eqemu-server/common/opcodemgr.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

159 lines
4.9 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/emu_opcodes.h"
#include "common/mutex.h"
#include "common/types.h"
#include <map>
//enable the use of shared mem opcodes for world and zone only
#ifdef ZONE
#define SHARED_OPCODES
#endif
#ifdef WORLD
#define SHARED_OPCODES
#endif
class OpcodeManager {
public:
OpcodeManager();
virtual ~OpcodeManager() {}
virtual bool Mutable() { return(false); }
virtual bool LoadOpcodes(const char *filename, bool report_errors = false) = 0;
virtual bool ReloadOpcodes(const char *filename, bool report_errors = false) = 0;
virtual uint16 EmuToEQ(const EmuOpcode emu_op) = 0;
virtual EmuOpcode EQToEmu(const uint16 eq_op) = 0;
static const char *EmuToName(const EmuOpcode emu_op);
const char *EQToName(const uint16 emu_op);
EmuOpcode NameSearch(const char *name);
//This has to be public for stupid visual studio
class OpcodeSetStrategy {
public:
virtual ~OpcodeSetStrategy() {} //shut up compiler!
virtual void Set(EmuOpcode emu_op, uint16 eq_op) = 0;
};
protected:
bool loaded; //true if all opcodes loaded
Mutex MOpcodes; //this only protects the local machine
//in a shared manager, this dosent protect others
static bool LoadOpcodesFile(const char *filename, OpcodeSetStrategy *s, bool report_errors);
};
class MutableOpcodeManager : public OpcodeManager {
public:
MutableOpcodeManager() : OpcodeManager() {}
virtual bool Mutable() { return(true); }
virtual void SetOpcode(EmuOpcode emu_op, uint16 eq_op) = 0;
};
#ifdef SHARED_OPCODES //quick toggle since only world and zone should possibly use this
//keeps opcodes in shared memory
class SharedOpcodeManager : public OpcodeManager {
public:
virtual ~SharedOpcodeManager() {}
virtual bool LoadOpcodes(const char *filename, bool report_errors = false);
virtual bool ReloadOpcodes(const char *filename, bool report_errors = false);
virtual uint16 EmuToEQ(const EmuOpcode emu_op);
virtual EmuOpcode EQToEmu(const uint16 eq_op);
protected:
class SharedMemStrategy : public OpcodeManager::OpcodeSetStrategy {
public:
virtual ~SharedMemStrategy() {} //shut up compiler!
void Set(EmuOpcode emu_op, uint16 eq_op);
};
static bool DLLLoadOpcodesCallback(const char *filename);
};
#endif //SHARED_OPCODES
//keeps opcodes in regular heap memory
class RegularOpcodeManager : public MutableOpcodeManager {
public:
RegularOpcodeManager();
virtual ~RegularOpcodeManager();
virtual bool Editable() { return(true); }
virtual bool LoadOpcodes(const char *filename, bool report_errors = false);
virtual bool ReloadOpcodes(const char *filename, bool report_errors = false);
virtual uint16 EmuToEQ(const EmuOpcode emu_op);
virtual EmuOpcode EQToEmu(const uint16 eq_op);
//implement our editing interface
virtual void SetOpcode(EmuOpcode emu_op, uint16 eq_op);
protected:
class NormalMemStrategy : public OpcodeManager::OpcodeSetStrategy {
public:
virtual ~NormalMemStrategy() {} //shut up compiler!
RegularOpcodeManager *it;
void Set(EmuOpcode emu_op, uint16 eq_op);
};
friend class NormalMemStrategy;
uint16 *emu_to_eq;
EmuOpcode *eq_to_emu;
uint32 EQOpcodeCount;
uint32 EmuOpcodeCount;
};
//always resolves everything to 0 or OP_Unknown
class NullOpcodeManager : public MutableOpcodeManager {
public:
NullOpcodeManager();
virtual bool LoadOpcodes(const char *filename, bool report_errors = false);
virtual bool ReloadOpcodes(const char *filename, bool report_errors = false);
virtual uint16 EmuToEQ(const EmuOpcode emu_op);
virtual EmuOpcode EQToEmu(const uint16 eq_op);
//fake it, just used for testing anyways
virtual void SetOpcode(EmuOpcode emu_op, uint16 eq_op) {}
};
//starts as NullOpcodeManager, but remembers any mappings set
//could prolly have been implemented with an extension to regular,
//by overriding its load methods to be empty.
class EmptyOpcodeManager : public MutableOpcodeManager {
public:
EmptyOpcodeManager();
virtual bool LoadOpcodes(const char *filename, bool report_errors = false);
virtual bool ReloadOpcodes(const char *filename, bool report_errors = false);
virtual uint16 EmuToEQ(const EmuOpcode emu_op);
virtual EmuOpcode EQToEmu(const uint16 eq_op);
//fake it, just used for testing anyways
virtual void SetOpcode(EmuOpcode emu_op, uint16 eq_op);
protected:
std::map<EmuOpcode, uint16> emu_to_eq;
std::map<uint16, EmuOpcode> eq_to_emu;
};