eqemu-server/common/timeoutmgr.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/timer.h"
#include "common/types.h"
#include <vector>
//ms between checking all timeouts
//timeouts are generally somewhat large, so its safe to use a
//value on the order of seconds here.
#define TIMEOUT_GRANULARITY 1000
//timeoutable objects automatically register themselves
//with the global TimeoutManager object
class TimeoutManager;
class Timeoutable {
friend class TimeoutManager;
public:
//this frequency should generally be a multiple of TIMEOUT_GRANULARITY
Timeoutable(uint32 check_frequency);
virtual ~Timeoutable();
virtual void CheckTimeout() = 0;
private:
//accessed directly by TimeoutManager
Timer next_check;
};
class TimeoutManager {
friend class Timeoutable;
public:
TimeoutManager();
void CheckTimeouts();
protected:
//methods called by Timeoutable objects:
void AddMember(Timeoutable *who);
void DeleteMember(Timeoutable *who);
std::vector<Timeoutable *> members;
};
extern TimeoutManager timeout_manager;