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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/json/json-forwards.h"
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#include "common/net/tcp_server.h"
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#include "common/types.h"
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#include "websocketpp/config/core.hpp"
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#include "websocketpp/server.hpp"
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namespace EQ
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{
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namespace Net
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{
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typedef websocketpp::server<websocketpp::config::core> websocket_server;
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typedef websocketpp::connection<websocketpp::config::core> websocket_connection;
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typedef websocket_server::message_ptr websocket_message_ptr;
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class WebsocketServer;
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class WebsocketServerConnection
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{
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public:
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WebsocketServerConnection(WebsocketServer *parent,
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std::shared_ptr<TCPConnection> connection,
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std::shared_ptr<websocket_connection> ws_connection);
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~WebsocketServerConnection();
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std::string GetID() const;
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bool IsAuthorized() const;
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std::string GetAccountName() const;
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uint32 GetAccountID() const;
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int GetStatus() const;
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std::string RemoteIP() const;
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int RemotePort() const;
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private:
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std::shared_ptr<websocket_connection> GetWebsocketConnection();
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std::shared_ptr<TCPConnection> GetTCPConnection();
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void OnMessage(websocketpp::connection_hdl hdl, websocket_message_ptr msg);
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void SendResponse(const Json::Value &response, double time_elapsed);
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void SetAuthorized(bool v, const std::string account_name, uint32 account_id, int status);
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struct Impl;
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std::unique_ptr<Impl> _impl;
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friend class WebsocketServer;
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};
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}
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}
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