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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
166 lines
4.1 KiB
C++
166 lines
4.1 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "faction.h"
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#include "common/races.h"
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#include "common/rulesys.h"
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const char *FactionValueToString(FACTION_VALUE faction_value)
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{
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switch (faction_value) {
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case FACTION_ALLY:
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return "Ally";
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case FACTION_WARMLY:
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return "Warmly";
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case FACTION_KINDLY:
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return "Kindly";
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case FACTION_AMIABLY:
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return "Amiably";
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case FACTION_INDIFFERENTLY:
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return "Indifferently";
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case FACTION_APPREHENSIVELY:
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return "Apprehensively";
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case FACTION_DUBIOUSLY:
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return "Dubiously";
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case FACTION_THREATENINGLY:
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return "Threateningly";
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case FACTION_SCOWLS:
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return "Scowls";
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default:
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break;
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}
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return "Unknown";
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}
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//o--------------------------------------------------------------
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//| Name: CalculateFaction; Dec. 16, 2001
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//o--------------------------------------------------------------
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//| Notes: Returns the faction message value.
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//| Modify these values to taste.
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//o--------------------------------------------------------------
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FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
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{
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int32 character_value = tmpCharacter_value;
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if (fm) {
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character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
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}
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if (character_value >= RuleI(Faction, AllyFactionMinimum)) {
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return FACTION_ALLY;
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}
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if (character_value >= RuleI(Faction, WarmlyFactionMinimum)) {
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return FACTION_WARMLY;
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}
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if (character_value >= RuleI(Faction, KindlyFactionMinimum)) {
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return FACTION_KINDLY;
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}
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if (character_value >= RuleI(Faction, AmiablyFactionMinimum)) {
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return FACTION_AMIABLY;
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}
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if (character_value >= RuleI(Faction, IndifferentlyFactionMinimum)) {
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return FACTION_INDIFFERENTLY;
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}
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if (character_value >= RuleI(Faction, ApprehensivelyFactionMinimum)) {
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return FACTION_APPREHENSIVELY;
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}
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if (character_value >= RuleI(Faction, DubiouslyFactionMinimum)) {
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return FACTION_DUBIOUSLY;
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}
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if (character_value >= RuleI(Faction, ThreateninglyFactionMinimum)) {
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return FACTION_THREATENINGLY;
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}
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return FACTION_SCOWLS;
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}
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// this function should check if some races have more than one race define
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bool IsOfEqualRace(int r1, int r2)
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{
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if (r1 == r2) {
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return true;
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}
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// TODO: add more values
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switch (r1) {
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case Race::DarkElf:
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if (r2 == Race::NeriakCitizen) {
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return true;
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}
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break;
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case Race::Barbarian:
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if (r2 == Race::HalasCitizen) {
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return true;
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}
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}
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return false;
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}
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// trolls endure ogres, dark elves, ...
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bool IsOfIndiffRace(int r1, int r2)
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{
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if (r1 == r2) {
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return true;
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}
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// TODO: add more values
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switch (r1) {
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case Race::DarkElf:
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case Race::Ogre:
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case Race::Troll:
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if (r2 == Race::Ogre || r2 == Race::Troll || r2 == Race::DarkElf) {
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return true;
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}
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break;
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case Race::Human:
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case Race::Barbarian:
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case Race::HalfElf:
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case Race::Gnome:
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case Race::Halfling:
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case Race::WoodElf:
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if (r2 == Race::Human ||
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r2 == Race::Barbarian ||
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r2 == Race::Erudite ||
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r2 == Race::HalfElf ||
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r2 == Race::Gnome ||
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r2 == Race::Halfling ||
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r2 == Race::Dwarf ||
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r2 == Race::HighElf ||
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r2 == Race::WoodElf) {
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return true;
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}
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break;
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case Race::Erudite:
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if (r2 == Race::Human || r2 == Race::HalfElf) {
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return true;
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}
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break;
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case Race::Dwarf:
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if (r2 == Race::Halfling || r2 == Race::Gnome) {
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return true;
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}
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break;
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case Race::HighElf:
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if (r2 == Race::WoodElf) {
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return true;
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}
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break;
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case Race::VahShir:
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return true;
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case Race::Iksar:
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return false;
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}
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return false;
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}
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