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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/platform/platform.h"
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#include "common/types.h"
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#include <map>
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#include <string>
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#include <vector>
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//I forced this object to become a singleton because it registers its
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//signal handler for UNIX
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class ProcLauncher {
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ProcLauncher();
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public:
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//Singleton method
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static ProcLauncher *get() { return(&s_launcher); }
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static void ProcessInThisThread();
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#ifdef WIN32
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typedef DWORD ProcRef;
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static const ProcRef ProcError;
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#else
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typedef pid_t ProcRef;
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static const ProcRef ProcError;
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#endif
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class EventHandler;
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class Spec {
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friend class ProcLauncher; //for visual c++
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public:
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Spec();
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Spec(const Spec &other);
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Spec &operator=(const Spec &other);
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std::string program;
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std::vector<std::string> args;
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//std::map<std::string,std::string> environment;
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EventHandler *handler; //optional, we do not own this pointer
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std::string logFile; //empty = do not redirect output.
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protected:
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//None of these fields get copied around
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#ifdef WIN32
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PROCESS_INFORMATION proc_info;
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#endif
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};
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class EventHandler {
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public:
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virtual ~EventHandler() {}
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virtual void OnTerminate(const ProcRef &ref, const Spec *spec) = 0;
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};
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/* The main launch method, call to start a new background process. */
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ProcRef Launch(Spec *&to_launch); //takes ownership of the pointer
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/* The terminate method */
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bool Terminate(const ProcRef &proc, bool graceful = true);
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void TerminateAll(bool final = true);
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/* The main processing method. Call regularly to check for terminated background processes. */
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void Process();
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protected:
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//std::vector<Spec *> m_specs;
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std::map<ProcRef, Spec *> m_running; //we own the pointers in this map
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void ProcessTerminated(std::map<ProcRef, Spec *>::iterator &it);
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private:
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static ProcLauncher s_launcher;
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#ifndef WIN32
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uint32 m_signalCount;
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static void HandleSigChild(int signum);
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#endif
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};
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