Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "patches.h"
#include "common/patches/rof.h"
#include "common/patches/rof2.h"
#include "common/patches/sod.h"
#include "common/patches/sof.h"
#include "common/patches/titanium.h"
#include "common/patches/uf.h"
void RegisterAllPatches(EQStreamIdentifier &into)
{
Titanium::Register(into);
SoF::Register(into);
SoD::Register(into);
UF::Register(into);
RoF::Register(into);
RoF2::Register(into);
}
void ReloadAllPatches()
{
Titanium::Reload();
SoF::Reload();
SoD::Reload();
UF::Reload();
RoF::Reload();
RoF2::Reload();
}