Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
template<class T>
class MyQueue;
template<class T>
class MyQueueNode
{
public:
MyQueueNode(T* data)
{
next = 0;
this->data = data;
}
friend class MyQueue<T>;
private:
T* data;
MyQueueNode<T>* next;
};
template<class T>
class MyQueue
{
public:
MyQueue()
{
head = tail = 0;
}
~MyQueue() {
clear();
}
void push(T* data)
{
if (head == 0)
{
tail = head = new MyQueueNode<T>(data);
}
else
{
tail->next = new MyQueueNode<T>(data);
tail = tail->next;
}
}
T* pop()
{
if (head == 0)
{
return 0;
}
T* data = head->data;
MyQueueNode<T>* next_node = head->next;
delete head;
head = next_node;
return data;
}
T* top()
{
if (head == 0)
{
return 0;
}
return head->data;
}
bool empty()
{
if (head == 0)
{
return true;
}
return false;
}
void clear()
{
T* d = 0;
while((d = pop())) {
delete d;
}
return;
}
int count()
{
int count = 0;
MyQueueNode<T>* d = head;
while(d != 0) {
count++;
d = d->next;
}
return(count);
}
private:
MyQueueNode<T>* head;
MyQueueNode<T>* tail;
};