mirror of
https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "tcp_server.h"
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#include <map>
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#include <memory>
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struct ServerChannelMessage_Struct;
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namespace EQ
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{
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namespace Net
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{
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enum ConsoleConnectionStatus
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{
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ConsoleStatusWaitingForLogin,
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ConsoleStatusWaitingForPassword,
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ConsoleStatusLoggedIn,
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ConsoleStatusFailedLogin
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};
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const int MaxConsoleLineLength = 512;
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const int ConsoleLoginStatus = 50;
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class ConsoleServer;
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class ConsoleServerConnection
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{
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public:
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ConsoleServerConnection(ConsoleServer *parent, std::shared_ptr<TCPConnection> connection);
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~ConsoleServerConnection();
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std::string GetUUID() const { return m_uuid; }
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void ClearBuffer() { m_cursor = 0; }
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void Close() { m_connection->Disconnect(); }
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void SendClear();
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void Send(const std::string &msg);
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void SendLine(const std::string &line);
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void SendNewLine();
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void SendPrompt();
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ConsoleConnectionStatus Status() const { return m_status; }
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std::string UserName() const { return m_user; }
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int UserId() const { return m_user_id; }
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int Admin() const { return m_admin; }
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bool AcceptMessages() const { return m_accept_messages; }
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void SetAcceptMessages(bool v) { m_accept_messages = v; }
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void QueueMessage(const std::string &msg);
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bool SendChannelMessage(const ServerChannelMessage_Struct* scm, std::function<void(void)> onTell);
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private:
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void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
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void OnDisconnect(TCPConnection* c);
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void ProcessCommand(const std::string &cmd);
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ConsoleServer *m_parent;
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std::shared_ptr<TCPConnection> m_connection;
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std::string m_uuid;
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ConsoleConnectionStatus m_status;
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std::string m_user;
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int m_user_id;
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int m_admin;
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bool m_accept_messages;
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size_t m_cursor;
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char m_line[MaxConsoleLineLength];
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};
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}
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}
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