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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
195 lines
6.7 KiB
C++
195 lines
6.7 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/types.h"
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#include <map>
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#include <string>
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#include <vector>
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/*
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* Access to the rules system in normal code is done with three calls:
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* - RuleI(category, rule) -> fetch an integer rule's value
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* - RuleR(category, rule) -> fetch a real (float) rule's value
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* - RuleB(category, rule) -> fetch a boolean/flag rule's value
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* - RuleS(category, rule) -> fetch a string rule's value
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*
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*/
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//note, these macros assume there is always a RuleManager *rules in scope,
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//which makes it a global for now, but with instancing we will do exactly
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//what we do with the zone global and just make it a member of core classes
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#define RuleI(category_name, rule_name) \
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RuleManager::Instance()->GetIntRule( RuleManager::Int__##rule_name )
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#define RuleR(category_name, rule_name) \
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RuleManager::Instance()->GetRealRule( RuleManager::Real__##rule_name )
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#define RuleB(category_name, rule_name) \
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RuleManager::Instance()->GetBoolRule( RuleManager::Bool__##rule_name )
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#define RuleS(category_name, rule_name) \
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RuleManager::Instance()->GetStringRule( RuleManager::String__##rule_name )
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class Database;
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class RuleManager {
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public:
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//generate our rule enums:
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typedef enum {
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#define RULE_INT(category_name, rule_name, default_value, notes) \
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Int__##rule_name,
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#include "ruletypes.h"
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_IntRuleCount
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} IntType;
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static const int IntRuleCount = static_cast<int>(_IntRuleCount);
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typedef enum {
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#define RULE_REAL(category_name, rule_name, default_value, notes) \
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Real__##rule_name,
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#include "ruletypes.h"
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_RealRuleCount
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} RealType;
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static const int RealRuleCount = static_cast<int>(_RealRuleCount);
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typedef enum {
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#define RULE_BOOL(category_name, rule_name, default_value, notes) \
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Bool__##rule_name,
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#include "ruletypes.h"
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_BoolRuleCount
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} BoolType;
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static const int BoolRuleCount = static_cast<int>(_BoolRuleCount);
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typedef enum {
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#define RULE_STRING(category_name, rule_name, default_value, notes) \
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String__##rule_name,
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#include "ruletypes.h"
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_StringRuleCount
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} StringType;
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static const int StringRuleCount = static_cast<int>(_StringRuleCount);
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typedef enum {
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#define RULE_CATEGORY(category_name) \
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Category__##category_name,
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#include "ruletypes.h"
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_CatCount
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} CategoryType;
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static RuleManager *Instance()
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{
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static RuleManager rules;
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return &rules;
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}
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static const IntType InvalidInt = _IntRuleCount;
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static const RealType InvalidReal = _RealRuleCount;
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static const BoolType InvalidBool = _BoolRuleCount;
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static const StringType InvalidString = _StringRuleCount;
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static const CategoryType InvalidCategory = _CatCount;
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static const uint32 RulesCount = IntRuleCount + RealRuleCount + BoolRuleCount + StringRuleCount;
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//fetch routines, you should generally use the Rule* macros instead of this
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int GetIntRule(IntType t) const;
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float GetRealRule(RealType t) const;
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bool GetBoolRule(BoolType t) const;
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std::string GetStringRule(StringType t) const;
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//management routines
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static std::string GetRuleName(IntType t) { return s_RuleInfo[static_cast<int>(t)].name; }
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static std::string GetRuleName(RealType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount].name; }
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static std::string GetRuleName(BoolType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount].name; }
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static std::string GetRuleName(StringType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount + StringRuleCount].name; }
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static const std::string& GetRuleNotes(IntType t) { return s_RuleInfo[static_cast<int>(t)].notes; }
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static const std::string& GetRuleNotes(RealType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount].notes; }
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static const std::string& GetRuleNotes(BoolType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount].notes; }
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static const std::string& GetRuleNotes(StringType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount + StringRuleCount].notes; }
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static uint32 CountRules() { return RulesCount; }
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static CategoryType FindCategory(const std::string& category_name);
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bool ListRules(const std::string& category_name, std::vector<std::string>& l);
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bool ListCategories(std::vector<std::string>& l);
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bool GetRule(const std::string& rule_name, std::string& rule_value);
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bool SetRule(
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const std::string& rule_name,
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const std::string& rule_value,
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Database* db = nullptr,
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bool db_save = false,
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bool reload = false
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);
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int GetActiveRulesetID() const { return m_activeRuleset; }
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std::string GetActiveRuleset() const { return m_activeName; }
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static bool ListRulesets(Database* db, std::map<int, std::string>& l);
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void ResetRules(bool reload = false);
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bool LoadRules(Database* db, const std::string& rule_set_name, bool reload = false);
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void SaveRules(Database* db, const std::string& rule_set_name);
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bool UpdateInjectedRules(Database* db, const std::string& rule_set_name, bool quiet_update = false);
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bool UpdateOrphanedRules(Database* db, bool quiet_update = false);
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bool RestoreRuleNotes(Database* db);
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private:
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RuleManager();
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RuleManager(const RuleManager &);
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const RuleManager &operator=(const RuleManager &);
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int m_activeRuleset;
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std::string m_activeName;
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int m_RuleIntValues[IntRuleCount];
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float m_RuleRealValues[RealRuleCount];
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uint32 m_RuleBoolValues[BoolRuleCount];
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std::string m_RuleStringValues[StringRuleCount];
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typedef enum {
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IntRule,
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RealRule,
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BoolRule,
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StringRule
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} RuleType;
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static bool _FindRule(const std::string& rule_name, RuleType& type_into, uint16& index_into);
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static std::string _GetRuleName(RuleType type, uint16 index);
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static const std::string& _GetRuleNotes(RuleType type, uint16 index);
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static int _FindOrCreateRuleset(Database* db, const std::string& rule_set_name);
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void _SaveRule(Database* db, RuleType type, uint16 index);
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static const char* s_categoryNames[];
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typedef struct {
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std::string name;
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CategoryType category;
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RuleType type;
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uint16 rule_index;
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const std::string notes;
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} RuleInfo;
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static const RuleInfo s_RuleInfo[];
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};
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