mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-02 20:42:28 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
459 lines
15 KiB
C
459 lines
15 KiB
C
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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These fields must be in the order of how they are serialized!
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*/
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#define NEW_TRY
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#ifdef NEW_TRY
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//* 000 */ I(ItemClass) // Leave this one off on purpose
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/* 001 */ S(Name)
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/* 002 */ S(Lore)
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//* 003 */ C("")//lorefile - Newly Added - Field is Null
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/* 004 */ S(IDFile)
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/* 005 */ I(ID)
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/* 006 */ I(Weight)
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/* 007 */ I(NoRent)
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/* 008 */ I(NoDrop)
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/* 009 */ I(Size)
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/* 010 */ I(Slots)
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/* 011 */ I(Price)
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/* 012 */ I(Icon)
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/* 013 */ C("0")//UNK013
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/* 014 */ C("0")//UNK014
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/* 015 */ I(BenefitFlag)
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/* 016 */ I(Tradeskills)
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/* 017 */ I(CR)
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/* 018 */ I(DR)
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/* 019 */ I(PR)
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/* 020 */ I(MR)
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/* 021 */ I(FR)
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/* 022 */ C("0")//svcorruption - Newly Added
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/* 023 */ I(AStr)
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/* 024 */ I(ASta)
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/* 025 */ I(AAgi)
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/* 026 */ I(ADex)
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/* 027 */ I(ACha)
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/* 028 */ I(AInt)
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/* 029 */ I(AWis)
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/* 030 */ I(HP)
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/* 031 */ I(Mana)
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/* 032 */ I(Endur) //endur - Relocated
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/* 033 */ I(AC)
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/* 034 */ I(Classes)//classes - Relocated
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/* 035 */ I(Races)//races - Relocated
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/* 036 */ I(Deity)
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/* 037 */ I(SkillModValue)
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/* 038 */ C("0")//UNK038 - Default is 0
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/* 039 */ I(SkillModType)
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/* 040 */ I(BaneDmgRace)
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/* 041 */ I(BaneDmgBody)//banedmgbody - Relocated
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/* 042 */ I(BaneDmgRaceAmt)//banedmgraceamt - Relocated
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/* 043 */ I(BaneDmgAmt)//banedmgamt - Relocated
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/* 044 */ I(Magic)
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/* 045 */ I(CastTime_)
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/* 046 */ I(ReqLevel)
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/* 047 */ I(RecLevel)//reclevel - Relocated
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/* 048 */ I(RecSkill)//recskill - Relocated
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/* 049 */ I(BardType)
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/* 050 */ I(BardValue)
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/* 051 */ I(Light)
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/* 052 */ I(Delay)
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/* 053 */ I(ElemDmgType)
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/* 054 */ I(ElemDmgAmt)
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/* 055 */ I(Range)
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/* 056 */ I(Damage)
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/* 057 */ I(Color)
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/* 058 */ I(ItemType)
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/* 059 */ I(Material)
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/* 060 */ C("0")//UNK060 - Default is 0
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/* 061 */ C("0")//UNK061 - Default is 0
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/* 062 */ F(SellRate)
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/* 063 */ I(CombatEffects)
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/* 064 */ I(Shielding)
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/* 065 */ I(StunResist)
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/* 066 */ I(StrikeThrough)
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/* 067 */ I(ExtraDmgSkill)
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/* 068 */ I(ExtraDmgAmt)
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/* 069 */ I(SpellShield)
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/* 070 */ I(Avoidance)
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/* 071 */ I(Accuracy)
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/* 072 */ I(CharmFileID)
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/* 073 */ I(FactionMod1)//Swapped these so Faction Amt comes after each Faction Mod
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/* 074 */ I(FactionAmt1)//Swapped these so Faction Amt comes after each Faction Mod
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/* 075 */ I(FactionMod2)//Swapped these so Faction Amt comes after each Faction Mod
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/* 076 */ I(FactionAmt2)//Swapped these so Faction Amt comes after each Faction Mod
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/* 077 */ I(FactionMod3)//Swapped these so Faction Amt comes after each Faction Mod
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/* 078 */ I(FactionAmt3)//Swapped these so Faction Amt comes after each Faction Mod
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/* 079 */ I(FactionMod4)//Swapped these so Faction Amt comes after each Faction Mod
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/* 080 */ I(FactionAmt4)//Swapped these so Faction Amt comes after each Faction Mod
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/* 081 */ S(CharmFile)
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/* 082 */ I(AugType)
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/* 083 */ I(AugRestrict)//augrestrict - Relocated
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/* 084 */ I(AugDistiller)//augdistiller - Relocated
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/* 085 */ I(AugSlotType[0])
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/* 086 */ I(AugSlotVisible[0])//augslot1visible - Default 1
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/* 087 */ C("0")//augslot1unk2 - Newly Added - Default 0
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/* 088 */ I(AugSlotType[1])
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/* 089 */ I(AugSlotVisible[1])
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/* 090 */ C("0")//augslot2unk2 - Newly Added
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/* 091 */ I(AugSlotType[2])
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/* 092 */ I(AugSlotVisible[2])
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/* 093 */ C("0")//augslot3unk2 - Newly Added
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/* 094 */ I(AugSlotType[3])
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/* 095 */ I(AugSlotVisible[3])
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/* 096 */ C("0")//augslot4unk2 - Newly Added
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/* 097 */ I(AugSlotType[4])
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/* 098 */ I(AugSlotVisible[4])
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/* 099 */ C("0")//augslot5unk2 - Newly Added
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/* 100 */ I(PointType)//pointtype - Relocated
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/* 101 */ I(LDoNTheme)
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/* 102 */ I(LDoNPrice)
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/* 103 */ C("70")//UNK098 - Newly Added - Default 70, but some are set to 0
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/* 104 */ I(LDoNSold)
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/* 105 */ I(BagType)
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/* 106 */ I(BagSlots)
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/* 107 */ I(BagSize)
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/* 108 */ I(BagWR)
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/* 109 */ I(Book)
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/* 110 */ I(BookType)
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/* 111 */ S(Filename)
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/* 112 */ I(LoreGroup)
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/* 113 */ I(ArtifactFlag)
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/* 114 */ C("0")//I(PendingLoreFlag)?//UNK109 - Default 0, but a few are 1
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/* 115 */ I(Favor)
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/* 116 */ I(GuildFavor)//guildfavor - Relocated
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/* 117 */ I(FVNoDrop)
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/* 118 */ I(DotShielding)
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/* 119 */ I(Attack)
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/* 120 */ I(Regen)
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/* 121 */ I(ManaRegen)
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/* 122 */ I(EnduranceRegen)
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/* 123 */ I(Haste)
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/* 124 */ I(DamageShield)
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/* 125 */ C("-1") //UNK120 - Default is -1
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/* 126 */ C("0") //UNK121 - Default is 0
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/* 127 */ I(Attuneable)
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/* 128 */ I(NoPet)
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/* 129 */ C("0") //UNK124 - Default 0, but a few are 1
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/* 130 */ I(PotionBelt)
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/* 131 */ C("0") //potionbeltslots - Default 0, but a few are 1
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/* 132 */ I(StackSize)
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/* 133 */ I(NoTransfer)
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/* 134 */ I(Stackable)//UNK129 - Default is 0, but some are much higher
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/* 135 */ I(QuestItemFlag)//questitemflag - Default is 0 (off), flag on = 1
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/* 136 */ C("0")//UNK131 - Default is 0, but there is an item set to 1
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/* 137 */ C("0")//UNK132 - Default is 0? 0000000000000000000?
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/* 138 */ I(Click.Effect)
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/* 139 */ I(Click.Type)
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/* 140 */ I(Click.Level2)
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/* 141 */ I(Click.Level)
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/* 142 */ I(MaxCharges)//maxcharges - Relocated
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/* 143 */ I(CastTime_)//casttime - Relocated - Note Duplicate Entries for CastTime_ and none for CastTime
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/* 144 */ I(RecastDelay)//recastdelay - Relocated
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/* 145 */ I(RecastType)//recasttype - Relocated
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/* 146 */ C("0")//clickunk5 - Newly Added - Default is 0
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/* 147 */ C("")//clickname - Newly Added - Default is Null
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/* 148 */ C("-1")//clickunk7 - Newly Added - Default is -1, but some set to 0 and some much higher
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/* 149 */ I(Proc.Effect)
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/* 150 */ I(Proc.Type)
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/* 151 */ I(Proc.Level2)
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/* 152 */ I(Proc.Level)
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/* 153 */ C("0")//procunk1 - Newly Added - Default is 0, but some set to -1 and 1
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/* 154 */ C("0")//procunk2 - Newly Added - Default is 0
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/* 155 */ C("0")//procunk3 - Newly Added - Default is 0
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/* 156 */ C("0")//procunk4 - Newly Added - Default is 0
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/* 157 */ I(ProcRate)//procrate - Relocated
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/* 158 */ C("")//procname - Newly Added - Default is Null
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/* 159 */ C("-1")//procunk7 - Newly Added - Default is -1, but some set to 0
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/* 160 */ I(Worn.Effect)
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/* 161 */ I(Worn.Type)
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/* 162 */ I(Worn.Level2)
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/* 163 */ I(Worn.Level)
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/* 164 */ C("0")//wornunk1 - Newly Added - Default is 0
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/* 165 */ C("0")//wornunk2 - Newly Added - Default is 0
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/* 166 */ C("0")//wornunk3 - Newly Added - Default is 0
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/* 167 */ C("0")//wornunk4 - Newly Added - Default is 0
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/* 168 */ C("0")//wornunk5 - Newly Added - Default is 0
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/* 169 */ C("")//wornname - Newly Added - Default is Null
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/* 170 */ C("-1")//wornunk7 - Newly Added - Default is -1, but some set to 0
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/* 171 */ I(Focus.Effect)
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/* 172 */ I(Focus.Type)
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/* 173 */ I(Focus.Level2)
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/* 174 */ I(Focus.Level)
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/* 175 */ C("0")//focusunk1 - Newly Added - Default is 0
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/* 176 */ C("0")//focusunk2 - Newly Added - Default is 0
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/* 177 */ C("0")//focusunk3 - Newly Added - Default is 0
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/* 178 */ C("0")//focusunk4 - Newly Added - Default is 0
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/* 179 */ C("0")//focusunk5 - Newly Added - Default is 0
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/* 180 */ C("")//focusname - Newly Added - Default is Null
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/* 181 */ C("-1")//focusunk7 - Newly Added - Default is -1, but some set to 0
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/* 182 */ I(Scroll.Effect)
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/* 183 */ I(Scroll.Type)
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/* 184 */ I(Scroll.Level2)
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/* 185 */ I(Scroll.Level)
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/* 186 */ C("0")//scrollunk1 - Renumber this***
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/* 187 */ C("0")//scrollunk2 - Newly Added - Default is 0
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/* 188 */ C("0")//scrollunk3 - Newly Added - Default is 0
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/* 189 */ C("0")//scrollunk4 - Newly Added - Default is 0
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/* 190 */ C("0")//scrollunk5 - Newly Added - Default is 0
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/* 191 */ C("")//scrollname - Newly Added - Default is Null
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/* 192 */ C("-1")//scrollunk7 - Newly Added - Default is -1, but some set to 0
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/* 193 */ C("0")//UNK193 - Default is 0
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/* 194 */ C("0")//purity - Newly Added - Default is 0, but some go up to 75
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/* 195 */ C("0")//dsmitigation - Newly Added - Default is 0, but some are up to 2
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/* 196 */ C("0")//heroic_str - Newly Added - Default is 0
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/* 197 */ C("0")//heroic_int - Newly Added - Default is 0
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/* 198 */ C("0")//heroic_wis - Newly Added - Default is 0
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/* 199 */ C("0")//heroic_agi - Newly Added - Default is 0
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/* 200 */ C("0")//heroic_dex - Newly Added - Default is 0
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/* 201 */ C("0")//heroic_sta - Newly Added - Default is 0
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/* 202 */ C("0")//heroic_cha - Newly Added - Default is 0
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/* 203 */ C("0")//HeroicSvPoison - Newly Added - Default is 0
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/* 204 */ C("0")//HeroicSvMagic - Newly Added - Default is 0
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/* 205 */ C("0")//HeroicSvFire - Newly Added - Default is 0
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/* 206 */ C("0")//HeroicSvDisease - Newly Added - Default is 0
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/* 207 */ C("0")//HeroicSvCold - Newly Added - Default is 0
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/* 208 */ C("0")//HeroicSvCorruption - Newly Added - Default is 0
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/* 209 */ C("0")//healamt - Newly Added - Default is 0, but some are up to 9
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/* 210 */ C("0")//spelldmg - Newly Added - Default is 0, but some are up to 9
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/* 211 */ C("0")//clairvoyance - Newly Added - Default is 0, but some are up to 10
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/* 212 */ C("0")//backstabdmg - Newly Added - Default is 0, but some are up to 65
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//* 213 */ C("0")//evolvinglevel - Newly Added - Default is 0, but some are up to 7
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//* 214 */ C("0")//MaxPower - Newly Added
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//* 215 */ C("0")//Power - Newly Added
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//This doesn't appear to be used /* 102 */ S(verified)//verified
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//This doesn't appear to be used /* 102 */ S(serialized)//created
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//Unsure where this goes right now (or if it is even used) /* 108 */ I(SummonedFlag)
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#else
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/* 000 */ //I(ItemClass) Leave this one off on purpose
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/* 001 */ S(Name)
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/* 002 */ S(Lore)
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/* 003 */ C("") //LoreFile?
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/* 003 */ S(IDFile)
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/* 004 */ I(ID)
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/* 005 */ I(Weight)
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/* 006 */ I(NoRent)
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/* 007 */ I(NoDrop)
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/* 008 */ I(Size)
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/* 009 */ I(Slots)
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/* 010 */ I(Price)
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/* 011 */ I(Icon)
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/* 013 */ C("0")
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/* 014 */ C("0")
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/* 014 */ I(BenefitFlag)
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/* 015 */ I(Tradeskills)
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/* 016 */ I(CR)
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/* 017 */ I(DR)
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/* 018 */ I(PR)
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/* 019 */ I(MR)
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/* 020 */ I(FR)
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C("0") //svcorruption
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/* 021 */ I(AStr)
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/* 022 */ I(ASta)
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/* 023 */ I(AAgi)
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/* 024 */ I(ADex)
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/* 025 */ I(ACha)
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/* 026 */ I(AInt)
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/* 027 */ I(AWis)
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/* 028 */ I(HP)
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/* 029 */ I(Mana)
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I(Endur)
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/* 030 */ I(AC)
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/* 052 */ I(Classes)
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/* 053 */ I(Races)
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/* 031 */ I(Deity)
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/* 032 */ I(SkillModValue)
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/* 033 */ C("0")
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/* 034 */ I(SkillModType)
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/* 035 */ I(BaneDmgRace)
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/* 037 */ I(BaneDmgBody)
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/* 036 */ I(BaneDmgRaceAmt)
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/* 036 */ I(BaneDmgAmt)
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/* 038 */ I(Magic)
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/* 039 */ I(CastTime_)
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/* 040 */ I(ReqLevel)
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/* 045 */ I(RecLevel)
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/* 046 */ I(RecSkill)
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/* 041 */ I(BardType)
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/* 042 */ I(BardValue)
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/* 043 */ I(Light)
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/* 044 */ I(Delay)
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/* 047 */ I(ElemDmgType)
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/* 048 */ I(ElemDmgAmt)
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/* 049 */ I(Range)
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/* 050 */ I(Damage)
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/* 051 */ I(Color)
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/* 056 */ I(ItemType)
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/* 057 */ I(Material)
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/* 060 */ C("0")
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/* 061 */ C("0")
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/* 058 */ F(SellRate)
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/* 063 */ I(CombatEffects)
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/* 064 */ I(Shielding)
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/* 065 */ I(StunResist)
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/* 059 */ //C("0")
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/* 061 */ //C("0")
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/* 066 */ I(StrikeThrough)
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/* 067 */ I(ExtraDmgSkill)
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/* 068 */ I(ExtraDmgAmt)
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/* 069 */ I(SpellShield)
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/* 070 */ I(Avoidance)
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/* 071 */ I(Accuracy)
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/* 072 */ I(CharmFileID)
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/* 073 */ I(FactionMod1)
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/* 077 */ I(FactionAmt1)
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/* 074 */ I(FactionMod2)
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/* 078 */ I(FactionAmt2)
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/* 075 */ I(FactionMod3)
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/* 079 */ I(FactionAmt3)
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/* 076 */ I(FactionMod4)
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/* 080 */ I(FactionAmt4)
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/* 081 */ S(CharmFile)
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/* 082 */ I(AugType)
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/* 082 */ I(AugRestrict)
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/* 082 */ I(AugDistiller)
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/* 083 */ I(AugSlotType[0])
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/* 084 */ I(AugSlotVisible[0])
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/* 084 */ I(AugSlotUnk2[0])
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/* 085 */ I(AugSlotType[1])
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/* 086 */ I(AugSlotVisible[1])
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/* 086 */ I(AugSlotUnk2[1])
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/* 087 */ I(AugSlotType[2])
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/* 088 */ I(AugSlotVisible[2])
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/* 088 */ I(AugSlotUnk2[2])
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/* 089 */ I(AugSlotType[3])
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/* 090 */ I(AugSlotVisible[3])
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/* 090 */ I(AugSlotUnk2[3])
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/* 091 */ I(AugSlotType[4])
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/* 092 */ I(AugSlotVisible[4])
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/* 092 */ I(AugSlotUnk2[4])
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/* 091 */ I(AugSlotType[5])
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/* 092 */ I(AugSlotVisible[5])
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/* 092 */ I(AugSlotUnk2[5])
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/* 093 */ I(PointType)
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/* 093 */ I(LDoNTheme)
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/* 094 */ I(LDoNPrice)
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/* 094 */ C("0")
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/* 095 */ I(LDoNSold)
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/* 096 */ I(BagType)
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/* 097 */ I(BagSlots)
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/* 098 */ I(BagSize)
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/* 099 */ I(BagWR)
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/* 100 */ I(Book)
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/* 101 */ I(BookType)
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/* 102 */ S(Filename)
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/* 105 */ I(LoreGroup)
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/* 106 */ //I(PendingLoreFlag)
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/* 107 */ I(ArtifactFlag)
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/* 094 */ C("0")
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/* 108 */ //I(SummonedFlag)
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/* 109 */ I(Favor)
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/* 121 */ I(GuildFavor)
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/* 110 */ I(FVNoDrop)
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/* 112 */ I(DotShielding)
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/* 113 */ I(Attack)
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/* 114 */ I(Regen)
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/* 115 */ I(ManaRegen)
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/* 116 */ I(EnduranceRegen)
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/* 117 */ I(Haste)
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/* 118 */ I(DamageShield)
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/* 120 */ C("0")
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/* 121 */ C("0")
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/* 125 */ I(Attuneable)
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/* 126 */ I(NoPet)
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/* 124 */ C("0")
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/* 129 */ I(PotionBelt)
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/* 130 */ I(PotionBeltSlots)
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/* 131 */ I(StackSize)
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/* 132 */ I(NoTransfer)
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/* 129 */ C("0")
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/* 132 */ I(QuestItemFlag)
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/* 131 */ C("0")
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/* 132 */ C("00000000000000000000000000000000000000")
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/* 134 */ I(Click.Effect)
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/* 135 */ I(Click.Type)
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/* 136 */ I(Click.Level2)
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/* 137 */ I(Click.Level)
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/* 055 */ I(MaxCharges)
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/* 060 */ I(CastTime)
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/* 119 */ I(RecastDelay)
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/* 120 */ I(RecastType)
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/* 138 */ C("0") //clickunk5 (prolly ProcRate)
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/* 138 */ C("") //clickunk6
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/* 138 */ C("-1") //clickunk7
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/* 139 */ I(Proc.Effect)
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/* 140 */ I(Proc.Type)
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/* 141 */ I(Proc.Level2)
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/* 142 */ I(Proc.Level)
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/* 143 */ C("0") //procunk1 (prolly MaxCharges)
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/* 143 */ C("0") //procunk2 (prolly CastTime)
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/* 143 */ C("0") //procunk3 (prolly RecastDelay)
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/* 143 */ C("0") //procunk4 (prolly RecastType)
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/* 062 */ I(ProcRate)
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/* 143 */ C("") //procunk6
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/* 143 */ C("-1") //procunk7
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/* 144 */ I(Worn.Effect)
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/* 145 */ I(Worn.Type)
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/* 146 */ I(Worn.Level2)
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/* 147 */ I(Worn.Level)
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/* 143 */ C("0") //wornunk1 (prolly MaxCharges)
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/* 143 */ C("0") //wornunk2 (prolly CastTime)
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/* 143 */ C("0") //wornunk3 (prolly RecastDelay)
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/* 143 */ C("0") //wornunk4 (prolly RecastType)
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/* 143 */ C("0") //wornunk5 (prolly ProcRate)
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|
/* 143 */ C("") //wornunk6
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/* 143 */ C("-1") //wornunk7
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/* 149 */ I(Focus.Effect)
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/* 150 */ I(Focus.Type)
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|
/* 151 */ I(Focus.Level2)
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|
/* 152 */ I(Focus.Level)
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/* 143 */ C("0") //focusunk1 (prolly MaxCharges)
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|
/* 143 */ C("0") //focusunk2 (prolly CastTime)
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|
/* 143 */ C("0") //focusunk3 (prolly RecastDelay)
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|
/* 143 */ C("0") //focusunk4 (prolly RecastType)
|
|
/* 143 */ C("0") //focusunk5 (prolly ProcRate)
|
|
/* 143 */ C("") //focusunk6
|
|
/* 143 */ C("-1") //focusunk7
|
|
/* 154 */ I(Scroll.Effect)
|
|
/* 155 */ I(Scroll.Type)
|
|
/* 156 */ I(Scroll.Level2)
|
|
/* 157 */ I(Scroll.Level)
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|
/* 143 */ C("0") //scrollunk1 (prolly MaxCharges)
|
|
/* 143 */ C("0") //scrollunk2 (prolly CastTime)
|
|
/* 143 */ C("0") //scrollunk3 (prolly RecastDelay)
|
|
/* 143 */ C("0") //scrollunk4 (prolly RecastType)
|
|
/* 143 */ C("0") //scrollunk5 (prolly ProcRate)
|
|
/* 143 */ C("") //scrollunk6
|
|
/* 143 */ C("-1") //scrollunk7
|
|
/* 193 */ C("0") //Power Source Capacity
|
|
/* 194 */ C("0") //purity
|
|
|
|
#endif
|
|
|
|
#undef I
|
|
#undef C
|
|
#undef S
|
|
#undef F
|