed to get zone long name by zone_id [{}]", zone_id);
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return {};
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}
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std::string ZoneStore::GetZoneShortNameByLongName(const std::string& zone_long_name)
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{
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for (const auto& z : m_zones) {
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if (z.long_name == zone_long_name) {
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return z.short_name;
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}
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}
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LogInfo("Failed to get zone short name by zone_long_name [{}]", zone_long_name);
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return {};
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}
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uint32 ZoneStore::GetZoneIDByLongName(const std::string& zone_long_name)
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{
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for (const auto& z : m_zones) {
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if (z.long_name == zone_long_name) {
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return z.zoneidnumber;
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}
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}
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LogInfo("Failed to get zone ID by zone_long_name [{}]", zone_long_name);
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return 0;
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}
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/**
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* @param zone_id
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* @param version
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* @return
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*/
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ZoneRepository::Zone *ZoneStore::GetZone(uint32 zone_id, int version)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id && z.version == version) {
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return &z;
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}
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}
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LogInfo("Failed to get zone by zone_id [{}] version [{}]", zone_id, version);
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return nullptr;
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}
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/**
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* @param in_zone_name
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* @return
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*/
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ZoneRepository::Zone *ZoneStore::GetZone(const char *in_zone_name)
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{
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for (auto &z: m_zones) {
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if (z.short_name == in_zone_name) {
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return &z;
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}
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}
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LogInfo("Failed to get zone by zone_name [{}]", in_zone_name);
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return nullptr;
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}
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ZoneRepository::Zone *ZoneStore::GetZone(const std::string& in_zone_name)
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{
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for (auto &z: m_zones) {
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if (z.short_name == in_zone_name) {
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return &z;
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}
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}
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return nullptr;
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}
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const std::vector<ZoneRepository::Zone> &ZoneStore::GetZones() const
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{
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return m_zones;
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}
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// gets zone data by using explicit version and falling back to version 0 if not found
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ZoneRepository::Zone *ZoneStore::GetZoneWithFallback(uint32 zone_id, int version)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id && z.version == version) {
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return &z;
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}
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}
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// second pass, default to version 0 if specific doesn't exist
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id && z.version == 0) {
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return &z;
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}
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}
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LogInfo("Failed to get zone by zone_id [{}] version [{}]", zone_id, version);
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return nullptr;
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}
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glm::vec4 ZoneStore::GetZoneSafeCoordinates(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? glm::vec4(z->safe_x, z->safe_y, z->safe_z, z->safe_heading) : glm::vec4(0.f);
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}
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float ZoneStore::GetZoneGraveyardID(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->graveyard_id : 0;
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}
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uint8 ZoneStore::GetZoneMinimumLevel(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->min_level : 0;
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}
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uint8 ZoneStore::GetZoneMaximumLevel(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->max_level : UINT8_MAX;
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}
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uint8 ZoneStore::GetZoneMinimumStatus(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->min_status : 0;
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}
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int ZoneStore::GetZoneTimeZone(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->timezone : 0;
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}
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int ZoneStore::GetZoneMaximumPlayers(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->maxclients : 0;
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}
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uint32 ZoneStore::GetZoneRuleSet(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->ruleset : 0;
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}
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const std::string ZoneStore::GetZoneNote(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->note : "";
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}
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float ZoneStore::GetZoneUnderworld(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->underworld : 0.0f;
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}
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float ZoneStore::GetZoneMinimumClip(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->minclip : DEFAULT_MINIMUM_CLIP;
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}
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float ZoneStore::GetZoneMaximumClip(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->maxclip : DEFAULT_MAXIMUM_CLIP;
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}
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float ZoneStore::GetZoneFogMinimumClip(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return DEFAULT_MINIMUM_CLIP;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_minclip1;
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case FOG_SLOT_TWO:
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return z->fog_minclip2;
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case FOG_SLOT_THREE:
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return z->fog_minclip3;
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case FOG_SLOT_FOUR:
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return z->fog_minclip4;
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default:
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return z->fog_minclip;
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}
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}
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float ZoneStore::GetZoneFogMaximumClip(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return DEFAULT_MAXIMUM_CLIP;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_maxclip1;
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case FOG_SLOT_TWO:
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return z->fog_maxclip2;
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case FOG_SLOT_THREE:
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return z->fog_maxclip3;
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case FOG_SLOT_FOUR:
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return z->fog_maxclip4;
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default:
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return z->fog_maxclip;
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}
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}
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uint8 ZoneStore::GetZoneFogRed(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return 0;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_red1;
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case FOG_SLOT_TWO:
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return z->fog_red2;
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case FOG_SLOT_THREE:
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return z->fog_red3;
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case FOG_SLOT_FOUR:
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return z->fog_red4;
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default:
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return z->fog_red;
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}
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}
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uint8 ZoneStore::GetZoneFogGreen(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return 0;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_green1;
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case FOG_SLOT_TWO:
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return z->fog_green2;
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case FOG_SLOT_THREE:
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return z->fog_green3;
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case FOG_SLOT_FOUR:
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return z->fog_green4;
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default:
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return z->fog_green;
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}
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}
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uint8 ZoneStore::GetZoneFogBlue(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return 0;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_blue1;
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case FOG_SLOT_TWO:
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return z->fog_blue2;
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case FOG_SLOT_THREE:
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return z->fog_blue3;
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case FOG_SLOT_FOUR:
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return z->fog_blue4;
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default:
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return z->fog_blue;
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}
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}
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uint8 ZoneStore::GetZoneSky(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->sky : 0;
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}
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uint8 ZoneStore::GetZoneZType(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->ztype : 0;
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}
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float ZoneStore::GetZoneExperienceMultiplier(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->zone_exp_multiplier : 1.0f;
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}
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float ZoneStore::GetZoneWalkSpeed(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->walkspeed : DEFAULT_ZONE_RUNSPEED;
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}
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uint8 ZoneStore::GetZoneTimeType(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->time_type : 0;
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}
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float ZoneStore::GetZoneFogDensity(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->fog_density : 0.0f;
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}
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const std::string ZoneStore::GetZoneFlagNeeded(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->flag_needed : "";
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}
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int8 ZoneStore::GetZoneCanBind(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->canbind : 0;
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}
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int8 ZoneStore::GetZoneCanCombat(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->cancombat : 0;
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}
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int8 ZoneStore::GetZoneCanLevitate(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->canlevitate : 0;
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}
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int8 ZoneStore::GetZoneCastOutdoor(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->castoutdoor : 0;
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}
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uint8 ZoneStore::GetZoneHotzone(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->hotzone : 0;
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}
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uint8 ZoneStore::GetZoneInstanceType(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->insttype : 0;
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}
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uint64 ZoneStore::GetZoneShutdownDelay(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->shutdowndelay : DEFAULT_ZONE_SHUTDOWN_DELAY;
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}
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int8 ZoneStore::GetZonePEQZone(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->peqzone : 0;
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}
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int8 ZoneStore::GetZoneExpansion(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->expansion : 0;
|
|
}
|
|
|
|
int8 ZoneStore::GetZoneBypassExpansionCheck(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->bypass_expansion_check : 0;
|
|
}
|
|
|
|
uint8 ZoneStore::GetZoneSuspendBuffs(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->suspendbuffs : 0;
|
|
}
|
|
|
|
int ZoneStore::GetZoneRainChance(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
|
|
if (!z) {
|
|
return 0;
|
|
}
|
|
|
|
switch (slot) {
|
|
case RAIN_SLOT_TWO:
|
|
return z->rain_chance2;
|
|
case RAIN_SLOT_THREE:
|
|
return z->rain_chance3;
|
|
case RAIN_SLOT_FOUR:
|
|
return z->rain_chance4;
|
|
case RAIN_SLOT_ONE:
|
|
default:
|
|
return z->rain_chance1;
|
|
}
|
|
}
|
|
|
|
int ZoneStore::GetZoneRainDuration(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
|
|
if (!z) {
|
|
return 0;
|
|
}
|
|
|
|
switch (slot) {
|
|
case RAIN_SLOT_TWO:
|
|
return z->rain_duration2;
|
|
case RAIN_SLOT_THREE:
|
|
return z->rain_duration3;
|
|
case RAIN_SLOT_FOUR:
|
|
return z->rain_duration4;
|
|
case RAIN_SLOT_ONE:
|
|
default:
|
|
return z->rain_duration1;
|
|
}
|
|
}
|
|
|
|
int ZoneStore::GetZoneSnowChance(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
|
|
if (!z) {
|
|
return 0;
|
|
}
|
|
|
|
switch (slot) {
|
|
case SNOW_SLOT_TWO:
|
|
return z->snow_chance2;
|
|
case SNOW_SLOT_THREE:
|
|
return z->snow_chance3;
|
|
case SNOW_SLOT_FOUR:
|
|
return z->snow_chance4;
|
|
case SNOW_SLOT_ONE:
|
|
default:
|
|
return z->snow_chance1;
|
|
}
|
|
}
|
|
|
|
int ZoneStore::GetZoneSnowDuration(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
|
|
if (!z) {
|
|
return 0;
|
|
}
|
|
|
|
switch (slot) {
|
|
case SNOW_SLOT_TWO:
|
|
return z->snow_duration2;
|
|
case SNOW_SLOT_THREE:
|
|
return z->snow_duration3;
|
|
case SNOW_SLOT_FOUR:
|
|
return z->snow_duration4;
|
|
case SNOW_SLOT_ONE:
|
|
default:
|
|
return z->snow_duration1;
|
|
}
|
|
}
|
|
|
|
float ZoneStore::GetZoneGravity(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->gravity : DEFAULT_ZONE_GRAVITY;
|
|
}
|
|
|
|
int ZoneStore::GetZoneType(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->type : DEFAULT_ZONE_TYPE;
|
|
}
|
|
|
|
int8 ZoneStore::GetZoneSkyLock(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->skylock : 0;
|
|
}
|
|
|
|
int ZoneStore::GetZoneFastRegenHP(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->fast_regen_hp : DEFAULT_ZONE_FAST_REGEN;
|
|
}
|
|
|
|
int ZoneStore::GetZoneFastRegenMana(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->fast_regen_mana : DEFAULT_ZONE_FAST_REGEN;
|
|
}
|
|
|
|
int ZoneStore::GetZoneFastRegenEndurance(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->fast_regen_endurance : DEFAULT_ZONE_FAST_REGEN;
|
|
}
|
|
|
|
int ZoneStore::GetZoneNPCMaximumAggroDistance(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->npc_max_aggro_dist : DEFAULT_ZONE_MAX_AGGRO_DISTANCE;
|
|
}
|
|
|
|
int8 ZoneStore::GetZoneMinimumExpansion(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->min_expansion : DEFAULT_ZONE_MIN_MAX_EXPANSION;
|
|
}
|
|
|
|
int8 ZoneStore::GetZoneMaximumExpansion(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->max_expansion : DEFAULT_ZONE_MIN_MAX_EXPANSION;
|
|
}
|
|
|
|
const std::string ZoneStore::GetZoneContentFlags(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->content_flags : "";
|
|
}
|
|
|
|
const std::string ZoneStore::GetZoneContentFlagsDisabled(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->content_flags_disabled : "";
|
|
}
|
|
|
|
int ZoneStore::GetZoneUnderworldTeleportIndex(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->underworld_teleport_index : 0;
|
|
}
|
|
|
|
int ZoneStore::GetZoneLavaDamage(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->lava_damage : 0;
|
|
}
|
|
|
|
int ZoneStore::GetZoneMinimumLavaDamage(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->min_lava_damage : 0;
|
|
}
|
|
|
|
uint8 ZoneStore::GetZoneIdleWhenEmpty(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->idle_when_empty : 1;
|
|
}
|
|
|
|
uint32 ZoneStore::GetZoneSecondsBeforeIdle(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->seconds_before_idle : 60;
|
|
}
|