eqemu-server/common/net/websocket_server.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

92 lines
2.9 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/json/json.h"
#include "common/net/websocket_server_connection.h"
#include <exception>
#include <functional>
#include <memory>
namespace EQ
{
namespace Net
{
enum WebsocketSubscriptionEvent : int
{
SubscriptionEventNone,
SubscriptionEventLog,
SubscriptionEventMax
};
struct WebsocketLoginStatus
{
bool logged_in;
std::string account_name;
uint32 account_id;
int status;
};
class WebsocketException : public std::exception
{
public:
WebsocketException(const std::string &msg)
: _msg(msg.empty() ? "Unknown Error" : msg) { }
~WebsocketException() throw() {}
virtual char const *what() const throw() {
return _msg.c_str();
}
private:
const std::string _msg;
};
class WebsocketServer
{
public:
typedef std::function<Json::Value(WebsocketServerConnection*, const Json::Value&)> MethodHandler;
typedef std::function<WebsocketLoginStatus(WebsocketServerConnection*, const std::string&, const std::string&)> LoginHandler;
WebsocketServer(const std::string &addr, int port);
~WebsocketServer();
void SetMethodHandler(const std::string& method, MethodHandler handler, int required_status);
void SetLoginHandler(LoginHandler handler);
void DispatchEvent(WebsocketSubscriptionEvent evt, Json::Value data = Json::Value(), int required_status = 0);
private:
void ReleaseConnection(WebsocketServerConnection *connection);
Json::Value HandleRequest(WebsocketServerConnection *connection, const std::string& method, const Json::Value &params);
Json::Value Login(WebsocketServerConnection *connection, const Json::Value &params);
Json::Value Subscribe(WebsocketServerConnection *connection, const Json::Value &params);
Json::Value Unsubscribe(WebsocketServerConnection *connection, const Json::Value &params);
void DoSubscribe(WebsocketServerConnection *connection, WebsocketSubscriptionEvent sub);
void DoUnsubscribe(WebsocketServerConnection *connection, WebsocketSubscriptionEvent sub);
bool IsSubscribed(WebsocketServerConnection *connection, WebsocketSubscriptionEvent sub);
void UnsubscribeAll(WebsocketServerConnection *connection);
struct Impl;
std::unique_ptr<Impl> _impl;
friend class WebsocketServerConnection;
};
}
}