eqemu-server/common/net/websocket_server_connection.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/json/json-forwards.h"
#include "common/net/tcp_server.h"
#include "common/types.h"
#include "websocketpp/config/core.hpp"
#include "websocketpp/server.hpp"
namespace EQ
{
namespace Net
{
typedef websocketpp::server<websocketpp::config::core> websocket_server;
typedef websocketpp::connection<websocketpp::config::core> websocket_connection;
typedef websocket_server::message_ptr websocket_message_ptr;
class WebsocketServer;
class WebsocketServerConnection
{
public:
WebsocketServerConnection(WebsocketServer *parent,
std::shared_ptr<TCPConnection> connection,
std::shared_ptr<websocket_connection> ws_connection);
~WebsocketServerConnection();
std::string GetID() const;
bool IsAuthorized() const;
std::string GetAccountName() const;
uint32 GetAccountID() const;
int GetStatus() const;
std::string RemoteIP() const;
int RemotePort() const;
private:
std::shared_ptr<websocket_connection> GetWebsocketConnection();
std::shared_ptr<TCPConnection> GetTCPConnection();
void OnMessage(websocketpp::connection_hdl hdl, websocket_message_ptr msg);
void SendResponse(const Json::Value &response, double time_elapsed);
void SetAuthorized(bool v, const std::string account_name, uint32 account_id, int status);
struct Impl;
std::unique_ptr<Impl> _impl;
friend class WebsocketServer;
};
}
}