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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
435 lines
7.9 KiB
C++
435 lines
7.9 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/types.h"
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enum direction{FORWARD,BACKWARD};
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template<class TYPE> class LinkedListIterator;
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template<class TYPE>
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class ListElement
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{
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private:
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TYPE data;
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ListElement<TYPE>* next;
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ListElement<TYPE>* prev;
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public:
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ListElement ();
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ListElement (const TYPE&);
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ListElement (const ListElement<TYPE>&);
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~ListElement ();
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ListElement<TYPE>& operator= (const ListElement<TYPE>&);
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ListElement<TYPE>* GetLast ()
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{
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ListElement<TYPE>* tmp = this;
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while (tmp->GetNext()) {
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tmp = tmp->GetNext();
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}
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return tmp;
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}
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ListElement<TYPE>* GetNext () const { return next ; }
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ListElement<TYPE>* GetPrev () const { return prev ; }
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inline TYPE& GetData () { return data ; }
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inline const TYPE& GetData () const { return data ; }
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void SetData ( const TYPE& d ) { data = d ; } // Quagmire - this may look like a mem leak, but dont change it, this behavior is expected where it's called
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void SetLastNext ( ListElement<TYPE>* p )
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{
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GetLast()->SetNext(p);
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}
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void SetNext (ListElement<TYPE>* n) { next = n ; }
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void SetPrev (ListElement<TYPE>* p) { prev = p ; }
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void ReplaceData(const TYPE&);
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};
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template<class TYPE>
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class LinkedList
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{
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private:
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uint32 count;
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ListElement<TYPE>* first;
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bool list_destructor_invoked;
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public:
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LinkedList();
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~LinkedList();
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bool dont_delete;
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LinkedList<TYPE>& operator= (const LinkedList<TYPE>&);
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void Append (const TYPE&);
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void Insert (const TYPE&);
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TYPE Pop();
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TYPE PeekTop();
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void Clear();
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void LCount() { count--; }
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void ResetCount() { count=0; }
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uint32 Count() { return count; }
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ListElement<TYPE>* GetFirst() { return first; }
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friend class LinkedListIterator<TYPE>;
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};
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template<class TYPE>
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class LinkedListIterator
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{
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private:
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LinkedList<TYPE>& list;
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ListElement<TYPE>* current_element;
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direction dir;
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public:
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LinkedListIterator(LinkedList<TYPE>& l,direction d = FORWARD) : list(l), dir(d) {};
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void Advance();
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const TYPE& GetData();
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bool IsFirst()
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{
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if (current_element->GetPrev() == 0)
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return true;
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else
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return false;
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}
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bool IsLast()
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{
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if (current_element->GetNext() == 0)
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return true;
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else
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return false;
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}
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bool MoreElements();
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void MoveFirst();
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void MoveLast();
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void RemoveCurrent(bool DeleteData = true);
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void Replace(const TYPE& new_data);
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void Reset();
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void SetDir(direction);
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};
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template<class TYPE>
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void LinkedListIterator<TYPE>::Advance()
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{
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if (current_element == 0)
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{
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return;
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}
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if (dir == FORWARD)
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{
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current_element = current_element->GetNext();
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}
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else
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{
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current_element = current_element->GetPrev();
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}
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if (list.list_destructor_invoked)
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{
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while(current_element && current_element->GetData() == 0)
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{
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// if (current_element == 0)
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// {
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// return;
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// }
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if (dir == FORWARD)
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{
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current_element = current_element->GetNext();
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}
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else
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{
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current_element = current_element->GetPrev();
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}
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}
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}
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}
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template<class TYPE>
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bool LinkedListIterator<TYPE>::MoreElements()
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{
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if (current_element == 0)
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return false;
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return true;
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}
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template<class TYPE>
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const TYPE& LinkedListIterator<TYPE>::GetData()
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{
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return current_element->GetData();
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}
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template<class TYPE>
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void LinkedListIterator<TYPE>::MoveFirst()
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{
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ListElement<TYPE>* prev = current_element->GetPrev();
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ListElement<TYPE>* next = current_element->GetNext();
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if (prev == 0)
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{
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return;
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}
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//if (prev != 0)
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//{
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prev->SetNext(next);
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//}
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if (next != 0)
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{
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next->SetPrev(prev);
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}
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current_element->SetPrev(0);
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current_element->SetNext(list.first);
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list.first->SetPrev(current_element);
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list.first = current_element;
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}
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template<class TYPE>
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void LinkedListIterator<TYPE>::MoveLast()
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{
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ListElement<TYPE>* prev = current_element->GetPrev();
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ListElement<TYPE>* next = current_element->GetNext();
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if (next == 0)
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{
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return;
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}
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if (prev != 0)
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{
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prev->SetNext(next);
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}
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else
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{
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list.first = next;
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}
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//if (next != 0)
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//{
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next->SetPrev(prev);
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//}
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current_element->SetNext(0);
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current_element->SetPrev(next->GetLast());
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next->GetLast()->SetNext(current_element);
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}
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template<class TYPE>
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void LinkedListIterator<TYPE>::RemoveCurrent(bool DeleteData)
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{
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ListElement<TYPE>* save;
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if (list.first == current_element)
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{
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list.first = current_element->GetNext();
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}
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if (current_element->GetPrev() != 0)
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{
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current_element->GetPrev()->SetNext(current_element->GetNext());
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}
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if (current_element->GetNext() != 0)
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{
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current_element->GetNext()->SetPrev(current_element->GetPrev());
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}
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if (dir == FORWARD)
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{
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save = current_element->GetNext();
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}
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else
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{
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save = current_element->GetPrev();
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}
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current_element->SetNext(0);
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current_element->SetPrev(0);
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if (!DeleteData)
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current_element->SetData(0);
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safe_delete(current_element);
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current_element = save;
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list.LCount();
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}
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template<class TYPE>
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void LinkedListIterator<TYPE>::Replace(const TYPE& new_data)
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{
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current_element->ReplaceData(new_data);
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}
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template<class TYPE>
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void LinkedListIterator<TYPE>::Reset()
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{
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if (dir == FORWARD)
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{
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current_element = list.first;
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}
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else
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{
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if (list.first == 0)
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{
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current_element = 0;
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}
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else
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{
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current_element = list.first->GetLast();
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}
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}
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if (list.list_destructor_invoked)
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{
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while(current_element && current_element->GetData() == 0)
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{
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// if (current_element == 0)
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// {
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// return;
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// }
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if (dir == FORWARD)
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{
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current_element = current_element->GetNext();
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}
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else
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{
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current_element = current_element->GetPrev();
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}
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}
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}
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}
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template<class TYPE>
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void LinkedListIterator<TYPE>::SetDir(direction d)
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{
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dir = d;
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}
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template<class TYPE>
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ListElement<TYPE>::ListElement(const TYPE& d)
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{
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data = d;
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next = 0;
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prev = 0;
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}
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template<class TYPE>
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ListElement<TYPE>::~ListElement()
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{
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// std::cout << "ListElement<TYPE>::~ListElement()" << std::endl;
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if (data != 0)
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safe_delete(data);
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data = 0;
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if (next != 0)
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{
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safe_delete(next);
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next = 0;
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}
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}
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template<class TYPE>
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void ListElement<TYPE>::ReplaceData(const TYPE& new_data)
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{
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if (data != 0)
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safe_delete(data);
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data = new_data;
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}
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template<class TYPE>
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LinkedList<TYPE>::LinkedList()
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{
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list_destructor_invoked = false;
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first = 0;
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count = 0;
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dont_delete = false;
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}
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template<class TYPE>
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LinkedList<TYPE>::~LinkedList()
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{
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list_destructor_invoked = true;
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if(!dont_delete)
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Clear();
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}
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template<class TYPE>
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void LinkedList<TYPE>::Clear() {
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while (first) {
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ListElement<TYPE>* tmp = first;
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first = tmp->GetNext();
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tmp->SetNext(0);
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safe_delete(tmp);
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}
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ResetCount();
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}
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template<class TYPE>
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void LinkedList<TYPE>::Append(const TYPE& data)
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{
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ListElement<TYPE>* new_element = new ListElement<TYPE>(data);
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if (first == 0)
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{
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first = new_element;
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}
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else
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{
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new_element->SetPrev(first->GetLast());
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first->SetLastNext(new_element);
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}
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count++;
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}
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template<class TYPE>
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void LinkedList<TYPE>::Insert(const TYPE& data)
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{
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ListElement<TYPE>* new_element = new ListElement<TYPE>(data);
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new_element->SetNext(first);
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if (first != 0)
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{
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first->SetPrev(new_element);
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}
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first = new_element;
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count++;
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}
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template<class TYPE>
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TYPE LinkedList<TYPE>::Pop() {
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TYPE ret = 0;
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if (first) {
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ListElement<TYPE>* tmpdel = first;
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first = tmpdel->GetNext();
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if (first)
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first->SetPrev(0);
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ret = tmpdel->GetData();
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tmpdel->SetData(0);
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tmpdel->SetNext(0);
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safe_delete(tmpdel);
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count--;
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}
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return ret;
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}
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template<class TYPE>
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TYPE LinkedList<TYPE>::PeekTop() {
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if (first)
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return first->GetData();
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return 0;
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}
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