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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
147 lines
4.4 KiB
C++
147 lines
4.4 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/types.h"
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#include <map>
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#include <vector>
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enum : int { //values for pTimerType
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pTimerNegativeItemReuse = -1, // these grow down basically, we will have item ID * -1 for the timer ID
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pTimerStartAdventureTimer = 1,
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pTimerSurnameChange = 2,
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pTimerFeignDeath = 3,
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pTimerSneak = 4,
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pTimerHide = 5,
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pTimerTaunt = 6,
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pTimerInstillDoubt = 7,
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pTimerFishing = 8,
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pTimerForaging = 9,
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pTimerMend = 10,
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pTimerTracking = 11,
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pTimerSenseTraps = 12,
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pTimerDisarmTraps = 13,
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pTimerDisciplineReuseStart = 14,
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pTimerDisciplineReuseEnd = 24, // client actually has 20 ids, but still no disc go that high even on live
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pTimerCombatAbility = 25,
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pTimerCombatAbility2 = 26, // RoF2+ Tiger Claw is unlinked from other monk skills, generic in case other classes ever need it
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pTimerBeggingPickPocket = 27,
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pTimerLinkedSpellReuseStart = 28,
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pTimerLinkedSpellReuseEnd = 48,
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pTimerClearXTarget = 50,
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pTimerShieldAbility = 86,
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pTimerLayHands = 87, //these IDs are used by client too
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pTimerHarmTouch = 89, //so dont change them
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pTimerItemStart = 100,
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pTimerItemEnd = 200, //I don't think any items would use one this high but hey, incase.
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pTimerPeqzoneReuse = 900,
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pTimerMercReuse = 901,
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pTimerMercSuspend = 902,
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pTimerAAStart = 1000, //AA re-use timers
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pTimerAAEnd = 2999,
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pTimerAAEffectStart = 3001, //AA effect timers
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pTimerAAEffectEnd = 4999,
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pTimerSpellStart = 5000 //Do not put any timer IDs above this one
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//if needed, increase its starting ID
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};
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class Database;
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typedef uint16 pTimerType;
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class PersistentTimer {
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public:
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static PersistentTimer *LoadTimer(Database *db, uint32 char_id, pTimerType type);
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PersistentTimer(uint32 char_id, pTimerType type, uint32 duration);
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PersistentTimer(uint32 char_id, pTimerType type, uint32 start_time, uint32 duration, bool enable);
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bool Expired(Database *db, bool iReset = true);
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void Start(uint32 set_timer_time=0);
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void SetTimer(uint32 set_timer_time=0);
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uint32 GetRemainingTime();
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inline void Enable() { enabled = true; }
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inline void Disable() { enabled = false; }
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inline const uint32 GetTimerTime() const { return timer_time; }
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inline const uint32 GetStartTime() const { return start_time; }
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inline const pTimerType GetType() const { return _type; }
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inline const uint32 GetReadyTimestamp() const { return start_time + timer_time; }
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inline bool Enabled() { return enabled; }
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bool Load(Database *db);
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bool Store(Database *db);
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bool Clear(Database *db);
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protected:
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uint32 get_current_time();
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uint32 start_time;
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uint32 timer_time;
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bool enabled;
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uint32 _char_id;
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pTimerType _type;
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};
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//a list of persistent timers for a specific character
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class PTimerList {
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public:
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PTimerList(uint32 char_id = 0);
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~PTimerList();
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bool Load(Database *db);
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bool Store(Database *db);
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bool Clear(Database *db);
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void Start(pTimerType type, uint32 duration);
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bool Expired(Database *db, pTimerType type, bool reset = true);
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void Clear(Database *db, pTimerType type);
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void Enable(pTimerType type);
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bool Enabled(pTimerType type);
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void Disable(pTimerType type);
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uint32 GetRemainingTime(pTimerType type);
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PersistentTimer *Get(pTimerType type);
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inline void SetCharID(uint32 char_id) { _char_id = char_id; }
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void ToVector(std::vector< std::pair<pTimerType, PersistentTimer *> > &out);
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//Clear a timer for a char not logged in
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//this is not defined on a char which is logged in!
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static bool ClearOffline(Database *db, uint32 char_id, pTimerType type);
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typedef std::map<pTimerType, PersistentTimer *>::iterator iterator;
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iterator begin() { return(_list.begin()); }
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iterator end() { return(_list.end()); }
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void AddTimer(pTimerType type, uint32 start_time, uint32 duration, bool enable);
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protected:
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uint32 _char_id;
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std::map<pTimerType, PersistentTimer *> _list;
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};
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