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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
78 lines
2.1 KiB
C++
Executable File
78 lines
2.1 KiB
C++
Executable File
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/features.h"
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#include "common/types.h"
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#include <map>
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#include <string>
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enum FACTION_VALUE {
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FACTION_ALLY = 1,
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FACTION_WARMLY = 2,
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FACTION_KINDLY = 3,
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FACTION_AMIABLY = 4,
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FACTION_INDIFFERENTLY = 5,
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FACTION_APPREHENSIVELY = 6,
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FACTION_DUBIOUSLY = 7,
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FACTION_THREATENINGLY = 8,
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FACTION_SCOWLS = 9
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};
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struct NPCFactionList {
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uint32 id;
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uint32 primaryfaction;
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bool assistprimaryfaction;
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uint32 factionid[MAX_NPC_FACTIONS];
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int32 factionvalue[MAX_NPC_FACTIONS];
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int8 factionnpcvalue[MAX_NPC_FACTIONS];
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uint8 factiontemp[MAX_NPC_FACTIONS];
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};
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struct FactionMods
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{
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int32 base;
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int16 min; // The lowest your personal earned faction can go - before race/class/deity adjustments.
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int16 max; // The highest your personal earned faction can go - before race/class/deity adjustments.
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int32 class_mod;
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int32 race_mod;
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int32 deity_mod;
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};
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struct Faction {
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int32 id;
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std::map<std::string, int16> mods;
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int16 base;
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int16 min; // The lowest your personal earned faction can go - before race/class/deity adjustments.
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int16 max; // The highest your personal earned faction can go - before race/class/deity adjustments.
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char name[50];
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};
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typedef std::map<uint32, int16> faction_map;
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struct NPCFaction
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{
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uint32 factionID;
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int32 value_mod;
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int8 npc_value;
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uint8 temp;
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};
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const char *FactionValueToString(FACTION_VALUE faction_value);
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FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value);
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