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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/types.h"
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// Disgrace: for windows compile
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#ifdef _WINDOWS
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struct timeval;
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int gettimeofday (timeval *tp, ...);
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#endif
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#include <chrono>
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class Timer
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{
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public:
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Timer();
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Timer(uint32 timer_time, bool iUseAcurateTiming = false);
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Timer(uint32 start, uint32 timer, bool iUseAcurateTiming);
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~Timer() { }
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bool Check(bool iReset = true);
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void Enable();
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void Disable();
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void Start(uint32 set_timer_time=0, bool ChangeResetTimer = true);
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void SetTimer(uint32 set_timer_time=0);
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uint32 GetRemainingTime() const;
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inline const uint32& GetTimerTime() { return timer_time; }
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inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
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void Trigger();
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void SetAtTrigger(uint32 set_at_trigger, bool iEnableIfDisabled = false, bool ChangeTimerTime = false);
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inline bool Enabled() { return enabled; }
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inline uint32 GetStartTime() { return(start_time); }
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inline uint32 GetDuration() { return(timer_time); }
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static const uint32 SetCurrentTime();
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static const uint32 RollForward(uint32 seconds);
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static const uint32 GetCurrentTime();
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static const uint32 GetTimeSeconds();
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private:
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uint32 start_time;
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uint32 timer_time;
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bool enabled;
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uint32 set_at_trigger;
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// Tells the timer to be more acurate about happening every X ms.
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// Instead of Check() setting the start_time = now,
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// it it sets it to start_time += timer_time
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bool pUseAcurateTiming;
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};
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/* Wrapper around chrono to make adding simple time based benching easy
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* ex:
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* void foo() {
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* ...
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* BenchTimer timer;
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* ... (expensive work here)
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* auto dur = timer.elapsed();
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* std::cout << "foo() took " << dur << seconds" << std::endl;
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* ...
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* }
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* */
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struct BenchTimer
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{
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typedef std::chrono::high_resolution_clock clock;
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BenchTimer() : start_time(clock::now()) {}
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void reset() { start_time = clock::now(); }
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// this is seconds
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double elapsed() { return std::chrono::duration<double> (clock::now() - start_time).count(); }
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std::chrono::milliseconds::rep elapsedMilliseconds() { return std::chrono::duration_cast<std::chrono::milliseconds>(clock::now() - start_time).count(); }
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std::chrono::microseconds::rep elapsedMicroseconds() { return std::chrono::duration_cast<std::chrono::microseconds>(clock::now() - start_time).count(); }
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std::chrono::nanoseconds::rep elapsedNanoseconds() { return std::chrono::duration_cast<std::chrono::nanoseconds>(clock::now() - start_time).count(); }
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private:
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std::chrono::time_point<std::chrono::high_resolution_clock> start_time;
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};
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