eqemu-server/common/net/console_server_connection.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

85 lines
2.4 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "tcp_server.h"
#include <map>
#include <memory>
struct ServerChannelMessage_Struct;
namespace EQ
{
namespace Net
{
enum ConsoleConnectionStatus
{
ConsoleStatusWaitingForLogin,
ConsoleStatusWaitingForPassword,
ConsoleStatusLoggedIn,
ConsoleStatusFailedLogin
};
const int MaxConsoleLineLength = 512;
const int ConsoleLoginStatus = 50;
class ConsoleServer;
class ConsoleServerConnection
{
public:
ConsoleServerConnection(ConsoleServer *parent, std::shared_ptr<TCPConnection> connection);
~ConsoleServerConnection();
std::string GetUUID() const { return m_uuid; }
void ClearBuffer() { m_cursor = 0; }
void Close() { m_connection->Disconnect(); }
void SendClear();
void Send(const std::string &msg);
void SendLine(const std::string &line);
void SendNewLine();
void SendPrompt();
ConsoleConnectionStatus Status() const { return m_status; }
std::string UserName() const { return m_user; }
int UserId() const { return m_user_id; }
int Admin() const { return m_admin; }
bool AcceptMessages() const { return m_accept_messages; }
void SetAcceptMessages(bool v) { m_accept_messages = v; }
void QueueMessage(const std::string &msg);
bool SendChannelMessage(const ServerChannelMessage_Struct* scm, std::function<void(void)> onTell);
private:
void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
void OnDisconnect(TCPConnection* c);
void ProcessCommand(const std::string &cmd);
ConsoleServer *m_parent;
std::shared_ptr<TCPConnection> m_connection;
std::string m_uuid;
ConsoleConnectionStatus m_status;
std::string m_user;
int m_user_id;
int m_admin;
bool m_accept_messages;
size_t m_cursor;
char m_line[MaxConsoleLineLength];
};
}
}