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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
222 lines
4.5 KiB
C++
222 lines
4.5 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "timer.h"
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// Disgrace: for windows compile
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#ifndef WIN32
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#include <sys/time.h>
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#else
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#include <sys/timeb.h>
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#include <WinSock2.h>
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#undef GetCurrentTime
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#endif
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uint32 current_time = 0;
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uint32 last_time = 0;
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Timer::Timer() {
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timer_time = 0;
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start_time = current_time;
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set_at_trigger = timer_time;
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pUseAcurateTiming = false;
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enabled = false;
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}
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Timer::Timer(uint32 in_timer_time, bool iUseAcurateTiming) {
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timer_time = in_timer_time;
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start_time = current_time;
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set_at_trigger = timer_time;
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pUseAcurateTiming = iUseAcurateTiming;
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if (timer_time == 0) {
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enabled = false;
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}
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else {
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enabled = true;
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}
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}
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Timer::Timer(uint32 start, uint32 timer, bool iUseAcurateTiming = false) {
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timer_time = timer;
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start_time = start;
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set_at_trigger = timer_time;
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pUseAcurateTiming = iUseAcurateTiming;
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if (timer_time == 0) {
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enabled = false;
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}
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else {
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enabled = true;
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}
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}
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/* Reimplemented for MSVC - Bounce */
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#ifdef _WINDOWS
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int gettimeofday (timeval *tp, ...)
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{
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timeb tb;
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ftime (&tb);
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tp->tv_sec = tb.time;
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tp->tv_usec = tb.millitm * 1000;
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return 0;
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}
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#endif
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/* This function checks if the timer triggered */
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bool Timer::Check(bool iReset)
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{
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if (enabled && current_time-start_time > timer_time) {
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if (iReset) {
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if (pUseAcurateTiming)
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start_time += timer_time;
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else
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start_time = current_time; // Reset timer
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timer_time = set_at_trigger;
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}
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return true;
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}
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return false;
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}
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/* This function disables the timer */
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void Timer::Disable() {
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enabled = false;
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}
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void Timer::Enable() {
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enabled = true;
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}
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/* This function set the timer and restart it */
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void Timer::Start(uint32 set_timer_time, bool ChangeResetTimer) {
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start_time = current_time;
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enabled = true;
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if (set_timer_time != 0)
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{
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timer_time = set_timer_time;
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if (ChangeResetTimer)
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set_at_trigger = set_timer_time;
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}
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}
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/* This timer updates the timer without restarting it */
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void Timer::SetTimer(uint32 set_timer_time) {
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/* If we were disabled before => restart the timer */
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if (!enabled) {
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start_time = current_time;
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enabled = true;
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}
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if (set_timer_time != 0) {
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timer_time = set_timer_time;
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set_at_trigger = set_timer_time;
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}
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}
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uint32 Timer::GetRemainingTime() const
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{
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if (enabled) {
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if (current_time - start_time > timer_time) {
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return 0;
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}
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else {
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return (start_time + timer_time) - current_time;
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}
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}
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else {
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return 0xFFFFFFFF;
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}
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}
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void Timer::SetAtTrigger(uint32 in_set_at_trigger, bool iEnableIfDisabled, bool ChangeTimerTime) {
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set_at_trigger = in_set_at_trigger;
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if (!Enabled() && iEnableIfDisabled) {
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Enable();
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}
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if (ChangeTimerTime)
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timer_time = set_at_trigger;
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}
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void Timer::Trigger()
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{
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enabled = true;
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timer_time = set_at_trigger;
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start_time = current_time-timer_time-1;
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}
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const uint32 Timer::GetCurrentTime()
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{
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return current_time;
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}
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//just to keep all time related crap in one place... not really related to timers.
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const uint32 Timer::GetTimeSeconds() {
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struct timeval read_time;
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gettimeofday(&read_time,0);
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return(read_time.tv_sec);
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}
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const uint32 Timer::SetCurrentTime()
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{
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struct timeval read_time;
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uint32 this_time;
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gettimeofday(&read_time,0);
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this_time = read_time.tv_sec * 1000 + read_time.tv_usec / 1000;
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if (last_time == 0)
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{
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current_time = 0;
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}
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else
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{
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current_time += this_time - last_time;
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}
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last_time = this_time;
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// cerr << "Current time:" << current_time << endl;
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return current_time;
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}
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const uint32 Timer::RollForward(uint32 seconds)
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{
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struct timeval read_time{};
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uint32 this_time;
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gettimeofday(&read_time, nullptr);
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this_time = read_time.tv_sec * 1000 + read_time.tv_usec / 1000;
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if (last_time == 0) {
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current_time = 0;
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}
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else {
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current_time += this_time - last_time;
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}
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last_time = this_time;
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// Roll forward the specified number of seconds (converted to milliseconds)
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current_time += seconds * 1000;
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return current_time;
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}
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