Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

96 lines
3.1 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/types.h"
// Disgrace: for windows compile
#ifdef _WINDOWS
struct timeval;
int gettimeofday (timeval *tp, ...);
#endif
#include <chrono>
class Timer
{
public:
Timer();
Timer(uint32 timer_time, bool iUseAcurateTiming = false);
Timer(uint32 start, uint32 timer, bool iUseAcurateTiming);
~Timer() { }
bool Check(bool iReset = true);
void Enable();
void Disable();
void Start(uint32 set_timer_time=0, bool ChangeResetTimer = true);
void SetTimer(uint32 set_timer_time=0);
uint32 GetRemainingTime() const;
inline const uint32& GetTimerTime() { return timer_time; }
inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
void Trigger();
void SetAtTrigger(uint32 set_at_trigger, bool iEnableIfDisabled = false, bool ChangeTimerTime = false);
inline bool Enabled() { return enabled; }
inline uint32 GetStartTime() { return(start_time); }
inline uint32 GetDuration() { return(timer_time); }
static const uint32 SetCurrentTime();
static const uint32 RollForward(uint32 seconds);
static const uint32 GetCurrentTime();
static const uint32 GetTimeSeconds();
private:
uint32 start_time;
uint32 timer_time;
bool enabled;
uint32 set_at_trigger;
// Tells the timer to be more acurate about happening every X ms.
// Instead of Check() setting the start_time = now,
// it it sets it to start_time += timer_time
bool pUseAcurateTiming;
};
/* Wrapper around chrono to make adding simple time based benching easy
* ex:
* void foo() {
* ...
* BenchTimer timer;
* ... (expensive work here)
* auto dur = timer.elapsed();
* std::cout << "foo() took " << dur << seconds" << std::endl;
* ...
* }
* */
struct BenchTimer
{
typedef std::chrono::high_resolution_clock clock;
BenchTimer() : start_time(clock::now()) {}
void reset() { start_time = clock::now(); }
// this is seconds
double elapsed() { return std::chrono::duration<double> (clock::now() - start_time).count(); }
std::chrono::milliseconds::rep elapsedMilliseconds() { return std::chrono::duration_cast<std::chrono::milliseconds>(clock::now() - start_time).count(); }
std::chrono::microseconds::rep elapsedMicroseconds() { return std::chrono::duration_cast<std::chrono::microseconds>(clock::now() - start_time).count(); }
std::chrono::nanoseconds::rep elapsedNanoseconds() { return std::chrono::duration_cast<std::chrono::nanoseconds>(clock::now() - start_time).count(); }
private:
std::chrono::time_point<std::chrono::high_resolution_clock> start_time;
};