mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-02 20:42:28 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
381 lines
9.4 KiB
C++
381 lines
9.4 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "servertalk_server_connection.h"
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#include "common/eqemu_logsys.h"
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#include "common/net/servertalk_server.h"
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#include "common/util/uuid.h"
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EQ::Net::ServertalkServerConnection::ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, EQ::Net::ServertalkServer *parent)
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{
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m_connection = c;
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m_parent = parent;
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m_uuid = EQ::Util::UUID::Generate().ToString();
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m_connection->OnRead(std::bind(&ServertalkServerConnection::OnRead, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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m_connection->OnDisconnect(std::bind(&ServertalkServerConnection::OnDisconnect, this, std::placeholders::_1));
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m_connection->Start();
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m_legacy_mode = false;
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}
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EQ::Net::ServertalkServerConnection::~ServertalkServerConnection()
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{
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}
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void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet & p)
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{
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if (m_legacy_mode) {
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if (!m_connection)
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return;
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if (opcode == ServerOP_UsertoWorldReq) {
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auto req_in = (UsertoWorldRequest*)p.Data();
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EQ::Net::DynamicPacket req;
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size_t i = 0;
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req.PutUInt32(i, req_in->lsaccountid); i += 4;
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req.PutUInt32(i, req_in->worldid); i += 4;
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req.PutUInt32(i, req_in->FromID); i += 4;
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req.PutUInt32(i, req_in->ToID); i += 4;
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req.PutData(i, req_in->IPAddr, 64); i += 64;
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EQ::Net::DynamicPacket out;
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out.PutUInt16(0, ServerOP_UsertoWorldReqLeg);
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out.PutUInt16(2, req.Length() + 4);
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out.PutPacket(4, req);
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m_connection->Write((const char*)out.Data(), out.Length());
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return;
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}
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if (opcode == ServerOP_LSClientAuth) {
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auto req_in = (ClientAuth*)p.Data();
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EQ::Net::DynamicPacket req;
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size_t i = 0;
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req.PutUInt32(i, req_in->loginserver_account_id); i += 4;
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req.PutData(i, req_in->account_name, 30); i += 30;
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req.PutData(i, req_in->key, 30); i += 30;
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req.PutUInt8(i, req_in->lsadmin); i += 1;
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req.PutUInt16(i, req_in->is_world_admin); i += 2;
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req.PutUInt32(i, req_in->ip_address); i += 4;
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req.PutUInt8(i, req_in->is_client_from_local_network); i += 1;
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EQ::Net::DynamicPacket out;
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out.PutUInt16(0, ServerOP_LSClientAuthLeg);
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out.PutUInt16(2, req.Length() + 4);
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out.PutPacket(4, req);
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m_connection->Write((const char*)out.Data(), out.Length());
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return;
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}
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EQ::Net::DynamicPacket out;
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out.PutUInt16(0, opcode);
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out.PutUInt16(2, p.Length() + 4);
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out.PutPacket(4, p);
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m_connection->Write((const char*)out.Data(), out.Length());
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} else {
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// pad zero size packets
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// pad packets that would cause a collision with legacy identification code
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// It's unlikely we'd send a 4MB msg for any reason but just incase.
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if (p.Length() == 0 || p.Length() == 43061256) {
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p.PutUInt8(0, 0);
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}
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EQ::Net::DynamicPacket out;
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out.PutUInt32(0, p.Length());
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out.PutUInt16(4, opcode);
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out.PutPacket(6, p);
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InternalSend(ServertalkMessage, out);
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}
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}
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void EQ::Net::ServertalkServerConnection::SendPacket(ServerPacket *p)
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{
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EQ::Net::DynamicPacket pout;
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if (p->pBuffer) {
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pout.PutData(0, p->pBuffer, p->size);
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}
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Send(p->opcode, pout);
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}
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void EQ::Net::ServertalkServerConnection::OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb)
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{
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m_message_callbacks.emplace(std::make_pair(opcode, cb));
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}
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void EQ::Net::ServertalkServerConnection::OnMessage(std::function<void(uint16_t, EQ::Net::Packet&)> cb)
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{
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m_message_callback = cb;
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}
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void EQ::Net::ServertalkServerConnection::OnRead(TCPConnection *c, const unsigned char *data, size_t sz)
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{
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m_buffer.insert(m_buffer.end(), (const char*)data, (const char*)data + sz);
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if (m_legacy_mode) {
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ProcessOldReadBuffer();
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} else {
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ProcessReadBuffer();
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}
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}
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void EQ::Net::ServertalkServerConnection::ProcessReadBuffer()
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{
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size_t current = 0;
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size_t total = m_buffer.size();
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constexpr size_t ls_info_size = sizeof(LoginserverNewWorldRequest);
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while (current < total) {
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auto left = total - current;
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if (left < 4) {
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break;
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}
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auto leg_opcode = *(uint16_t*)&m_buffer[current];
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auto leg_size = *(uint16_t*)&m_buffer[current + 2] - 4;
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//this creates a small edge case where the exact size of a
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//packet from the modern protocol can't be "43061256"
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//so in send we pad it one byte if that's the case
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if (leg_opcode == ServerOP_NewLSInfo && leg_size == sizeof(LoginserverNewWorldRequest)) {
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m_legacy_mode = true;
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m_identifier = "World";
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m_parent->ConnectionIdentified(this);
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ProcessOldReadBuffer();
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return;
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}
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/*
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//header:
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//uint32 length;
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//uint8 type;
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*/
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size_t length = 0;
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uint8_t type = 0;
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if (left < 5) {
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break;
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}
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length = *(uint32_t*)&m_buffer[current];
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type = *(uint8_t*)&m_buffer[current + 4];
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if (current + 5 + length > total) {
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break;
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}
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if (length == 0) {
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EQ::Net::DynamicPacket p;
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switch (type) {
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case ServertalkClientHello:
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{
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SendHello();
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}
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break;
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case ServertalkClientHandshake:
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case ServertalkClientDowngradeSecurityHandshake:
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ProcessHandshake(p);
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break;
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case ServertalkMessage:
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ProcessMessage(p);
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break;
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}
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}
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else {
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EQ::Net::StaticPacket p(&m_buffer[current + 5], length);
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switch (type) {
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case ServertalkClientHello:
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{
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SendHello();
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}
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break;
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case ServertalkClientHandshake:
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case ServertalkClientDowngradeSecurityHandshake:
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ProcessHandshake(p);
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break;
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case ServertalkMessage:
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ProcessMessage(p);
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break;
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}
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}
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current += length + 5;
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}
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if (current == total) {
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m_buffer.clear();
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}
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else {
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m_buffer.erase(m_buffer.begin(), m_buffer.begin() + current);
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}
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}
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void EQ::Net::ServertalkServerConnection::ProcessOldReadBuffer()
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{
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size_t current = 0;
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size_t total = m_buffer.size();
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while (current < total) {
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auto left = total - current;
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/*
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//header:
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//uint32 length;
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//uint8 type;
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*/
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uint16_t length = 0;
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uint16_t opcode = 0;
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if (left < 4) {
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break;
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}
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opcode = *(uint16_t*)&m_buffer[current];
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length = *(uint16_t*)&m_buffer[current + 2];
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if (length < 4) {
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break;
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}
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length -= 4;
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if (current + 4 + length > total) {
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break;
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}
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if (length == 0) {
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EQ::Net::DynamicPacket p;
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ProcessMessageOld(opcode, p);
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}
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else {
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EQ::Net::StaticPacket p(&m_buffer[current + 4], length);
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ProcessMessageOld(opcode, p);
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}
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current += length + 4;
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}
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if (current == total) {
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m_buffer.clear();
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}
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else {
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m_buffer.erase(m_buffer.begin(), m_buffer.begin() + current);
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}
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}
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void EQ::Net::ServertalkServerConnection::OnDisconnect(TCPConnection *c)
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{
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m_parent->ConnectionDisconnected(this);
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}
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void EQ::Net::ServertalkServerConnection::SendHello()
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{
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EQ::Net::DynamicPacket hello;
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hello.PutInt8(0, 0);
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InternalSend(ServertalkServerHello, hello);
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}
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void EQ::Net::ServertalkServerConnection::InternalSend(ServertalkPacketType type, EQ::Net::Packet &p)
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{
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if (!m_connection || m_legacy_mode)
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return;
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EQ::Net::DynamicPacket out;
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out.PutUInt32(0, (uint32_t)p.Length());
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out.PutUInt8(4, (uint8_t)type);
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if (p.Length() > 0) {
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out.PutPacket(5, p);
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}
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m_connection->Write((const char*)out.Data(), out.Length());
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}
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void EQ::Net::ServertalkServerConnection::ProcessHandshake(EQ::Net::Packet &p)
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{
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try {
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m_identifier = p.GetCString(0);
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auto credentials = p.GetCString(m_identifier.length() + 1);
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if (!m_parent->CheckCredentials(credentials)) {
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LogError("Got incoming connection with invalid credentials during handshake, dropping connection.");
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m_connection->Disconnect();
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return;
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}
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m_parent->ConnectionIdentified(this);
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}
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catch (std::exception &ex) {
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LogError("Error parsing handshake from client: {0}", ex.what());
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m_connection->Disconnect();
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}
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}
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void EQ::Net::ServertalkServerConnection::ProcessMessage(EQ::Net::Packet &p)
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{
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try {
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auto length = p.GetUInt32(0);
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auto opcode = p.GetUInt16(4);
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if (length > 0) {
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auto data = p.GetString(6, length);
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size_t message_len = length;
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EQ::Net::StaticPacket packet(&data[0], message_len);
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const auto is_detail_enabled = EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketServerToServer);
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if (opcode != ServerOP_KeepAlive || is_detail_enabled) {
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LogPacketServerToServer(
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"[{:#06x}] Size [{}] {}",
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opcode,
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packet.Length(),
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(is_detail_enabled ? "\n" + packet.ToString() : "")
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);
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}
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auto cb = m_message_callbacks.find(opcode);
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if (cb != m_message_callbacks.end()) {
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cb->second(opcode, packet);
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}
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if (m_message_callback) {
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m_message_callback(opcode, packet);
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}
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}
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}
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catch (std::exception &ex) {
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LogError("Error parsing message from client: {0}", ex.what());
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}
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}
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void EQ::Net::ServertalkServerConnection::ProcessMessageOld(uint16_t opcode, EQ::Net::Packet &p)
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{
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try {
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auto cb = m_message_callbacks.find(opcode);
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if (cb != m_message_callbacks.end()) {
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cb->second(opcode, p);
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}
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if (m_message_callback) {
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m_message_callback(opcode, p);
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}
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}
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catch (std::exception &ex) {
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LogError("Error parsing legacy message from client: {0}", ex.what());
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}
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}
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